Attach the mux events to the frontend workspace reconciliation function
so that the window is updated to match the new workspace.
Ensure that we correctly clear out any overlay panes as part of the
switch: we need to remove them from the mux so that the mux will
correctly identify that the mux is empty when the main panes from
the workspace are closed. The problem case was that the debug overlay
state was forgotten by the gui when activating the new workspace, but
we didn't tell the mux to kill it off, so subsequently CTRL-D'ing
the windows closed the windows but left the wezterm process running with
no head.
refs: #2248
We don't really know which of the on-screen matches the user was
looking at when they selected the text, but assume that the one
nearest the bottom of the viewport is the one they want to select,
rather than the one closest to the top.
refs: https://github.com/wez/wezterm/issues/2250
When evaluating an assignment expression like `foo = "bar"` the result
of the expression is nil and we'd print nil on the next line,
which often startles me as I'm used to other languages where the
result of such an expression is the rvalue that was just assigned.
Let's just suppress nil when it is the result of an evaluation
in the repl for a cleaner look.
Otherwise we can block the gui waiting for eg: a freshly opened firefox to
terminate.
See also comment worrying about this in
75066cb522.
That fear was realized but now resolved!
refs: https://github.com/wez/wezterm/issues/2245
The intent is that when set, it changes defaults to something
more suitable for distributions.
I've also added a readme for distro maintainers.
refs: https://github.com/wez/wezterm/issues/1795
Not sure why this only really showed up with Wayland, because the
issue was that the computed tab bar height ended up being 1 or 2
pixels shorter than the area we had allotted.
This commit resolves it by forcing the height to match, and
then aligning the content to the bottom of that region to avoid
having an undesirable line under the tab.
refs: #1256
The fixup callback can now by async, which makes it possible to use
other async functions in the callback.
There is an additional parameter to wezterm.exec_domain that allows
setting the label that is shown in the launcher menu.
It accepts either a string value or an async callback function
that can be used to compute the label dynamically.
An ExecDomain is a variation on WslDomain with the key difference
being that you can control how to map the command that would be
executed.
The idea is that the user can define eg: a domain for a docker
container, or a domain that chooses to run every command in its
own cgroup.
The example below shows a really crappy implementation as a
demonstration:
```
local wezterm = require 'wezterm'
return {
exec_domains = {
-- Commands executed in the woot domain have "WOOT" echoed
-- first and are then run via bash.
-- `cmd` is a SpawnCommand
wezterm.exec_domain("woot", function(cmd)
if cmd.args then
cmd.args = {
"bash",
"-c",
"echo WOOT && " .. wezterm.shell_join_args(cmd.args)
}
end
-- you must return the SpawnCommand that will be run
return cmd
end),
},
default_domain = "woot",
}
```
This commit unfortunately does more than should go into a single
commit, but I'm a bit too lazy to wrangle splitting it up.
* Reverts the nil/null stuff from #2177 and makes the
`ExtendSelectionToMouseCursor` parameter mandatory to dodge
a whole load of urgh around nil in table values. That is
necessary because SpawnCommand uses optional fields and the
userdata proxy was making that a PITA.
* Adds some shell quoting helper functions
* Adds ExecDomain itself, which is really just a way to
to run a callback to fixup the command that will be run.
That command is converted to a SpawnCommand for the callback
to process in lua and return an adjusted version of it,
then converted back to a command builder for execution.
refs: https://github.com/wez/wezterm/issues/1776
You can start a window in full screen mode using something like:
```lua
local wezterm = require 'wezterm'
local mux = wezterm.mux
wezterm.on("gui-startup", function()
local tab, pane, window = mux.spawn_window{}
window:gui_window():toggle_fullscreen()
end)
return {
}
```
refs: #177
refs: #284
reconciling causes gui windows to be created and allows for stuff like
this, that would otherwise fail because the gui window hadn't been
created yet.
```lua
local wezterm = require 'wezterm'
local mux = wezterm.mux
wezterm.on("gui-startup", function()
local tab, pane, window = mux.spawn_window{}
window:gui_window():set_inner_size(1200, 1200)
end)
return {
}
```
Currently implemented on X11 only, this function returns information
about the geometry of the screen(s).
This is taken from the same source of information we use for the
`--position` CLI argument to `wezterm start`.
