This commit teaches the config about SerialDomains, and the mux
layer about constructing a SerialDomain, then changes the GUI
layer to use those pieces to set up `wezterm serial`.
A new `serial_ports` config is added, and the GUI layer knows how
to apply it to the set of domains in the mux.
The result of this is that you can now define a domain for each
serial port and spawn a serial connection into a new tab or window
in your running wezterm gui instance.
The upstream open crate keeps making stuff async/blocking/not-working on
windows, so this is a step towards removing this dependency.
refs: https://github.com/wez/wezterm/issues/3288
This allows the decoder thread to live only long enough
to decode the full set of frames; we can then store the
leases in memory and pull them in only when there is
a cache miss.
refs: https://github.com/wez/wezterm/issues/3263
Adopt the new blob lease layer to storing and referencing
image files.
This reduces the number of open files needed when
images are being displayed in the terminal.
refs: https://github.com/wez/wezterm/issues/3263
Continuing from the previous commit, this shifts:
* In-memory data -> temporary file
* Image decoding -> background thread
The background thread asynchronously decodes frames and
sends them to the render thread via a bounded channel.
While decoding frames, it writes them, uncompressed, to
a scratch file so that when the animation loops, it is
a very cheap operation to rewind and pull that data
from the file, without having to burn CPU to re-decode
the data from the start.
Memory usage is bounded to 4 uncompressed frames while
decoding, then 3 uncompressed frames (triple buffered)
while looping over the rest.
However, disk usage is N uncompressed frames.
refs: https://github.com/wez/wezterm/issues/3263
This makes decoding animation frames a lazy operation, but it
comes at the cost of needing to re-decode the image from scratch
when it loops, because the image crate doesn't provide a way
to rewind its frame iterator.
That initial decode can have a significant time cost; a small
webp file consistently takes 150ms to decode, which is too
much to do inline in the render thread.
Next steps will be to move that cost off the render thread.
I spent a few hours in heap profilers. What I found was:
* Inefficient use of heap when building up runs of
`Action::Print(char)`.
-> Solve by adding `Action::PrintString(String)`
and accumulating utf8 bytes rather than u32 codepoints.
* Inefficient use of heap when building Quad buffers: the default
exponential growth of `Vec` tended to waste 40%-75% of the allocated
capacity, and since we could keep ~1024 of these in cache, there's
a lot of potential for waste.
-> Solve by bounding the growth to 64 at a time. This has similar
characteristics to exponential growth at the default 80x24 terminal
size. May need to add a config option for this step size for users
with very large terminals.
* Lazy eviction from the LFU caches. The underlying cache advisor is
somewhat probabilistic and has a minimum cache size of 256, making
it difficult to maintain low heap utilization.
-> Solve by replacing it with a very simple LFU algorithm. It doesn't
seem to hurt much at the default terminal size with the default
cache sizes. If we make the cache sizes smaller, its overhead is
reduced.
Some further experimentation is needed to adjust defaults, but this
should help reduce heap usage.
refs: https://github.com/wez/wezterm/issues/2626
I was going to upgrade to the unicode 15 font, but in testing this I
decided that the logic is slightly complex and the glyphs are often
difficult to see at most terminal font sizes, which generates questions
from users, so just fall back to notdef.
According to its benchmarks, it's almost 2x faster than
unicode_segmentation. It doesn't appear to make a visible
difference to `time cat bigfile`, but I'll take anything
that gives more headroom for such little effort of switching.
CTRL-SHIFT-U is a new default key assignment for this new modal.
It opens up a fuzzy searchable browser that defaults to showing
emoji/emoticons. The category can by cycled through the suggested
emoji categories using CTRL-r. Unlike the system emoji palette,
wezterm includes a category for nerdfont symbols, and another
that is a list of all unicode codepoint names, so you should be
able to browse for pretty much any codepoint you can think of.
The modal also allows fuzzy searching based on:
* The official unicode name
* The github shortcode
* codepoint value in hex
so if you know the codepoint value but not the name, you can
still find a way to input what you're looking for.
Pressing Enter will copy the selected item to the clipboard
send it to the active pane, and cancel the modal. You can therefore
repeat the insert by simply pasting.
I plan to add frecency to this in a later commit: that way the
frequently/recently used selections will show in a category of
their own and make it easier to re-input them.
refs: https://github.com/wez/wezterm/issues/2163
This breaking API change allows us to explicitly generate EOF when the
taken writer is dropped.
The examples have been updated to show how to manage read, write
and waiting without deadlock for both linux and windows.
Need to confirm that this is still good on macOS, but my
confidence is high.
I've also removed ssh2 support from this crate as part of this
change. We haven't used it directly in wezterm in a long while
and removing it from here means that there is slightly less code
to keep compiling over and over.
refs: https://github.com/wez/wezterm/discussions/2392
refs: https://github.com/wez/wezterm/issues/1396
The intent is that when set, it changes defaults to something
more suitable for distributions.
I've also added a readme for distro maintainers.
refs: https://github.com/wez/wezterm/issues/1795
Currently implemented on X11 only, this function returns information
about the geometry of the screen(s).
This is taken from the same source of information we use for the
`--position` CLI argument to `wezterm start`.
```
> wezterm.window.screens()
{
"by_name": {
"DisplayPort-1": {
"height": 2160,
"name": "DisplayPort-1",
"width": 3840,
"x": 0,
"y": 0,
},
},
"main": {
"height": 2160,
"name": "DisplayPort-1",
"width": 3840,
"x": 0,
"y": 0,
},
"origin_x": 0,
"origin_y": 0,
"virtual_height": 2160,
"virtual_width": 3840,
}
```
The intent is to expose Mux related functions to lua, so `wezterm.mux`
will be that module table.
In order to test this out in the debug overlay, I realized that the
overlay was running functions in a different thread and didn't have
access to the mux, so this commit also tweaks the debug overlay repl to
execute the input in the main thread.
The result is that it is now possible to do
`wezterm.mux.active_workspace()` in the debug overlay to print the
active workspace name.
More functions will follow.
refs: https://github.com/wez/wezterm/issues/225
Main thing to note here is that the open crate has deprecated
open::that_in_background, but made open::that non-blocking.
I think this is OK, but I'm a little cagey about what will
happen with this on Windows. We may need to spawn our own
thread for this if things go awry.
Avoid using serde for mapping between Lua and Rust for the `Config`
struct.
This improves the build speed of the config crate by 2x; it goes down
from 30 seconds to 9 seconds on my 5950x.
Go directly to the underlying env_logger crate, as pretty_env_logger
hasn't been updated in some time, and I'd like to be able to redirect
the log output to a file more directly, and that feature is in a newer
version of the env logger than pretty_env_logger was pulling in.
This change also allows removing the dep on the palette crate,
which I found to be difficult to use (API changed often, and relied
on a lot of `.into` that was hard to follow and reconcile across
upgrades). We already pulled in the csscolorparse crate as an indirect
dep of colorgrad, so we can replace the color conversion we need for
sixel with that crate while we're in here.
refs: #1615