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fix mouse x position calc in tab bar
close: https://github.com/wez/wezterm/issues/677
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f3706c706c
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@ -27,17 +27,6 @@ impl super::TermWindow {
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self.current_mouse_event.replace(event.clone());
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let config = &self.config;
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// Round the x coordinate so that we're a bit more forgiving of
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// the horizontal position when selecting cells
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let x = ((event
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.coords
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.x
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.sub(config.window_padding.left as isize)
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.max(0) as f32)
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/ self.render_metrics.cell_size.width as f32)
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.round()
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.trunc() as usize;
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// But don't round the y coordinate as that is more annoying
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let y = (event
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.coords
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.y
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@ -47,10 +36,25 @@ impl super::TermWindow {
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let first_line_offset = if self.show_tab_bar { 1 } else { 0 };
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let was_in_tab_bar = self.show_tab_bar && self.last_mouse_coords.1 == 0;
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let in_tab_bar = self.show_tab_bar && y == 0 && event.coords.y >= 0;
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let x = (event
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.coords
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.x
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.sub(config.window_padding.left as isize)
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.max(0) as f32)
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/ self.render_metrics.cell_size.width as f32;
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let x = if !in_tab_bar {
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// Round the x coordinate so that we're a bit more forgiving of
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// the horizontal position when selecting cells
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x.round()
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} else {
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x
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}
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.trunc() as usize;
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self.last_mouse_coords = (x, y);
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let in_tab_bar = self.show_tab_bar && y == 0 && event.coords.y >= 0;
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let in_scroll_bar = self.show_scroll_bar && x >= self.terminal_size.cols as usize;
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// y position relative to top of viewport (not including tab bar)
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let term_y = y.saturating_sub(first_line_offset);
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