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mirror of https://github.com/wez/wezterm.git synced 2024-12-18 10:52:16 +03:00
Commit Graph

262 Commits

Author SHA1 Message Date
Wez Furlong
5135c724e6 window: fixup windows build for egl changes 2019-10-24 17:48:49 -07:00
Wez Furlong
7c2afce851 implement EGL based render for termwindow/opengl mode on linux 2019-10-24 17:43:37 -07:00
Wez Furlong
0e95f00a52 window: remove debug print on x11 2019-10-24 16:03:32 -07:00
Wez Furlong
6a96b7ddea window: take a stabe at EGL for linux/windows
This doesn't initialize it at all properly yet, but is groundwork
for completing that work in a later commit
2019-10-24 15:54:41 -07:00
Wez Furlong
f57b5deb80 allow compiling on win and linux 2019-10-24 10:37:40 -07:00
Wez Furlong
c6ce005b2a make new opengl frontend basically work on macos
It doesn't yet handle underlines or strikethrough.
Notably, live resizing now works, which is nice!
2019-10-24 08:27:11 -07:00
Wez Furlong
41e392fc79 we can now init opengl but not render it 2019-10-10 08:15:00 -07:00
Wez Furlong
999e651b17 window: impl Texture2d for SrgbTexture2d 2019-10-07 08:34:54 -07:00
Wez Furlong
2a19850350 add opengl frontend that sits on top of the window code
This uses the same plumbing as the software frontend, but tries
to enable opengl.

None of the opengl rendering is plumbed through here yet, so this
is currently functionally identical to the software renderer.
2019-10-07 07:51:49 -07:00
Wez Furlong
378e7b326f only use simd if the region is wide enough
Refs: https://github.com/wez/wezterm/issues/40
2019-10-07 07:41:11 -07:00
Wez Furlong
89a0046f5a window: A basic opengl capability 2019-10-07 07:17:57 -07:00
Wez Furlong
85311373a5 clippy 2019-10-01 22:20:52 -07:00
Wez Furlong
29095f8560 software: remove a little bit of overhead from draw_image 2019-09-30 08:36:23 -07:00
Wez Furlong
b2212c3105 software: improve alpha blending for draw_line 2019-09-30 08:17:47 -07:00
Wez Furlong
b5e07005b7 software: fix aligment check 2019-09-30 07:52:31 -07:00
Wez Furlong
b0efba9300 improve linear f32 -> srgb8 conversion
This uses a combination of lookup tables and simd to reduce the
cpu utilization by about ~15% compared to the prior brute force
implementation.
2019-09-30 00:45:35 -07:00
Wez Furlong
07fcc96f5a window: disable alignment based optimization for fill_pixel 2019-09-29 20:59:20 -07:00
Wez Furlong
1e25003cb6 speed up rgb conversion from u8 -> linear f32 2019-09-29 20:52:47 -07:00
Wez Furlong
c6fd88d8c5 add basic simd support for clearing rectangles 2019-09-29 20:24:26 -07:00
Wez Furlong
569408de66 software: handle OutOfTextureSpace condition 2019-09-29 12:42:51 -07:00
Wez Furlong
91e6bb4a5a rustfmt 2019-09-29 12:29:34 -07:00
Wez Furlong
99579bfca2 make it possible to build async example on stable rust
This should make the CI a bit happier
2019-09-28 22:00:07 -07:00
Wez Furlong
1c5f20f5e5 window: impl close for Windows 2019-09-28 21:16:08 -07:00
Wez Furlong
d44f380a82 window: impl close method on x11 2019-09-28 21:01:18 -07:00
Wez Furlong
950a7d2b22 cargo fix dyn 2019-09-28 20:29:48 -07:00
Wez Furlong
7e09492606 Add close operation on macos 2019-09-28 17:46:43 -07:00
Wez Furlong
dd1621e693 window: fixup mouse coords on macos hidpi display 2019-09-28 10:29:47 -07:00
Wez Furlong
389c477b16 software: ligatures now render, but scaled emoji need work 2019-09-28 10:06:47 -07:00
Wez Furlong
a9621170f7 window: on macos, query the dpi and improve resize/scaling handling 2019-09-28 09:01:14 -07:00
Wez Furlong
3a49b79ec6 basic timer list for x11 in software front end 2019-09-24 09:29:28 -07:00
Wez Furlong
67d6e7fd1a window: cache window bitmap between paint calls
Without this, apps that only render invalidated portions of the screen
will render blank areas for the rest of the screen!