```
> wezterm.window.screens()
{
"by_name": {
"DisplayPort-1": {
"height": 2160,
"name": "DisplayPort-1",
"width": 3840,
"x": 0,
"y": 0,
},
},
"main": {
"height": 2160,
"name": "DisplayPort-1",
"width": 3840,
"x": 0,
"y": 0,
},
"origin_x": 0,
"origin_y": 0,
"virtual_height": 2160,
"virtual_width": 3840,
}
```
This commit adjusts the config loading code so that we can return
information about the paths the should be watched for a subsequent
reload even in the more common error cases.
refs: #1174
This is a bit of an unsatisfactory commit... the bulk of it is
augmenting our calls into XCB to ensure that we check the status of each
request; the idea was that doing so would highlight the source of the
bad drawable error that is being surfaced in #2198, but after doing
that, it still doesn't highlight the offending call.
My conclusion is that either something in MESA/EGL or the IME is
generating calls that we cannot see into and that one of those is
referencing the window id that we just destroyed.
The resolution then is a bit gross: instead of destroying the window
when we need to close it, we first unmap it to remove it from the
screen, then after 2 seconds we destroy it.
refs: https://github.com/wez/wezterm/issues/2198
We need the mux window builder to notify in order for the ConnectionUI
to show up, but we wouldn't trigger the notify (which happens on drop)
until we'd awaited the connection ui completing password auth.
Force it to drop earlier to unblock.
refs: https://github.com/wez/wezterm/issues/2194
Previously, the mux layer had no internal understanding of titles other
than the Pane::get_title method to return state from a pane.
Users have asked for ways to explicitly set titles on windows and tabs,
so this commit is a step towards that.
The mux window and tab objects now store a title string.
The terminal layer now emits Alert::WindowTitleChanged when the window
title is changed via eg: OSC 0 or OSC 2.
The mux layer will respond to Alert::WindowTitleChanged by resolving the
window that corresponds to the source pane and amending its title.
The MuxWindow and MuxTab objects now provide accessor methods for the
title.
TabInformation (as used by format-tab-title and format-window-title) now
exposes the underlying window_id as well as tab_title and window_title.
The tab title can be changed via the lua MuxTab type, but there is not
currently an escape sequence associated with this.
The defaults for format-tab-title and format-window-title don't
currently consider these new title strings.
refs: https://github.com/wez/wezterm/issues/1598
Previously, trying to do something like `foo = "bar"` in the debug
overlay wouldn't succeed, because we were always trying to wrap
the line inside `return {line}`, which allowed for only expressions
to be used.
Now we also allow a fully formed statement to be used, which means
that that kind of assignment can be performed in the repl, making
it a bit more convenient to try stuff out.
refs: https://github.com/wez/wezterm/issues/1238
Using the newly exposed-to-lua mux apis, you may now run some lua code
at GUI startup and/or mux startup, just prior to any default windows
being created.
If you happen to spawn any panes as a result of this, wezterm will
skip creating the default program.
```lua
local wezterm = require 'wezterm'
local mux = wezterm.mux
-- This produces a window split horizontally into three equal parts
wezterm.on("gui-startup", function()
wezterm.log_info("doing gui startup")
local tab, pane, window = mux.spawn_window{}
mux.split_pane(pane, {size=0.3})
mux.split_pane(pane, {size=0.5})
end)
wezterm.on("mux-startup", function()
wezterm.log_info("doing mux startup")
local tab, pane, window = mux.spawn_window{}
mux.split_pane(pane, {size=0.5, direction="Top"})
end)
return {
unix_domains = {
{name="unix"}
},
}
```
refs: #674
refs: #1949
The intent is to expose Mux related functions to lua, so `wezterm.mux`
will be that module table.
In order to test this out in the debug overlay, I realized that the
overlay was running functions in a different thread and didn't have
access to the mux, so this commit also tweaks the debug overlay repl to
execute the input in the main thread.
The result is that it is now possible to do
`wezterm.mux.active_workspace()` in the debug overlay to print the
active workspace name.
More functions will follow.
refs: https://github.com/wez/wezterm/issues/225
Main thing to note here is that the open crate has deprecated
open::that_in_background, but made open::that non-blocking.
I think this is OK, but I'm a little cagey about what will
happen with this on Windows. We may need to spawn our own
thread for this if things go awry.
I did an ad-hoc test where I set the new tab button background to
an Animated value and saw that it eased in and out.
However, this commit doesn't make anything use this yet.