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Commit Graph

111 Commits

Author SHA1 Message Date
Wez Furlong
1e688a5128
Add serial_ports config
This commit teaches the config about SerialDomains, and the mux
layer about constructing a SerialDomain, then changes the GUI
layer to use those pieces to set up `wezterm serial`.

A new `serial_ports` config is added, and the GUI layer knows how
to apply it to the set of domains in the mux.

The result of this is that you can now define a domain for each
serial port and spawn a serial connection into a new tab or window
in your running wezterm gui instance.
2023-03-29 19:05:13 -07:00
Wez Furlong
2e488d57c7
update terminfo to 0.8 2023-03-24 10:12:49 -07:00
Wez Furlong
f5ba73a1a2
add own open_url crate
The upstream open crate keeps making stuff async/blocking/not-working on
windows, so this is a step towards removing this dependency.

refs: https://github.com/wez/wezterm/issues/3288
2023-03-19 12:44:12 -07:00
Wez Furlong
344a41f944
use blob leases for decoded animation frames
This allows the decoder thread to live only long enough
to decode the full set of frames; we can then store the
leases in memory and pull them in only when there is
a cache miss.

refs: https://github.com/wez/wezterm/issues/3263
2023-03-18 21:55:57 -07:00
Wez Furlong
7cd0cc21bf
ImageDataType::File -> EncodedLease
Adopt the new blob lease layer to storing and referencing
image files.

This reduces the number of open files needed when
images are being displayed in the terminal.

refs: https://github.com/wez/wezterm/issues/3263
2023-03-18 20:32:49 -07:00
Wez Furlong
e090eb9eae
Image decoding is now done in a bg thread
Continuing from the previous commit, this shifts:

* In-memory data -> temporary file
* Image decoding -> background thread

The background thread asynchronously decodes frames and
sends them to the render thread via a bounded channel.

While decoding frames, it writes them, uncompressed, to
a scratch file so that when the animation loops, it is
a very cheap operation to rewind and pull that data
from the file, without having to burn CPU to re-decode
the data from the start.

Memory usage is bounded to 4 uncompressed frames while
decoding, then 3 uncompressed frames (triple buffered)
while looping over the rest.

However, disk usage is N uncompressed frames.

refs: https://github.com/wez/wezterm/issues/3263
2023-03-17 11:41:20 -07:00
Wez Furlong
aa929a1a9b
move animation decoding from term layer to gui layer
This makes decoding animation frames a lazy operation, but it
comes at the cost of needing to re-decode the image from scratch
when it loops, because the image crate doesn't provide a way
to rewind its frame iterator.

That initial decode can have a significant time cost; a small
webp file consistently takes 150ms to decode, which is too
much to do inline in the render thread.

Next steps will be to move that cost off the render thread.
2023-03-17 11:41:20 -07:00
Wez Furlong
2bfb29f1be
improve handling of animated webp images
Use mainline image crate to avoid an otherwise unavoidable panic
in the upstream: https://github.com/image-rs/image/issues/1775

Explicitly operate on the frames from the animation.

refs: https://github.com/wez/wezterm/issues/3250
2023-03-15 11:34:47 -07:00
Wez Furlong
4b2973a9d4
deps: open -> 4.0 2023-03-12 20:37:58 -07:00
Wez Furlong
74dc74b7c8
deps: wgpu -> 0.15
This might help with https://github.com/wez/wezterm/issues/3032
2023-02-06 07:19:31 -07:00
Wez Furlong
d336c8a61e
deps: http_req -> 0.9 2023-02-05 07:38:55 -07:00
Wez Furlong
787f6550b8
macos: link to helpful resources from Help menu 2022-12-21 00:31:58 -07:00
Wez Furlong
eb8dfd32b3
macos: use interactive shell for .command scripts
This is primarily so that the user's environment is set up prior
to invoking the script.

refs: #2871
2022-12-20 08:30:07 -07:00
Wez Furlong
6e06b9af02
mux: Pane is now required to be Send+Sync. Use Arc<dyn Pane> 2022-12-19 11:52:33 -07:00
Wez Furlong
9923ae20b5
env_logger -> 0.10
closes: https://github.com/wez/wezterm/pull/2803
2022-11-27 21:37:25 -07:00
Wez Furlong
8479be7465
Basic useless wgpu based rendering foundation 2022-11-18 10:03:49 -07:00
Wez Furlong
173e27d2e8
Add support for heap profiling using dhat
refs: https://github.com/wez/wezterm/issues/2626
2022-11-14 13:26:02 -07:00
Wez Furlong
72757b8849
refactor: move lfucache into its own crate 2022-11-14 07:35:37 -07:00
Wez Furlong
43f2265ef1 deps: textwrap -> 0.16
closes: https://github.com/wez/wezterm/pull/2664
2022-10-23 20:50:47 -07:00
Wez Furlong
b1faba9d8a deps: upgrade finl_unicode to 1.2 2022-10-23 12:07:00 -07:00
Wez Furlong
35ce2fe74d trim heap usage
I spent a few hours in heap profilers.  What I found was:

