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mirror of https://github.com/wez/wezterm.git synced 2024-11-27 12:23:46 +03:00

background: allow specifying a solid color layer

The color can have alpha and blend with other layers.
This is helpful if your image has fully transparent portions
and you want to explicitly place a color in there.
This commit is contained in:
Wez Furlong 2022-05-31 08:47:28 -07:00
parent 4cb75c154f
commit e85258a212
3 changed files with 44 additions and 1 deletions

View File

@ -295,6 +295,15 @@ impl SrgbaTuple {
)
}
pub fn to_srgb_u8(self) -> (u8, u8, u8, u8) {
(
(self.0 * 255.) as u8,
(self.1 * 255.) as u8,
(self.2 * 255.) as u8,
(self.3 * 255.) as u8,
)
}
/// Returns a string of the form `#RRGGBB`
pub fn to_rgb_string(self) -> String {
format!(

View File

@ -1,4 +1,4 @@
use crate::{default_one_point_oh, Config, HsbTransform};
use crate::{default_one_point_oh, Config, HsbTransform, RgbaColor};
use luahelper::impl_lua_conversion_dynamic;
use wezterm_dynamic::{FromDynamic, FromDynamicOptions, ToDynamic, Value};
@ -48,6 +48,7 @@ impl FromDynamic for ImageFileSourceWrap {
pub enum BackgroundSource {
Gradient(Gradient),
File(ImageFileSourceWrap),
Color(RgbaColor),
}
#[derive(Debug, Clone, FromDynamic, ToDynamic)]

View File

@ -207,6 +207,39 @@ fn load_background_layer(
width, height, data,
)))
}
BackgroundSource::Color(color) => {
// In theory we could just make a 1x1 texture and allow
// the shader to stretch it, but if we do that, it'll blend
// around the edges and look weird.
// So we make a square texture in the ballpark of the window
// surface.
// It's not ideal.
let width = match layer.width {
BackgroundSize::Percent(p) => (p as u32 * dimensions.pixel_width as u32) / 100,
BackgroundSize::Length(u) => u as u32,
unsup => anyhow::bail!("{:?} not yet implemented", unsup),
};
let height = match layer.height {
BackgroundSize::Percent(p) => (p as u32 * dimensions.pixel_height as u32) / 100,
BackgroundSize::Length(u) => u as u32,
unsup => anyhow::bail!("{:?} not yet implemented", unsup),
};
let size = width.min(height);
let mut imgbuf = image::RgbaImage::new(size, size);
let src_pixel = {
let (r, g, b, a) = color.to_srgb_u8();
image::Rgba([r, g, b, a])
};
for (_x, _y, pixel) in imgbuf.enumerate_pixels_mut() {
*pixel = src_pixel;
}
let data = imgbuf.into_vec();
Arc::new(ImageData::with_data(ImageDataType::new_single_frame(
size, size, data,
)))
}
BackgroundSource::File(source) => CachedImage::load(&source.path, source.speed)?,
};