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fix issue where resizing can lead to stair effect
The column count didn't match the pty size col count for some partial cell width sizes.
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@ -137,8 +137,8 @@ impl OpenGLRenderState {
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let mut verts = Vec::new();
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let mut indices = Vec::new();
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let num_cols = (width as usize + 1) / cell_width as usize;
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let num_rows = (height as usize + 1) / cell_height as usize;
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let num_cols = width as usize / cell_width as usize;
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let num_rows = height as usize / cell_height as usize;
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for y in 0..num_rows {
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for x in 0..num_cols {
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