2019-09-23 08:03:23 -07:00
Wez Furlong
b0dd3a3803 fixup basic example for Point changes 2019-09-23 08:01:27 -07:00
Wez Furlong
c1c61974f8 implement timers for windows 2019-09-23 07:36:59 -07:00
Wez Furlong
4a742ea56b (almost) fixup compilation for windows 2019-09-23 06:48:47 -07:00
Wez Furlong
8e38f34b6d fix a couple of warnings 2019-09-22 21:02:02 -07:00
Wez Furlong
ed90a1487d scroll wheel events on macos 2019-09-22 15:51:33 -07:00
Wez Furlong
ec280a54f8 incomplete but functional key input for software frontend 2019-09-22 10:25:31 -07:00
Wez Furlong
68f81e23f7 software render can now render basic glyphs 2019-09-22 08:12:52 -07:00
Wez Furlong
f17824994f window: add basic timer functionality
We need this to poll the model and invalidate the gui so that it
can repaint as the child process emits output
2019-09-21 22:16:27 -07:00
Wez Furlong
0d7d438270 separate Sprite and SpriteSlice impls 2019-09-21 14:25:12 -07:00
Wez Furlong
fb5cbb5827 fixup x11 build for euclid point/rect changes 2019-09-21 13:33:21 -07:00
Wez Furlong
709990b9e7 use euclid crate for point/rect 2019-09-21 13:05:50 -07:00
Wez Furlong
c7c25025ed upgrade euclid dep 2019-09-21 12:32:21 -07:00
Wez Furlong
3dce78bd9c copy and adapt our opengl texture atlas code for the window crate 2019-09-21 09:00:08 -07:00
Wez Furlong
1950843de4 these rect methods should have been public 2019-09-21 08:03:14 -07:00
Wez Furlong
4e62b59628 rediscover the Rect type for x11 and consolidate 2019-09-21 08:01:31 -07:00
Wez Furlong
050dde6b4f clean up draw_image api 2019-09-21 07:44:28 -07:00
Wez Furlong
896586809f add Rect::bottom_right 2019-09-21 07:31:44 -07:00
Wez Furlong
6d902d8a39 introduce a Rect type 2019-09-21 00:19:31 -07:00
Wez Furlong
1c8ba615f3 fix build on macos 2019-09-15 19:09:08 -07:00
Wez Furlong
ce102d36b3 improve conditional use statements 2019-09-15 19:09:08 -07:00
Wez Furlong
fa54f02b27 fixup macos compilation 2019-09-15 19:09:08 -07:00
Wez Furlong
96c9633539 on windows, the windows map Mutex -> RefCell 2019-09-15 19:09:08 -07:00
Wez Furlong
f793b36ff0 spawning async tasks now impl on all platforms 2019-09-15 19:09:08 -07:00
Wez Furlong
3d379791c8 refactor SpawnQueue on macos 2019-09-15 19:09:08 -07:00
Wez Furlong
6e8424a92d refactor SpawnQueue on windows and x11 2019-09-15 19:09:08 -07:00
Wez Furlong
7128e3e7cc compile on windows again 2019-09-15 19:09:08 -07:00
Wez Furlong
d4cafefb87 make the basic example build again on x11 2019-09-15 19:09:08 -07:00
Wez Furlong
cabb9d155c see if we can DRY around some cross platform stuff, baby step 2019-09-15 19:09:08 -07:00
Wez Furlong
9a2037e846 fix some warnings 2019-09-15 19:09:08 -07:00
Wez Furlong
bdc634276d plumbing for polling std::future::futures on macos 2019-09-15 19:09:08 -07:00
Wez Furlong
6d23be0164 use Image to generate underline glyphs 2019-09-15 19:09:08 -07:00
Wez Furlong
e98b29aec6 add apply function to safely access inner data 2019-09-15 19:09:08 -07:00
Wez Furlong
d69938701c macos: cache the bitmap buffer across draw_rect calls 2019-09-15 19:09:08 -07:00
Wez Furlong
a4405ba60d macos: plumb changing the cursor 2019-09-15 19:09:08 -07:00
Wez Furlong
5f547b6972 macos: allow changing window title 2019-09-15 19:09:08 -07:00
Wez Furlong
d8b143776d plumb WindowOps for macos 2019-09-15 19:09:08 -07:00
Wez Furlong
0f25545014 decode key inputs 2019-09-15 19:09:08 -07:00
Wez Furlong
5f7d2f5ccc basic plumbing for mouse input on macos 2019-09-15 19:09:08 -07:00
Wez Furlong
57992c0570 add resize handler for macos 2019-09-15 19:09:08 -07:00
Wez Furlong
8ae35f5b01 Arc -> Rc for macos 2019-09-15 19:09:08 -07:00
Wez Furlong
da90ad7ec6 fix byteorder for bitmaps on macos 2019-09-15 19:09:08 -07:00
Wez Furlong
0b7556893d bunch of plumbing to allow using new window layer as software rendered frontend 2019-09-15 19:09:08 -07:00