* Inefficient use of heap when building up runs of
  `Action::Print(char)`.
    -> Solve by adding `Action::PrintString(String)`
  and accumulating utf8 bytes rather than u32 codepoints.
* Inefficient use of heap when building Quad buffers: the default
  exponential growth of `Vec` tended to waste 40%-75% of the allocated
  capacity, and since we could keep ~1024 of these in cache, there's
  a lot of potential for waste.
   -> Solve by bounding the growth to 64 at a time.  This has similar
   characteristics to exponential growth at the default 80x24 terminal
   size.  May need to add a config option for this step size for users
   with very large terminals.
* Lazy eviction from the LFU caches. The underlying cache advisor is
  somewhat probabilistic and has a minimum cache size of 256, making
  it difficult to maintain low heap utilization.
   -> Solve by replacing it with a very simple LFU algorithm. It doesn't
   seem to hurt much at the default terminal size with the default
   cache sizes.  If we make the cache sizes smaller, its overhead is
   reduced.

Some further experimentation is needed to adjust defaults, but this
should help reduce heap usage.

refs: https://github.com/wez/wezterm/issues/2626
2022-10-22 17:10:36 -07:00
Wez Furlong
2cae10016f deps: update emojis crate 2022-10-04 09:00:18 -07:00
Wez Furlong
a050849695 deps: update to clap 4
Deal with some breaking changes
2022-10-04 08:55:31 -07:00
Wez Furlong
85db555b37 deps: update finl_unicode 2022-09-16 07:47:33 -07:00
Wez Furlong
10cd78a81a fonts: remove last resort font
I was going to upgrade to the unicode 15 font, but in testing this I
decided that the logic is slightly complex and the glyphs are often
difficult to see at most terminal font sizes, which generates questions
from users, so just fall back to notdef.
2022-09-15 08:23:58 -07:00
Wez Furlong
96c4e7e9b9 Switch to finl_unicode for grapheme clustering
According to its benchmarks, it's almost 2x faster than
unicode_segmentation.  It doesn't appear to make a visible
difference to `time cat bigfile`, but I'll take anything
that gives more headroom for such little effort of switching.
2022-09-10 07:15:49 -07:00
Wez Furlong
ad35b9dc21 Add compile time features to allow building without vendored fonts
closes: #2305
2022-09-09 08:53:39 -07:00
Wez Furlong
7670c4f0ae char selector: track recently selected emoji and use frecency to show it
refs: https://github.com/wez/wezterm/issues/2163
2022-08-31 22:56:58 -07:00
Wez Furlong
ed731a0d8d Add CharSelect modal for emoji/nerdfont/unicode input
CTRL-SHIFT-U is a new default key assignment for this new modal.
It opens up a fuzzy searchable browser that defaults to showing
emoji/emoticons.  The category can by cycled through the suggested
emoji categories using CTRL-r.  Unlike the system emoji palette,
wezterm includes a category for nerdfont symbols, and another
that is a list of all unicode codepoint names, so you should be
able to browse for pretty much any codepoint you can think of.

The modal also allows fuzzy searching based on:

* The official unicode name
* The github shortcode
* codepoint value in hex

so if you know the codepoint value but not the name, you can
still find a way to input what you're looking for.

Pressing Enter will copy the selected item to the clipboard
send it to the active pane, and cancel the modal. You can therefore
repeat the insert by simply pasting.

I plan to add frecency to this in a later commit: that way the
frequently/recently used selections will show in a category of
their own and make it easier to re-input them.

refs: https://github.com/wez/wezterm/issues/2163
2022-08-31 18:15:28 -07:00
Wez Furlong
b9d0843b71 deps: tiny-skia 0.7 -> 0.8 2022-08-28 20:50:27 -07:00
Wez Furlong
9732f9ee2b Adjust render caching; switch to LFU caches from LRU 2022-08-28 10:28:26 -07:00
Wez Furlong
de89d650a3 cargo update 2022-08-21 08:51:16 -07:00
Wez Furlong
e6421d1b72 pty: try_clone_writer -> take_writer
This breaking API change allows us to explicitly generate EOF when the
taken writer is dropped.

The examples have been updated to show how to manage read, write
and waiting without deadlock for both linux and windows.
Need to confirm that this is still good on macOS, but my
confidence is high.

I've also removed ssh2 support from this crate as part of this
change. We haven't used it directly in wezterm in a long while
and removing it from here means that there is slightly less code
to keep compiling over and over.

refs: https://github.com/wez/wezterm/discussions/2392
refs: https://github.com/wez/wezterm/issues/1396
2022-08-12 07:56:46 -07:00
Wez Furlong
7a5440694d add distro-defaults feature
The intent is that when set, it changes defaults to something
more suitable for distributions.

