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https://github.com/wez/wezterm.git
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gui: explicitly track click-to-focus state
we need to skip processing mouse events while in that state, until we see the mouse release. refs: #1310
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137bdacd3f
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@ -229,6 +229,9 @@ pub struct TermWindow {
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tab_bar: TabBarState,
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pub right_status: String,
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last_ui_item: Option<UIItem>,
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/// Tracks whether the current mouse-down event is part of click-focus.
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/// If so, we ignore mouse events until released
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is_click_to_focus: bool,
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last_mouse_coords: (usize, i64),
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last_mouse_terminal_coords: (usize, StableRowIndex),
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window_drag_position: Option<MouseEvent>,
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@ -323,6 +326,7 @@ impl TermWindow {
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if self.focused.is_none() {
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self.last_mouse_click = None;
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self.current_mouse_buttons.clear();
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self.is_click_to_focus = false;
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}
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// Reset the cursor blink phase
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@ -652,6 +656,7 @@ impl TermWindow {
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ui_items: vec![],
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dragging: None,
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last_ui_item: None,
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is_click_to_focus: false,
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};
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let tw = Rc::new(RefCell::new(myself));
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@ -12,7 +12,6 @@ use std::convert::TryInto;
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use std::ops::Sub;
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use std::rc::Rc;
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use std::sync::Arc;
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use std::time::Duration;
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use wezterm_term::input::MouseEventKind as TMEK;
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use wezterm_term::{LastMouseClick, StableRowIndex};
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@ -471,10 +470,18 @@ impl super::TermWindow {
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break;
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}
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}
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if let Some(focused) = self.focused.as_ref() {
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if focused.elapsed() <= Duration::from_millis(200) {
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if self.focused.is_some() {
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// Entering click-to-focus state
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if is_click_to_focus {
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context.invalidate();
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self.is_click_to_focus = true;
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return;
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}
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// Check to see if we can leave click-to-focus state
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if self.is_click_to_focus {
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if matches!(event.kind, WMEK::Release(_)) {
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self.is_click_to_focus = false;
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}
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return;
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}
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