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Ensure that we propagate OutOfTextureSpace errors
otherwise we won't be able to show many glyphs beyond those that fit in the initial texture atlas! refs: https://github.com/wez/wezterm/discussions/672 refs: https://github.com/wez/wezterm/issues/671
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@ -1,4 +1,5 @@
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use super::utilsprites::RenderMetrics;
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use ::window::bitmaps::atlas::OutOfTextureSpace;
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use ::window::bitmaps::atlas::{Atlas, Sprite};
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#[cfg(test)]
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use ::window::bitmaps::ImageTexture;
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@ -407,11 +408,21 @@ impl<T: Texture2d> GlyphCache<T> {
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return Ok(Rc::clone(entry));
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}
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let glyph = self
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.load_glyph(info, style, followed_by_space)
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.unwrap_or_else(|err| {
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// Don't allow glyph loading errors to propagate, as
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// that will result in incomplete window painting.
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let glyph = match self.load_glyph(info, style, followed_by_space) {
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Ok(g) => g,
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Err(err) => {
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if err
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.root_cause()
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.downcast_ref::<OutOfTextureSpace>()
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.is_some()
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{
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// Ensure that we propagate this signal to expand
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// our available teexture space
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return Err(err);
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}
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// But otherwise: don't allow glyph loading errors to propagate,
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// as that will result in incomplete window painting.
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// Log the error and substitute instead.
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log::error!(
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"load_glyph failed; using blank instead. Error: {:#}. {:?} {:?}",
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@ -428,7 +439,8 @@ impl<T: Texture2d> GlyphCache<T> {
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bearing_y: PixelLength::zero(),
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scale: 1.0,
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})
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});
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}
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};
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self.glyph_cache.insert(key.to_owned(), Rc::clone(&glyph));
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Ok(glyph)
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}
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