* Translate from File to EncodedFile as needed
* Adopt blob leases in the mux server
* Fix an issue where the first image sent by the mux server would
be replaced on the client by its background image, if configured.
Removed the ImageData::id field to resolve this: you should use
the hash field instead to identify and disambiguate images.
Bumped the termwiz API version because this is conceptually
a breaking change to the API
refs: https://github.com/wez/wezterm/issues/3343
Continuing from the previous commit, this shifts:
* In-memory data -> temporary file
* Image decoding -> background thread
The background thread asynchronously decodes frames and
sends them to the render thread via a bounded channel.
While decoding frames, it writes them, uncompressed, to
a scratch file so that when the animation loops, it is
a very cheap operation to rewind and pull that data
from the file, without having to burn CPU to re-decode
the data from the start.
Memory usage is bounded to 4 uncompressed frames while
decoding, then 3 uncompressed frames (triple buffered)
while looping over the rest.
However, disk usage is N uncompressed frames.
refs: https://github.com/wez/wezterm/issues/3263
According to its benchmarks, it's almost 2x faster than
unicode_segmentation. It doesn't appear to make a visible
difference to `time cat bigfile`, but I'll take anything
that gives more headroom for such little effort of switching.
Main thing to note here is that the open crate has deprecated
open::that_in_background, but made open::that non-blocking.
I think this is OK, but I'm a little cagey about what will
happen with this on Windows. We may need to spawn our own
thread for this if things go awry.
Avoid using serde for mapping between Lua and Rust for the `Config`
struct.
This improves the build speed of the config crate by 2x; it goes down
from 30 seconds to 9 seconds on my 5950x.
Go directly to the underlying env_logger crate, as pretty_env_logger
hasn't been updated in some time, and I'd like to be able to redirect
the log output to a file more directly, and that feature is in a newer
version of the env logger than pretty_env_logger was pulling in.
This change also allows removing the dep on the palette crate,
which I found to be difficult to use (API changed often, and relied
on a lot of `.into` that was hard to follow and reconcile across
upgrades). We already pulled in the csscolorparse crate as an indirect
dep of colorgrad, so we can replace the color conversion we need for
sixel with that crate while we're in here.
refs: #1615
This commit refines bidi property handling:
* experimental_bidi has been split into two new configuration settings;
`bidi_enabled` (which controls whether the terminal performs implicit
bidi processing) and `bidi_direction` which specifies the base
direction and whether auto detection is enabled.
* The `Line` type can now store those bidi properties (they are actually
split across 3 bits representing enabled, auto-detection and
direction)
* The terminal now has a concept of active bidi properties and default
bidi properties
* The default properties are pulled from the wezterm configuration
* active bidi properties are potentially set via escape sequences,
BDSM (which sets bidi_enabled) and SCP (which sets bidi_direction).
We don't support the 2501 temporary dec private mode suggested by
the BIDI recommendation doc at this time.
* When creating new `Line`'s or clearing from the start of a `Line`, the
effective bidi properties are computed (from the active props,
falling back to default propr) and applied to the `Line`.
* When rendering the line, we now look at its bidi properties instead
of just the global config.
The default bidi properties are `bidi_enabled: false` and
`bidi_direction: LeftToRight` which corresponds to the typical
bidi-unaware mode of most terminals.
It is possible to live reload the config to change the effective
defaults, but note that they apply, by design, to new lines being
processed through the terminal. That means existing output is
left unaffected by a config reload, but subsequently printed lines
will respect it. Pressing CTRL-L or otherwise contriving to have
the running application refresh its display should cause the
refreshed display to update and apply the new bidi mode.
refs: #784
This is a fairly far-reaching commit. The idea is:
* Introduce a unicode_version config that specifies the default level
of unicode conformance for each newly created Terminal (each Pane)
* The unicode_version is passed down to the `grapheme_column_width`
function which interprets the width based on the version
* `Cell` records the width so that later calculations don't need to
know the unicode version
In a subsequent diff, I will introduce an escape sequence that allows
setting/pushing/popping the unicode version so that it can be overridden
via eg: a shell alias prior to launching an application that uses a
different version of unicode from the default.
This approach allows output from multiple applications with differing
understanding of unicode to coexist on the same screen a little more
sanely.
Note that the default `unicode_version` is set to 9, which means that
emoji presentation selectors are now by-default ignored. This was
selected to better match the level of support in widely deployed
applications.
I expect to raise that default version in the future.
Also worth noting: there are a number of callers of
`unicode_column_width` in things like overlays and lua helper functions
that pass `None` for the unicode version: these will assume the latest
known-to-wezterm/termwiz version of unicode to be desired. If those
overlays do things with emoji presentation selectors, then there may be
some alignment artifacts. That can be tackled in a follow up commit.
refs: #1231
refs: #997
Adds a use_image feature to termwiz that enables an optional
dep on the image crate. This in turn allows decoding of animation
formats (gif, apng) from file data, but more crucially, allows
modeling animation frames at the termwiz layer, which is a pre-req
for enabling kitty img protocol animation support.
refs: #986
Using a boxed slice means that we hold exactly the memory required
for the file data, rather than the next-power-of-two, which can
be wasteful when a large number of images are being sent to
the terminal.
This is a API breaking change for termwiz, so bump its version.
refs: #534
I'm gradually improving snapshot testing macro devx in k9 and preparing
to ship v1. Before i do this i'm changing the inline snapshot macro to be
just `snapshot!()` that takes `Debug` trait an an arg and figures out
serialization of it.
This commit adjusts the default color palette to use the same color
cube calculation as xterm; it isn't the ideal color cube calculation
and results in slightly brighter colors.
This commit also memoizes the default palette calculation so that
it isn't recomputed each time a palette is created.
refs: https://github.com/wez/wezterm/issues/348
This is one of those massive time sinks that I almost regret...
As part of recent changes to dust-off the allsorts shaper, I noticed
that the harfbuzz shaper wasn't shaping as well as the allsorts one.
This commit:
* Adds emoji-test.txt, a text file you can `cat` to see how well
the emoji are shaped and rendered.
* Fixes (or at least, improves) the column width calculation for
combining sequences such as "deaf man" which was previously calculated
at 3 cells in width when it should have just been 2 cells wide, which
resulted in a weird "prismatic" effect during rendering where the
glyph would be rendered with an extra RHS portion of the glyph across
3 cells.
* Improved/simplified the clustering logic used to compute fallbacks.
Previously we could end up with some wonky/disjoint sequence of
undefined glyphs which wouldn't be successfully resolved from a
fallback font. We now make a better effort to consolidate runs of
undefined glyphs for fallback.
* For sequences such as "woman with veil: dark skin tone" that occupy a
single cell, the shaper may return 3 clusters with 3 glyphs in the
case that the font doesn't fully support this grapheme. At render
time we'd just take the last glyph from that sequence and render it,
resulting in eg: a female symbol in this particular case. It is
generally a bit more useful to show the first glyph in the sequence
(eg: person with veil) rather than the gender or skin tone, so the
renderer now checks for this kind of overlapping sequence and renders
only the first glyph from the sequence.