Freetype has a compile-time feature that, when enabled, rewrites the
font names of PCF fonts to include the foundry and wide status of the
font in order to disambiguate the various versions of fonts all named
"Fixed".
That option is enabled by default in some linux distributions but not
all; it's not enabled in Fedora, for example.
When that feature is enabled it causes problems for the Terminus font as
the PCF version of the fonts are no longer resolvable via the simple
"Terminus" name but via "xos4 Terminus" instead.
wezterm builds its own version of freetype (for consistency and cross
platform support reasons), and is unaware of the choice used by the
distro.
The result of that is that fontconfig may see PCF fonts as having
different font names than how wezterm sees them.
A concrete problem is on such a system, when requesting "xos4 Terminus",
fontconfig will present a match with that name, but when wezterm opens
the font and sees that it has name "Terminus" (because of the difference
in this feature in the freetype libraries in use), wezterm will reject
that match.
This commit enables that option in the freetype library and adds a
wezterm config level option (freetype_pcf_long_family_names) that can be
used to control the underlying pcf font driver configuration.
The upshot of this is that this commit doesn't change any default
behavior, but allows users of those systems to set
`freetype_pcf_long_family_names = true` to turn that behavior on.
My personal opinion on this is that users probably shouldn't use this if
they can avoid it (and PCF fonts in general), and instead install the
OTB version of the Terminus font, which doesn't have this legacy baggage
associated with it!
refs: https://github.com/wez/wezterm/issues/2100
This allows moving past a number of outdated deps, but importantly,
allows updating miow to a version that has the correct memory layout
for SocketAddr, and satisfies a dependabot alert.
I did an ad-hoc test where I set the new tab button background to
an Animated value and saw that it eased in and out.
However, this commit doesn't make anything use this yet.
Useful if you want to add smaller items to your background layers
every so often; you can specify the distance between them and make
it independent of the item height.
The color can have alpha and blend with other layers.
This is helpful if your image has fully transparent portions
and you want to explicitly place a color in there.
The `File` variant for background layers may now be an object
that specifes a speed factor. That factor is applied to the
animation frame durations in the loaded image, allowing the
playback rate to be adjusted.
This adds some types that will enable richer background images.
* Can specify multiple layers
* Each layer can select from image files or gradient definitions
* Layers have additional properties to specify positioning, scaling,
tiling and whether they scroll with the viewport.
None of the additional properties are hooked up yet.
Wraps up the changes from the following diff and allows for the modal
layer (and box model) to use alpha for poly quads.
Change the default background color for pane select to be slightly
transparent.
This is still a bit of a WIP, but this commit:
* Introduces a new "Modal" concept to the GUI layer. The intent is
that modal intercepts key and mouse events while active, and renders
over the top of the rest of the normal display.
I think there might be a couple of cases where key events skirt
through this, but this is good enough as a first step.
Also, the render is forced into layer 1 which has some funny side
effects: if the modal choses to render transparent, it will poke
a hole in the window because all the rendering happens together:
there aren't distinct layer compositing passes.
* Add a new PaneSelect action that is implemented as a modal.
It uses quickselect style alphabet -> pane label generation and
renders the labels over ~the middle of each pane using an
enlarged version of the window frame font. Typing the label
will activate that pane. Escape will cancel the modal.
More styling and docs will follow in a later commit.
refs: #1975
This, along with the plumbing included here, allows specifying
the destination of the split (now you can specify top/left, whereas
previously it was limited to right/bottom), as well as the size
of the split, and also whether the split targets the node at the
top level of the tab rather than the active pane--that is referred
to as full-width in tmux terminology.
https://github.com/wez/wezterm/issues/578
Invalid option names, or values that evaluate as nil (such as the `foo`
above: that's treated as a global variable reference, but `foo` isn't a
defined global and evaluates as `nil`) will now cause the program
startup to error out with an actionable error message.
Previously, the invalid config name would generate a warning, and the
invalid value would silently have no effect as it has the same effect as
omitting the named value and leaving it as its default value.
I think these cases should both immediately error out and stop
further processing, so that's what we're doing.
This commit also adds support for adding:
```
#[dynamic(deprecated = "use newer option instead")]
pub some_config_value: bool,
```
but not options currently use this.
To do this, we split `Pattern` into the underlying pattern for the mux
layer (which is part of the codec), and another for the config layer,
so that we can specify this new mode.
At the gui layer, we translate the selection variant into the actual
selection text and map it to the mux Pattern enum.
When taking the selection text, we restrict it to just the first line.
refs: https://github.com/wez/wezterm/issues/1912
Avoid using serde for mapping between Lua and Rust for the `Config`
struct.
This improves the build speed of the config crate by 2x; it goes down
from 30 seconds to 9 seconds on my 5950x.
* Add support for drag and drop files in Windows
* Add two drag and drop filename quoting patterns (mainly) for Windows, change doc examples.
* Code style cleanup
* Improve Windows quoting pattern and rename DoubleQuoteAlways to WindowsAlwaysQuoted
* Improve special char finding for DroppedFileQuoting::Windows and fix doc.
The copy overlay now has a notion of running in search mode vs. copy
mode; it can be launched in either mode.
Search mode has a separate key table called `search_mode`.
Activating copy mode while search mode is active will now update
the mode of the existing overlay, rather than cancelling and creating
a new instance, and vice versa.
Activating copy mode while search mode is active will replace the
current key table activation (which is assumed to be `copy_mode`)
with `search_mode`, and vice versa.
The viewport is no longer scrolled to the bottom when activating search
mode.
refs: https://github.com/wez/wezterm/issues/993
refs: https://github.com/wez/wezterm/issues/1592