The motivation here was to remove some similar but not quite the same
logic that existed for starting up when using `wezterm connect`.
Now `wezterm connect DOMAIN` is implemented as `wezterm start --domain
DOMAIN --attach --always-new-process` and a little extra hand-wave to
ensure that the default domain is set correctly.
The startup events have been refactored a bit; a new gui-attached
event is emitted after attaching and starting any default programs
in the selected domain at startup.
That event can be used to maximize windows and so on, if desired.
The gui-attached event is independent of the startup command and fires
for `wezterm connect`, which `gui-startup` did not (and could not) do.
config_builder helps to make issues more visible/useful in the case
where you may have typod a config option, or otherwise assigned
an incorrect value.
The tcgetpgrp call appears to have high variance in latency, ranging
from 200-700us on my system.
If you have 10 tabs and mouse over the tab bar, that's around 7ms
spent per frame just figuring out the foreground process; that doesn't
include actually extracting the process executable or current working
directory paths.
This was exacerbated by the mouse move events triggering a tab bar
recompute on every pixel of mouse movement.
This commit takes the following steps to resolve this:
* We now only re-compute the tab bar when the UI item is changed by
a mouse movement
* A simple single-item cache is now used on unix that allows the caller
to proceed quickly with stale-but-probably-still-mostly-accurate data
while queuing up an update to a background thread which can absorb
the latency.
The result of this is that hovering over several tabs in quick
succession no longer takes a noticeable length of time to render the
hover, but the consequence is that the contents of a given tab may be
stale by 300-400ms.
I think that trade-off is worth while.
We already have a similar trade-off on Windows, although we don't
yet do the updates in a different thread on Windows. Perhaps in
a follow up commit?
refs: https://github.com/wez/wezterm/issues/2991
On my mac, depending the config, I noticed that modals didn't always
render immediately; force a window invalidation after assigning to
encourage them to do so.
Add the key to enter Copy Mode to the table. It may be repetitive, but it
makes the table a useful cheatsheet.
Document `y`, it was undocumented.
Use kbd tag. Capitalize all keys with modifiers for consistency. Use mixed
case names for the modifiers. Use `+` for key combinations.
In https://github.com/wez/wezterm/issues/2932 the user desired to have
brightened text without the boldness, as they were accustomed to that
behavior in a couple of other terminal emulators.
This commit changes the `bold_brightens_ansi_colors` from a simple
boolean to a tristate that allows for not changing the brightness,
changing the brightness, and changing the brightness while adjusting
the boldness down to normal levels.
boolean values are accepted for backwards compatibility.
```
thread 'main' panicked at 'Error in Surface::configure: Both `Surface` width and height must be non-zero. Wait to recreate the `Surface` until the window has non-zero area.', C:\Users\runneradmin\.cargo\registry\src\github.com-1ecc6299db9ec823\wgpu-0.14.0\src\backend\direct.rs:274:9
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
```
refs: https://github.com/wez/wezterm/issues/2881
We have to manually connect for this to work well across both
underlying libraries. libssh in particular doesn't support it
at all.
refs: https://github.com/wez/wezterm/issues/2893
This commit introduces a rough first pass at a command palette modal.
It is an adaptation of the emoji character selector and needs
refinement.
Importantly, the default pane selector key assignment now calls
into this new command palette instead.
refs: https://github.com/wez/wezterm/issues/1485
This took a decent amount of effort to thread through with context;
wrappers around NSMenu and NSMenuItem are added to reduce some of
the objc usability warts, and an additional NSObject wrapper is
added to help copy the KeyAssignment from the existing list
of command palette commands and associate it with the menu item.
When a menu item is selected, macOS will walk through the responder
chain and look for a responder that responds to the selector associated
with the menu item. In practice that means that our window/view class
will be tried first, and then later, our app delegate will be tried.
This commit implements routing from both of these: the window case
routes to the associated TermWindow and drops into the existing
perform_key_assignment method.
In case there is no window (not currently possible, but will be
in the future), the app delegate also has a placeholder for dispatching
key assignments, although it will only be able to perform a subset
of the possible actions.
A couple of things to note:
* Items aren't smart enough to disable themselves or adjust their
caption based on the context. To make that work, we either need
to recreate the entire menubar when any possible context changes
(doable, but feels heavy), or we need to assign a target to each
menu item and implement a validation handler on that target.
That seemed to mess with the responder chain when I briefly
experimented with it.
* There's some disabled code to add a Services menu. It is disabled
because when it is enabled, accessing either Services or Help
from the menu bar sends the process into a busy loop somewhere
in macOS's internals. It's unclear what it is unhappy with.
* No keyboard accelerators are associated with the menubar yet.
That needs some thought, as they would essentially become global
keyboard shortcuts and take precedence over the shortcuts defined
for other keys in the config. This feels like it should be something
that the user has control over, so there needs to be something to
allow that before we go ahead and wire those up.
refs: https://github.com/wez/wezterm/issues/162
refs: https://github.com/wez/wezterm/issues/1485