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remove overzealous alpha manipulation
This isn't a complete fix, but it's best to get this out of the way and then take another pass as the dark outline. refs: #491
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@ -88,7 +88,7 @@ vec4 colorize(vec4 glyph, vec4 color) {
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vec4 colorize_hsv(vec4 glyph, vec4 color) {
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vec3 hsv = rgb2hsv(color.rgb);
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hsv.b *= glyph.a;
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return vec4(hsv2rgb(hsv) / glyph.a, glyph.a);
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return vec4(hsv2rgb(hsv), glyph.a);
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}
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void main() {
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