I've also added a readme for distro maintainers.

refs: https://github.com/wez/wezterm/issues/1795
2022-07-10 16:34:43 -07:00
Wez Furlong
a6cf13e1e2 lua: add wezterm.window.screens()
Currently implemented on X11 only, this function returns information
about the geometry of the screen(s).

This is taken from the same source of information we use for the
`--position` CLI argument to `wezterm start`.

```
> wezterm.window.screens()
{
    "by_name": {
        "DisplayPort-1": {
            "height": 2160,
            "name": "DisplayPort-1",
            "width": 3840,
            "x": 0,
            "y": 0,
        },
    },
    "main": {
        "height": 2160,
        "name": "DisplayPort-1",
        "width": 3840,
        "x": 0,
        "y": 0,
    },
    "origin_x": 0,
    "origin_y": 0,
    "virtual_height": 2160,
    "virtual_width": 3840,
}
```
2022-07-06 08:35:05 -07:00
Wez Furlong
3dbd866b06 deps: tiny-skia -> 0.7
closes: #2219
2022-07-04 06:30:34 -07:00
dependabot[bot]
adc42bd470 build(deps): bump embed-resource from 1.7.2 to 1.7.3
Bumps [embed-resource](https://github.com/nabijaczleweli/rust-embed-resource) from 1.7.2 to 1.7.3.
- [Release notes](https://github.com/nabijaczleweli/rust-embed-resource/releases)
- [Commits](https://github.com/nabijaczleweli/rust-embed-resource/compare/v1.7.2...v1.7.3)

---
updated-dependencies:
- dependency-name: embed-resource
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-07-03 22:48:13 -07:00
Wez Furlong
f1c53495e7 lua: add window:mux_window() and pane:mux_window() methods
These allow converting the gui versions of these objects
to the mux versions.

refs: https://github.com/wez/wezterm/issues/225
2022-06-27 20:28:26 -07:00
Wez Furlong
e8bb0e03ee add wezterm.mux lua module
The intent is to expose Mux related functions to lua, so `wezterm.mux`
will be that module table.

In order to test this out in the debug overlay, I realized that the
overlay was running functions in a different thread and didn't have
access to the mux, so this commit also tweaks the debug overlay repl to
execute the input in the main thread.

The result is that it is now possible to do
`wezterm.mux.active_workspace()` in the debug overlay to print the
active workspace name.

More functions will follow.

refs: https://github.com/wez/wezterm/issues/225
2022-06-17 07:46:25 -07:00
Wez Furlong
75066cb522 deps: update
Main thing to note here is that the open crate has deprecated
open::that_in_background, but made open::that non-blocking.

I think this is OK, but I'm a little cagey about what will
happen with this on Windows.  We may need to spawn our own
thread for this if things go awry.
2022-06-12 20:17:48 -07:00
Wez Furlong
f857ec6a5a deps: structopt -> clap 3 2022-05-28 07:07:52 -07:00
Wez Furlong
2f14d640e8 config: split out lua functions into their own crates
This shaves off some build time and allows more parallism in the build.
2022-05-19 06:48:09 -07:00
Wez Furlong
55e7d845e9 Add cycle detection when converting lua values to dynamic 2022-05-18 07:47:39 -07:00
Wez Furlong
f587cac145 config: cut over to wezterm-dynamic
Avoid using serde for mapping between Lua and Rust for the `Config`
struct.

This improves the build speed of the config crate by 2x; it goes down
from 30 seconds to 9 seconds on my 5950x.
2022-05-18 07:47:39 -07:00
Wez Furlong
e0785311c1 deps: ordered-float
closes: https://github.com/wez/wezterm/pull/1946
2022-05-01 21:43:22 -07:00
Wez Furlong
b35e3b2aad deps: remove pretty_env_loggger
Go directly to the underlying env_logger crate, as pretty_env_logger
hasn't been updated in some time, and I'd like to be able to redirect
the log output to a file more directly, and that feature is in a newer
version of the env logger than pretty_env_logger was pulling in.
2022-04-07 08:24:07 -07:00
David Rios
3b05dac0c6 Use newer windows crate 2022-03-11 07:40:39 -08:00
Wez Furlong
22cea37959 deps: textwrap -> 0.15 2022-03-03 07:19:21 -07:00
Wez Furlong
435ff1e93b deps: image -> 0.24 2022-02-06 18:51:32 -07:00
Wez Furlong
75e785e01e allow using CSS style color specs in the config
This change also allows removing the dep on the palette crate,
which I found to be difficult to use (API changed often, and relied
on a lot of `.into` that was hard to follow and reconcile across
upgrades).  We already pulled in the csscolorparse crate as an indirect
dep of colorgrad, so we can replace the color conversion we need for
sixel with that crate while we're in here.

refs: #1615
2022-02-06 08:23:26 -07:00