This is a bit of a switch-up, see this comment for more background:
refs: https://github.com/wez/wezterm/issues/265#issuecomment-701882933
This commit:
* Adds a pre-compiled mesa3d opengl32.dll replacement
* The mesa dll is deployed to `<appdir>/mesa/opengl32.dll` which by
default is ignored.
* When the frontend is set to `Software` then the `mesa` directory
is added to the dll search path, causing the llvmpipe renderer
to be enabled.
* The old software renderer implementation is available using the
`OldSoftware` frontend name
I'm not a huge fan of the subdirectory for the opengl32.dll, but
I couldn't get it to work under a different dll name; the code
thought that everything was initialized, but the window just rendered
a white rectangle.
Rather than scanning directories and reading in ~230 files on startup,
do the scan at build time so that we're parsing from memory rather
than local storage.
This should shave a bit of time off the startup, although I
haven't measured this, and I've only run this on a remote
linux system thus far.
refs: https://github.com/wez/wezterm/issues/264
This is untested beyond eyeballing the locally generated file.
Will need to make a couple of tags to test this for sure.
refs: https://github.com/wez/wezterm/issues/209
When installed by the installer, we add registry entries to configure
directory context entries in explorer.exe that enable "Open WezTerm
here" to function.
This works by running your default program with the current working
directory set to the one specified.
I plan to only enable this when installed by the installer so that
these can be deleted/updated by the installer later on.
If you want wezterm to run a different program by default, then
you can change the default_prog config in the wezterm configuration;
I don't plan on adding lot of context menu entries for this.
Note that attempting to open in the `C:\` root doesn't always seem
to work for me. I haven't had a chance to understand what's going
on there.
refs: https://github.com/wez/wezterm/issues/155
I've been meaning to do this for a while: the intended purpose
is to use this to filter ansi escape sequences out of the prompt
in the shell pre-command hook.
tweak some container names
fixup container names and regenerate the config
Ensure that curl is installed
the rust toolchain stuff wants curl
run apt update before apt install
centralize updating apt, and install sudo
revise get-deps script for slimmer debian images
more container related tweaks
get-deps: Don't require lsb-release on debianish systems
more get-deps improvements
Explicitly ask GH actions to recursively checkout the repo
Explicitly install git
fetch tags and tweak git build for debian systems
moar adjustments
remove deb8 (its wayland is too old), fixup debian publish
Ensure git build deps are installed always, tidy up sudo usage
This commit allows loading the console functions from `conpty.dll`
instead of `kernel32.dll` which means that we can update and
track newer features than have been deployed to Windows.
In practical terms this means that we can now unlock mouse input
reporting in eg: VIM running under WSL.
refs: https://github.com/microsoft/terminal/issues/376
We're jumping the gun on this issue, which is tracking making
a proper supportable way to deploy this sort of update:
refs: https://github.com/microsoft/terminal/issues/1130
For now it seems easier just for us to bundle our own copy of
these bits.
This includes a speculative change to include those in our
Windows downloads also.
The binaries were built from
4f8acb4b9f
* take a stab at fixing the windows CI to generate 64-bit
* use actions-rs/toolchain more broadly
* fixup target dir for deploy script
* cut over to the rust action for installing rust
Sometimes we race with the nightly build while it is deleting
and uploading artifacts.
Since they have stable names, just hard code those in the the
markdown.