I added this originally to see if the templating was working correctly.
With the recent changes to make it a cask, it's now much longer and
obscures some of the other more valuable output, so remove it.
Previously, we used `git describe --tags` to produce a version number
for non-released builds derived from the most recent tag + some info
such as the number of commits since that tag and then `g{HASH}`.
That always confuses people because the date portion at the front
looks old (it is typically the previous release) and the hash at
the end has that `g` in it.
This commit simplifies both the tag name used when making a release
and the computed version number take the date/time from the current
commit, and then append the hash. That way the version number always
corresponds to a commit.
This scheme doesn't help detect situations where the commit is
dirty, but I don't think the old one would have helped with that
either.
* Make alphabet and patterns configurable
* add docs
* Enhance scrollback search to support regex captures so that
searching for eg: `fo(o)` will select the last `o` in `foo`.
refs: https://github.com/wez/wezterm/issues/732
CI got broken by the termwiz release. This commit teaches the
various `git describe --tags` calls to filter to the wezterm
tags which all start with the year. We're match `20*` which should
be good for the next 79 years.
I've removed the vergen dependency as there was no way to teach it
to do the equivalent matching, and it wasn't a terrible burden
to just inline the git describe call anyway.
This commit reduces the cron schedule for nightly builds down from
hourly and to actually nightly (at ~3am).
The push-to-master flow now triggers effectively the same thing at push
time, so if anything, this will reduce the latency of the continuous
package build and deploy.
The push-to-master flow will now skip builds if it changes only the
docs.
I started this a while ago; it's pretty time consuming to produce
accessible and usable documentation for this sort of stuff, so
this isn't yet complete, but in the interest of avoiding additional
bit-rot, let's get this up.
refs: https://github.com/wez/wezterm/issues/257
This persuades the CI to install both the arm and intel flavors
of the rust toolchain on macOS, and the deploy script to generate
a universal binary.
* need big sur to build for M1
* Use cross-compilation compatible mlua from my fork for now
This commit provides a shell script that hooks into bash and zsh
to enable OSC 7 and semantic zones.
The packaging for Fedora and Debian deploys that script to
/etc/profile.d.
This commit moves a bunch of stuff around such that `wezterm` is now a
lighter-weight executable that knows how to spawn the gui, talk to
the mux or emit some escape sequences for imgcat.
The gui portion has been moved into `wezterm-gui`, a separate executable
that doesn't know about the CLI or imgcat functionality.
Importantly, `wezterm.exe` is no longer a window subsystem executable
on windows, which makes interactions such as `wezterm -h` feel more
natural when spawned from `cmd`, and should allow
`type foo.png | wezterm imgcat` to work as expected.
That said, I've only tested this on linux so far, and there's a good
chance that something mac or windows specific is broken by this
change and will need fixing up.
refs: #301
This includes a script to generate a screenshot from a wezterm
running the default config under X11.
It expects the iTerm2-Color-Schemes to be checked out alongside
the wezterm repo as it uses the dynamic color schemes scripts
to activate the schemes one by one and capture the display.
This is similar in spirit to the work in 4d71a7913a
but for Windows.
This commit adds ANGLE binaries built from
07ea804e62
to the repo. The build and packaging will copy those into the same
directory as wezterm.exe so that they can be resolved at runtime.
By default, `prefer_egl = true`, which will cause the window
crate to first try to load an EGL implementation. If that fails,
or if `prefer_egl = false`, then the window crate will perform
the usual WGL initialization.
The practical effect of this change is that Direct3D11 is used for the
underlying render, which avoids problematic OpenGL drivers and means
that the process can survive graphics drivers being updated.
It may also increase the chances that the GPU will really be used
in an RDP session rather than the pessimised use of the software
renderer.
The one downside that I've noticed is that the resize behavior feels a
little janky in comparison to WGL (frames can render with mismatched
surface/window sizes which makes the window contents feel like they're
zooming/rippling slightly as the window is live resized). I think this
is specific to the ANGLE D3D implementation as EGL on other platforms
feels more solid.
I'm a little on the fence about making this the default; I think
it makes sense to prefer something that won't quit unexpectedly
while a software update is in progress, so that's a strong plus
in favor of EGL as the default, but I'm not sure how much the
resize wobble is going to set people off.
If you prefer WGL and are fine with the risk of a drive update
killing wezterm, then you can set this in your config:
```lua
return {
prefer_egl = false,
}
```
refs: https://github.com/wez/wezterm/issues/265
closes: https://github.com/wez/wezterm/issues/156
The nightly builds seem to often trip over each other when
uploading the source tarball from ubuntu20.
Restrict it to being built only on the appimage build (ubuntu16).
The mac builds started to fail with a crate resolution issue that I
can't reproduce locally shortly after I updated the cache action. Let's
tweak the cache key to see if that clears things up.
This is a bit of a switch-up, see this comment for more background:
refs: https://github.com/wez/wezterm/issues/265#issuecomment-701882933
This commit:
* Adds a pre-compiled mesa3d opengl32.dll replacement
* The mesa dll is deployed to `<appdir>/mesa/opengl32.dll` which by
default is ignored.
* When the frontend is set to `Software` then the `mesa` directory
is added to the dll search path, causing the llvmpipe renderer
to be enabled.
* The old software renderer implementation is available using the
`OldSoftware` frontend name
I'm not a huge fan of the subdirectory for the opengl32.dll, but
I couldn't get it to work under a different dll name; the code
thought that everything was initialized, but the window just rendered
a white rectangle.
Rather than scanning directories and reading in ~230 files on startup,
do the scan at build time so that we're parsing from memory rather
than local storage.
This should shave a bit of time off the startup, although I
haven't measured this, and I've only run this on a remote
linux system thus far.
refs: https://github.com/wez/wezterm/issues/264
This is untested beyond eyeballing the locally generated file.
Will need to make a couple of tags to test this for sure.
refs: https://github.com/wez/wezterm/issues/209
When installed by the installer, we add registry entries to configure
directory context entries in explorer.exe that enable "Open WezTerm
here" to function.
This works by running your default program with the current working
directory set to the one specified.
I plan to only enable this when installed by the installer so that
these can be deleted/updated by the installer later on.
If you want wezterm to run a different program by default, then
you can change the default_prog config in the wezterm configuration;
I don't plan on adding lot of context menu entries for this.
Note that attempting to open in the `C:\` root doesn't always seem
to work for me. I haven't had a chance to understand what's going
on there.
refs: https://github.com/wez/wezterm/issues/155