Wez Furlong
9e63038391 propagate errors from set_cursor 2019-09-15 19:09:08 -07:00
Wez Furlong
c54d3b55be prove that spawning additional windows works 2019-09-15 19:09:08 -07:00
Wez Furlong
dff8e1e652 introduce WindowContext for manipulating the window in a callback 2019-09-15 19:09:08 -07:00
Wez Furlong
e6265c93a4 add arbitrary line drawing with anti-aliasing 2019-09-15 19:09:08 -07:00
Wez Furlong
5d40733d8c implement basic rendering for macos 2019-09-15 19:09:08 -07:00
Wez Furlong
e371e0385d x11: mouse cursors 2019-09-15 19:09:08 -07:00
Wez Furlong
cc4a089c41 remove some debug prints 2019-09-15 19:09:08 -07:00
Wez Furlong
6902de9da4 mouse events for x11 2019-09-15 19:09:08 -07:00
Wez Furlong
f8f470ab1d add mouse event processing for windows 2019-09-15 19:09:08 -07:00
Wez Furlong
05a60e6e8b plumb keyboard events for x11 2019-09-15 19:09:08 -07:00
Wez Furlong
93f4008719 add keyboard support for windows 2019-09-15 19:09:08 -07:00
Wez Furlong
bed8664617 borrow input types from termwiz 2019-09-15 19:09:08 -07:00
Wez Furlong
7cd92a92c8 introduce Connection::executor() -> impl BasicExecutor
This can be called from any thread
2019-09-15 19:09:08 -07:00
Wez Furlong
cab062118b promise: split execute out to BasicExecutor
This makes it easier to implement just the scheduling portion
without imposing other restrictions on the executor type.
2019-09-15 19:09:08 -07:00
Wez Furlong
7761b76d3c almost impl Executor for x11 Connection 2019-09-15 19:09:08 -07:00
Wez Furlong
0ce4a0fb0d impl Executor for win32 Connection 2019-09-15 19:09:08 -07:00
Wez Furlong
37541eef96 fixup probing for SHM support 2019-09-15 19:09:08 -07:00
Wez Furlong
95cc66e9c0 x11: maintain the image buffer across paint calls 2019-09-15 19:09:08 -07:00
Wez Furlong
ff0d079737 use shm when available 2019-09-15 19:09:08 -07:00
Wez Furlong
3a2493dc9e fixup build on linux 2019-09-15 19:09:08 -07:00
Wez Furlong
b9b94aa516 add resize callback 2019-09-15 19:09:08 -07:00
Wez Furlong
56dc24a1ee hook up paint method for x11 2019-09-15 19:09:08 -07:00
Wez Furlong
1de4165152 x11: plumb destroy notification more correctly 2019-09-15 19:09:08 -07:00
Wez Furlong
ee203b0b76 improve lifecycle management on macos
I'm not totally convinced that the refcounting is right
because I've not seen `dealloc` get triggered, but the
important thing is that closing the window does cause the
rust level objects to be dropped.
2019-09-15 19:09:08 -07:00
Wez Furlong
645f4f6315 really basic macos window 2019-09-15 19:09:08 -07:00
Wez Furlong
dc6ef6c55d basic xcb windows too 2019-09-15 19:09:08 -07:00
Wez Furlong
ddd323464b refactor traits to top level 2019-09-15 19:09:08 -07:00
Wez Furlong
29e3dce2c6 query the dpi for the context 2019-09-15 19:09:08 -07:00
Wez Furlong
cf586cd1d3 use BeginPaint 2019-09-15 19:09:08 -07:00
Wez Furlong
311760df90 introduce a paint context trait 2019-09-15 19:09:08 -07:00
Wez Furlong
a88f0f1beb improve performance for clear operations 2019-09-15 19:09:08 -07:00
Wez Furlong
de7446b172 add beginnings of painting 2019-09-15 19:09:08 -07:00
Wez Furlong
f2928053aa resurrect bitmap render code from 236960e1a8
Earlier in the life of wezterm we had software rendering in src/xgfx.rs.
This is the bitmap portion of that code from rev
236960e1a8, tweaked slightly for more
recent changes to the palette crate.
2019-09-15 19:09:08 -07:00
Wez Furlong
f8e36b22eb window: tidy up crate deps 2019-09-15 19:09:08 -07:00
Wez Furlong
723b76a5ea DRY: use Option so we only call DefWindowProc once 2019-09-15 19:09:08 -07:00
Wez Furlong
f908d6aad3 add destroy callback 2019-09-15 19:09:08 -07:00
Wez Furlong
f678d02193 use dark mode 2019-09-15 19:09:08 -07:00
Wez Furlong
3b572cb35e add window callback trait 2019-09-15 19:09:08 -07:00
Wez Furlong
276041a1db add very basic win32 window creation 2019-09-15 19:09:08 -07:00