Wez Furlong
6a96b7ddea
window: take a stabe at EGL for linux/windows
...
This doesn't initialize it at all properly yet, but is groundwork
for completing that work in a later commit
2019-10-24 15:54:41 -07:00
Wez Furlong
f57b5deb80
allow compiling on win and linux
2019-10-24 10:37:40 -07:00
Wez Furlong
c6ce005b2a
make new opengl frontend basically work on macos
...
It doesn't yet handle underlines or strikethrough.
Notably, live resizing now works, which is nice!
2019-10-24 08:27:11 -07:00
Wez Furlong
41e392fc79
we can now init opengl but not render it
2019-10-10 08:15:00 -07:00
Wez Furlong
999e651b17
window: impl Texture2d for SrgbTexture2d
2019-10-07 08:34:54 -07:00
Wez Furlong
2a19850350
add opengl frontend that sits on top of the window code
...
This uses the same plumbing as the software frontend, but tries
to enable opengl.
None of the opengl rendering is plumbed through here yet, so this
is currently functionally identical to the software renderer.
2019-10-07 07:51:49 -07:00
Wez Furlong
378e7b326f
only use simd if the region is wide enough
...
Refs: https://github.com/wez/wezterm/issues/40
2019-10-07 07:41:11 -07:00
Wez Furlong
89a0046f5a
window: A basic opengl capability
2019-10-07 07:17:57 -07:00
Wez Furlong
85311373a5
clippy
2019-10-01 22:20:52 -07:00
Wez Furlong
29095f8560
software: remove a little bit of overhead from draw_image
2019-09-30 08:36:23 -07:00
Wez Furlong
b2212c3105
software: improve alpha blending for draw_line
2019-09-30 08:17:47 -07:00
Wez Furlong
b5e07005b7
software: fix aligment check
2019-09-30 07:52:31 -07:00
Wez Furlong
b0efba9300
improve linear f32 -> srgb8 conversion
...
This uses a combination of lookup tables and simd to reduce the
cpu utilization by about ~15% compared to the prior brute force
implementation.
2019-09-30 00:45:35 -07:00
Wez Furlong
07fcc96f5a
window: disable alignment based optimization for fill_pixel
2019-09-29 20:59:20 -07:00
Wez Furlong
1e25003cb6
speed up rgb conversion from u8 -> linear f32
2019-09-29 20:52:47 -07:00
Wez Furlong
c6fd88d8c5
add basic simd support for clearing rectangles
2019-09-29 20:24:26 -07:00
Wez Furlong
569408de66
software: handle OutOfTextureSpace condition
2019-09-29 12:42:51 -07:00
Wez Furlong
91e6bb4a5a
rustfmt
2019-09-29 12:29:34 -07:00
Wez Furlong
99579bfca2
make it possible to build async example on stable rust
...
This should make the CI a bit happier
2019-09-28 22:00:07 -07:00
Wez Furlong
1c5f20f5e5
window: impl close for Windows
2019-09-28 21:16:08 -07:00
Wez Furlong
d44f380a82
window: impl close method on x11
2019-09-28 21:01:18 -07:00
Wez Furlong
950a7d2b22
cargo fix dyn
2019-09-28 20:29:48 -07:00
Wez Furlong
7e09492606
Add close operation on macos
2019-09-28 17:46:43 -07:00
Wez Furlong
dd1621e693
window: fixup mouse coords on macos hidpi display
2019-09-28 10:29:47 -07:00
Wez Furlong
389c477b16
software: ligatures now render, but scaled emoji need work
2019-09-28 10:06:47 -07:00
Wez Furlong
a9621170f7
window: on macos, query the dpi and improve resize/scaling handling
2019-09-28 09:01:14 -07:00
Wez Furlong
3a49b79ec6
basic timer list for x11 in software front end
2019-09-24 09:29:28 -07:00
Wez Furlong
67d6e7fd1a
window: cache window bitmap between paint calls
...
Without this, apps that only render invalidated portions of the screen
will render blank areas for the rest of the screen!
2019-09-23 08:03:23 -07:00
Wez Furlong
b0dd3a3803
fixup basic example for Point changes
2019-09-23 08:01:27 -07:00
Wez Furlong
c1c61974f8
implement timers for windows
2019-09-23 07:36:59 -07:00
Wez Furlong
4a742ea56b
(almost) fixup compilation for windows
2019-09-23 06:48:47 -07:00
Wez Furlong
8e38f34b6d
fix a couple of warnings
2019-09-22 21:02:02 -07:00
Wez Furlong
ed90a1487d
scroll wheel events on macos
2019-09-22 15:51:33 -07:00
Wez Furlong
ec280a54f8
incomplete but functional key input for software frontend
2019-09-22 10:25:31 -07:00
Wez Furlong
68f81e23f7
software render can now render basic glyphs
2019-09-22 08:12:52 -07:00
Wez Furlong
f17824994f
window: add basic timer functionality
...
