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Commit Graph

8 Commits

Author SHA1 Message Date
Wez Furlong
2c0c89a97b Windows: update openconsole.exe
Built from 90452664ff

This seems to make mouse wheel scrolling work more reliably for me in
vim/wsl.
2020-10-17 20:15:52 -07:00
Wez Furlong
b7e303f39c Windows: prefer to use Direct3D11 via ANGLE
This is similar in spirit to the work in 4d71a7913a
but for Windows.

This commit adds ANGLE binaries built from
07ea804e62
to the repo.  The build and packaging will copy those into the same
directory as wezterm.exe so that they can be resolved at runtime.

By default, `prefer_egl = true`, which will cause the window
crate to first try to load an EGL implementation.  If that fails,
or if `prefer_egl = false`, then the window crate will perform
the usual WGL initialization.

The practical effect of this change is that Direct3D11 is used for the
underlying render, which avoids problematic OpenGL drivers and means
that the process can survive graphics drivers being updated.

It may also increase the chances that the GPU will really be used
in an RDP session rather than the pessimised use of the software
renderer.

The one downside that I've noticed is that the resize behavior feels a
little janky in comparison to WGL (frames can render with mismatched
surface/window sizes which makes the window contents feel like they're
zooming/rippling slightly as the window is live resized). I think this
is specific to the ANGLE D3D implementation as EGL on other platforms
feels more solid.

I'm a little on the fence about making this the default; I think
it makes sense to prefer something that won't quit unexpectedly
while a software update is in progress, so that's a strong plus
in favor of EGL as the default, but I'm not sure how much the
resize wobble is going to set people off.

If you prefer WGL and are fine with the risk of a drive update
killing wezterm, then you can set this in your config:

```lua
return {
  prefer_egl = false,
}
```

refs: https://github.com/wez/wezterm/issues/265
closes: https://github.com/wez/wezterm/issues/156
2020-10-17 19:08:16 -07:00
Wez Furlong
e6a858664f windows: Software frontend is now mesa llvmpipe
This is a bit of a switch-up, see this comment for more background:
refs: https://github.com/wez/wezterm/issues/265#issuecomment-701882933

This commit:

* Adds a pre-compiled mesa3d opengl32.dll replacement
* The mesa dll is deployed to `<appdir>/mesa/opengl32.dll` which by
  default is ignored.
* When the frontend is set to `Software` then the `mesa` directory
  is added to the dll search path, causing the llvmpipe renderer
  to be enabled.
* The old software renderer implementation is available using the
  `OldSoftware` frontend name

I'm not a huge fan of the subdirectory for the opengl32.dll, but
I couldn't get it to work under a different dll name; the code
thought that everything was initialized, but the window just rendered
a white rectangle.
2020-10-01 18:31:57 -07:00
Wez Furlong
f64b268edd Update openconsole.exe
refs: https://github.com/wez/wezterm/issues/244
refs: https://github.com/wez/wezterm/issues/243
2020-07-17 09:41:42 -07:00
Wez Furlong
3468896ec1 wezterm: generate version info resource at build time
Bake in the git version info
2020-05-25 12:36:29 -07:00
Wez Furlong
61e3545c68 pty: windows: allow loading a newer conpty dll
This commit allows loading the console functions from `conpty.dll`
instead of `kernel32.dll` which means that we can update and
track newer features than have been deployed to Windows.

In practical terms this means that we can now unlock mouse input
reporting in eg: VIM running under WSL.
refs: https://github.com/microsoft/terminal/issues/376

We're jumping the gun on this issue, which is tracking making
a proper supportable way to deploy this sort of update:
refs: https://github.com/microsoft/terminal/issues/1130

For now it seems easier just for us to bundle our own copy of
these bits.

This includes a speculative change to include those in our
Windows downloads also.

The binaries were built from
4f8acb4b9f
2020-04-06 12:48:54 -07:00
Wez Furlong
c8f34aa81b windows: use application icon in window title bar 2019-11-04 08:09:52 -08:00
Wez Furlong
a56f37598c Embed icon into windows executable and titlebar
This also applies to X11 when using the glutin frontend
2019-03-24 19:08:07 -07:00