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mirror of https://github.com/wez/wezterm.git synced 2024-11-22 22:42:48 +03:00

Add wezterm.gui.default_key_tables()

This provides a means for more easily extending the default key
tables without forcing the user to recreate the entire config
for themselves.

wezterm.gui.default_keys is also added by this, but it is likely
not as useful.
This commit is contained in:
Wez Furlong 2022-09-07 10:17:01 -07:00
parent cd2c2a1a83
commit c0fff4e843
8 changed files with 112 additions and 4 deletions

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@ -700,6 +700,13 @@ impl ConfigHandle {
pub fn generation(&self) -> usize {
self.generation
}
pub fn default_config() -> Self {
Self {
config: Arc::new(Config::default_config()),
generation: 0,
}
}
}
impl std::ops::Deref for ConfigHandle {

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@ -11,6 +11,11 @@ usually the best available version.
As features stabilize some brief notes about them will accumulate here.
#### New
* [wezterm.gui.default_key_tables](config/lua/wezterm.gui/default_key_tables.md)
and [wezterm.gui.default_keys](config/lua/wezterm.gui/default_keys.md) for
more conveniently copying and extending the default configuration.
#### Fixed
* Wayland: key repeat gets stuck after pressing two keys in quick succession.
Thanks to [@unrelentingtech](https://github.com/unrelentingtech)!

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@ -0,0 +1,32 @@
# `wezterm.gui.default_key_tables()`
*Since: nightly builds only*
Returns a table holding the effective default set of `key_tables`. That is the
set of keys that is used as a base if there was no configuration file.
This is useful in cases where you want to override a key table assignment
without replacing the entire set of key tables.
This example shows how to add a key assignment for `Backspace` to `copy_mode`,
without having to manually specify the entire key table:
```lua
local wezterm = require 'wezterm'
local act = wezterm.action
local copy_mode = nil
if wezterm.gui then
copy_mode = wezterm.gui.default_key_tables().copy_mode
table.insert(
copy_mode,
{ key = 'Backspace', mods = 'NONE', action = act.CopyMode 'MoveLeft' }
)
end
return {
key_tables = {
copy_mode = copy_mode,
},
}
```

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@ -0,0 +1,8 @@
# `wezterm.gui.default_keys()`
*Since: nightly builds only*
Returns a table holding the effective default values for key assignments. That
is the set of keys that is used as a base if there was no configuration file.

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@ -75,8 +75,14 @@ reassignable.
The key assignments for copy mode are specified by the `copy_mode` [Key Table](config/key-tables.md).
You may provide your own definition of this key table if you wish to customize it.
There isn't a way to override portions of the key table, only to replace the entire table.
You may provide your own definition of this key table if you wish to customize
it.
You may use
[wezterm.gui.default_key_tables](config/lua/wezterm.gui/default_key_tables.md)
to obtain the defaults and extend them. In earlier versions of wezterm there
wasn't a way to override portions of the key table, only to replace the entire
table.
The default configuration at the time that these docs were built (which
may be more recent than your version of wezterm) is shown below.

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@ -91,8 +91,11 @@ When the search overlay is active the behavior of wezterm changes:
The key assignments for copy mode are specified by the `search_mode` [Key Table](config/key-tables.md).
You may provide your own definition of this key table if you wish to customize it.
There isn't a way to override portions of the key table, only to replace the entire table.
You may use
[wezterm.gui.default_key_tables](config/lua/wezterm.gui/default_key_tables.md)
to obtain the defaults and extend them. In earlier versions of wezterm there
wasn't a way to override portions of the key table, only to replace the entire
table.
The default configuration at the time that these docs were built (which
may be more recent than your version of wezterm) is shown below.

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@ -17,6 +17,11 @@ pub struct InputMap {
}
impl InputMap {
pub fn default_input_map() -> Self {
let config = ConfigHandle::default_config();
Self::new(&config)
}
pub fn new(config: &ConfigHandle) -> Self {
let mut mouse = config.mouse_bindings();

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@ -1,7 +1,13 @@
use crate::frontend::try_front_end;
use crate::inputmap::InputMap;
use config::keyassignment::KeyTable;
use config::lua::get_or_create_sub_module;
use config::lua::mlua::{self, Lua};
use config::{DeferredKeyCode, Key, KeyNoAction};
use luahelper::dynamic_to_lua_value;
use mux::window::WindowId as MuxWindowId;
use std::collections::HashMap;
use wezterm_dynamic::ToDynamic;
pub mod guiwin;
pub mod pane;
@ -28,5 +34,41 @@ pub fn register(lua: &Lua) -> anyhow::Result<()> {
})?,
)?;
fn key_table_to_lua(table: &KeyTable) -> Vec<Key> {
let mut keys = vec![];
for ((key, mods), entry) in table {
keys.push(Key {
key: KeyNoAction {
key: DeferredKeyCode::KeyCode(key.clone()),
mods: *mods,
},
action: entry.action.clone(),
});
}
keys
}
window_mod.set(
"default_keys",
lua.create_function(|lua, _: ()| {
let map = InputMap::default_input_map();
let keys = key_table_to_lua(&map.keys.default);
dynamic_to_lua_value(lua, keys.to_dynamic())
})?,
)?;
window_mod.set(
"default_key_tables",
lua.create_function(|lua, _: ()| {
let inputmap = InputMap::default_input_map();
let mut tables: HashMap<String, Vec<Key>> = HashMap::new();
for (k, table) in &inputmap.keys.by_name {
let keys = key_table_to_lua(table);
tables.insert(k.to_string(), keys);
}
dynamic_to_lua_value(lua, tables.to_dynamic())
})?,
)?;
Ok(())
}