We need this to poll the model and invalidate the gui so that it
can repaint as the child process emits output
2019-09-21 22:16:27 -07:00
Wez Furlong
0d7d438270
separate Sprite and SpriteSlice impls
2019-09-21 14:25:12 -07:00
Wez Furlong
fb5cbb5827
fixup x11 build for euclid point/rect changes
2019-09-21 13:33:21 -07:00
Wez Furlong
709990b9e7
use euclid crate for point/rect
2019-09-21 13:05:50 -07:00
Wez Furlong
c7c25025ed
upgrade euclid dep
2019-09-21 12:32:21 -07:00
Wez Furlong
3dce78bd9c
copy and adapt our opengl texture atlas code for the window crate
2019-09-21 09:00:08 -07:00
Wez Furlong
1950843de4
these rect methods should have been public
2019-09-21 08:03:14 -07:00
Wez Furlong
4e62b59628
rediscover the Rect type for x11 and consolidate
2019-09-21 08:01:31 -07:00
Wez Furlong
050dde6b4f
clean up draw_image api
2019-09-21 07:44:28 -07:00
Wez Furlong
896586809f
add Rect::bottom_right
2019-09-21 07:31:44 -07:00
Wez Furlong
6d902d8a39
introduce a Rect type
2019-09-21 00:19:31 -07:00
Wez Furlong
1c8ba615f3
fix build on macos
2019-09-15 19:09:08 -07:00
Wez Furlong
ce102d36b3
improve conditional use statements
2019-09-15 19:09:08 -07:00
Wez Furlong
fa54f02b27
fixup macos compilation
2019-09-15 19:09:08 -07:00
Wez Furlong
96c9633539
on windows, the windows map Mutex -> RefCell
2019-09-15 19:09:08 -07:00
Wez Furlong
f793b36ff0
spawning async tasks now impl on all platforms
2019-09-15 19:09:08 -07:00
Wez Furlong
3d379791c8
refactor SpawnQueue on macos
2019-09-15 19:09:08 -07:00
Wez Furlong
6e8424a92d
refactor SpawnQueue on windows and x11
2019-09-15 19:09:08 -07:00
Wez Furlong
7128e3e7cc
compile on windows again
2019-09-15 19:09:08 -07:00
Wez Furlong
d4cafefb87
make the basic example build again on x11
2019-09-15 19:09:08 -07:00
Wez Furlong
cabb9d155c
see if we can DRY around some cross platform stuff, baby step
2019-09-15 19:09:08 -07:00
Wez Furlong
9a2037e846
fix some warnings
2019-09-15 19:09:08 -07:00
Wez Furlong
bdc634276d
plumbing for polling std::future::futures on macos
2019-09-15 19:09:08 -07:00
Wez Furlong
6d23be0164
use Image to generate underline glyphs
2019-09-15 19:09:08 -07:00
Wez Furlong
e98b29aec6
add apply function to safely access inner data
2019-09-15 19:09:08 -07:00
Wez Furlong
d69938701c
macos: cache the bitmap buffer across draw_rect calls
2019-09-15 19:09:08 -07:00
Wez Furlong
a4405ba60d
macos: plumb changing the cursor
2019-09-15 19:09:08 -07:00
Wez Furlong
5f547b6972
macos: allow changing window title
2019-09-15 19:09:08 -07:00
Wez Furlong
d8b143776d
plumb WindowOps for macos
2019-09-15 19:09:08 -07:00
Wez Furlong
0f25545014
decode key inputs
2019-09-15 19:09:08 -07:00
Wez Furlong
5f7d2f5ccc
basic plumbing for mouse input on macos
2019-09-15 19:09:08 -07:00
Wez Furlong
57992c0570
add resize handler for macos
2019-09-15 19:09:08 -07:00
Wez Furlong
8ae35f5b01
Arc -> Rc for macos
2019-09-15 19:09:08 -07:00
Wez Furlong
da90ad7ec6
fix byteorder for bitmaps on macos
2019-09-15 19:09:08 -07:00
Wez Furlong
0b7556893d
bunch of plumbing to allow using new window layer as software rendered frontend
2019-09-15 19:09:08 -07:00
Wez Furlong
9e63038391
propagate errors from set_cursor
2019-09-15 19:09:08 -07:00
Wez Furlong
c54d3b55be
prove that spawning additional windows works
2019-09-15 19:09:08 -07:00
Wez Furlong
dff8e1e652
introduce WindowContext for manipulating the window in a callback
2019-09-15 19:09:08 -07:00
Wez Furlong
e6265c93a4
add arbitrary line drawing with anti-aliasing
2019-09-15 19:09:08 -07:00
Wez Furlong
5d40733d8c
implement basic rendering for macos
2019-09-15 19:09:08 -07:00
Wez Furlong
e371e0385d
x11: mouse cursors
2019-09-15 19:09:08 -07:00
Wez Furlong
cc4a089c41
remove some debug prints
2019-09-15 19:09:08 -07:00
Wez Furlong
6902de9da4
mouse events for x11
2019-09-15 19:09:08 -07:00
Wez Furlong
f8f470ab1d
add mouse event processing for windows
2019-09-15 19:09:08 -07:00
Wez Furlong
05a60e6e8b
plumb keyboard events for x11
2019-09-15 19:09:08 -07:00
Wez Furlong
93f4008719
add keyboard support for windows
2019-09-15 19:09:08 -07:00
Wez Furlong
bed8664617
borrow input types from termwiz
2019-09-15 19:09:08 -07:00
Wez Furlong
7cd92a92c8
introduce Connection::executor() -> impl BasicExecutor
...
