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wayland: Actually properly fix HiDPI initialization
The issue was that surface vs pixel conversions used dpi which wasn't updated yet.
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@ -566,8 +566,8 @@ impl WaylandWindowInner {
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if let Some(scale) = pending.dpi {
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// Synthesize a pending configure event for the dpi change
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pending.configure.replace((
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self.pixels_to_surface(self.dimensions.pixel_width as i32 * scale) as u32,
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self.pixels_to_surface(self.dimensions.pixel_height as i32 * scale) as u32,
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self.pixels_to_surface(self.dimensions.pixel_width as i32) as u32,
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self.pixels_to_surface(self.dimensions.pixel_height as i32) as u32,
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));
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log::debug!("synthesize configure with {:?}", pending.configure);
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}
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@ -577,6 +577,9 @@ impl WaylandWindowInner {
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if self.window.is_some() {
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let factor = get_surface_scale_factor(&self.surface);
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// Do this early because this affects surface_to_pixels/pixels_to_surface below!
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self.dimensions.dpi = factor as usize * crate::DEFAULT_DPI as usize;
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let mut pixel_width = self.surface_to_pixels(w.try_into().unwrap());
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let mut pixel_height = self.surface_to_pixels(h.try_into().unwrap());
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