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docs: add note about WGL fallback fix
closes: https://github.com/wez/wezterm/issues/235
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@ -25,6 +25,10 @@ brief notes about them may accumulate here.
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letter `g`.
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* X11: Improved support for non-24bpp display depths. WezTerm now tries
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harder to obtain an 8bpc surface on both 16bpp and 30bpp (10bpc) displays.
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* Windows: fixed falling back to a simpler OpenGL context if WGL is unable
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to negotiate a robust context. This is useful on systems with dual
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high/low power GPU hardware where the OpenGL versions for the two GPUs
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are different!
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### 20200620-160318-e00b076c
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