This can be called from any thread
2019-09-15 19:09:08 -07:00
Wez Furlong
cab062118b
promise: split execute out to BasicExecutor
...
This makes it easier to implement just the scheduling portion
without imposing other restrictions on the executor type.
2019-09-15 19:09:08 -07:00
Wez Furlong
7761b76d3c
almost impl Executor for x11 Connection
2019-09-15 19:09:08 -07:00
Wez Furlong
0ce4a0fb0d
impl Executor for win32 Connection
2019-09-15 19:09:08 -07:00
Wez Furlong
37541eef96
fixup probing for SHM support
2019-09-15 19:09:08 -07:00
Wez Furlong
95cc66e9c0
x11: maintain the image buffer across paint calls
2019-09-15 19:09:08 -07:00
Wez Furlong
ff0d079737
use shm when available
2019-09-15 19:09:08 -07:00
Wez Furlong
3a2493dc9e
fixup build on linux
2019-09-15 19:09:08 -07:00
Wez Furlong
b9b94aa516
add resize callback
2019-09-15 19:09:08 -07:00
Wez Furlong
56dc24a1ee
hook up paint method for x11
2019-09-15 19:09:08 -07:00
Wez Furlong
1de4165152
x11: plumb destroy notification more correctly
2019-09-15 19:09:08 -07:00
Wez Furlong
ee203b0b76
improve lifecycle management on macos
...
I'm not totally convinced that the refcounting is right
because I've not seen `dealloc` get triggered, but the
important thing is that closing the window does cause the
rust level objects to be dropped.
2019-09-15 19:09:08 -07:00
Wez Furlong
645f4f6315
really basic macos window
2019-09-15 19:09:08 -07:00
Wez Furlong
dc6ef6c55d
basic xcb windows too
2019-09-15 19:09:08 -07:00
Wez Furlong
ddd323464b
refactor traits to top level
2019-09-15 19:09:08 -07:00
Wez Furlong
29e3dce2c6
query the dpi for the context
2019-09-15 19:09:08 -07:00
Wez Furlong
cf586cd1d3
use BeginPaint
2019-09-15 19:09:08 -07:00
Wez Furlong
311760df90
introduce a paint context trait
2019-09-15 19:09:08 -07:00
Wez Furlong
a88f0f1beb
improve performance for clear operations
2019-09-15 19:09:08 -07:00
Wez Furlong
de7446b172
add beginnings of painting
2019-09-15 19:09:08 -07:00
Wez Furlong
f2928053aa
resurrect bitmap render code from 236960e1a8
...
Earlier in the life of wezterm we had software rendering in src/xgfx.rs.
This is the bitmap portion of that code from rev
236960e1a8
, tweaked slightly for more
recent changes to the palette crate.
2019-09-15 19:09:08 -07:00
Wez Furlong
f8e36b22eb
window: tidy up crate deps
2019-09-15 19:09:08 -07:00
Wez Furlong
723b76a5ea
DRY: use Option so we only call DefWindowProc once
2019-09-15 19:09:08 -07:00
Wez Furlong
f908d6aad3
add destroy callback
2019-09-15 19:09:08 -07:00
Wez Furlong
f678d02193
use dark mode
2019-09-15 19:09:08 -07:00
Wez Furlong
3b572cb35e
add window callback trait
2019-09-15 19:09:08 -07:00
Wez Furlong
276041a1db
add very basic win32 window creation
2019-09-15 19:09:08 -07:00