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mirror of https://github.com/wez/wezterm.git synced 2024-11-27 12:23:46 +03:00
Commit Graph

79 Commits

Author SHA1 Message Date
Wez Furlong
30a390053a window: track phys_code on X11/Wayland
We don't do anything useful with it yet

refs: https://github.com/wez/wezterm/issues/1483
2022-01-02 00:47:04 -07:00
Wez Furlong
96dd41c5c5 window: update smithay-client deps 2021-12-28 07:28:07 -07:00
Wez Furlong
f9ce727281 remove wgpu from window test deps
We don't use this and all it really does it make `cargo test`
take longer
2021-11-23 05:39:07 -07:00
Wez Furlong
f09d747f14 window: use released xcb-imdkit crate
refs: #250
2021-08-23 09:09:45 -07:00
Wez Furlong
5629e0c1ca deps: tiny-skia -> 0.6 2021-08-23 07:48:13 -07:00
HMH
6404099d25
IME support on X11 (#1043)
* WIP: IME support for X11

* Handle text generated by IME.

* Set IME position according to the cursor position.

* Improve IME position handling.

Geometry as well as window focus changes are now handled.

* Dispatch IME strings like it's done on windows.

* Make sure not to silently drop IME errors.

* Respect `use_ime` configuration.

* Add xcb-util as dependency.

* Only update IME position if necessary.

* Formatting.

* Update xcb-imdkit-rs.

* Set IME position under the start of the cursor.

This seems to be the way it is commonly done among gui frameworks.
(Tested with Firefox for GTK and Konsole for QT).

* Update xcb-imdkit-rs.

* Handle systems only providing libxcb-util0-dev.

* Add libxcb to freebsd dependencies.

Required by xcb-imdkit-rs.

* Update xcb-imdkit-rs.

* Try to use more recent gcc on centos7.

* More recent C++ compiler on centos7 as well.

* Also setup correct env on centos7 for tests.
2021-08-19 20:51:56 -07:00
Wez Furlong
ab21910d80 deps: update bitflags -> 1.3 2021-08-15 18:21:17 -07:00
Wez Furlong
ee71d478c4 window+gui: enable dual source blending
This replaces the slightly gnarly subpixel enabled blending in the
shader with Dual Source Blending, which is a technique where the
fragment shader can specify both the primary color (RGBA) as well
as an additional per-channel mask that can be used to alpha blend
with the destination.

This enables artifact-free alpha blending when used together
with a transparent window background.

refs: https://github.com/wez/wezterm/issues/932
2021-08-10 18:23:18 -07:00
Wez Furlong
a2e882a7cb deps: cargo update, and a couple of dependabot suggestions 2021-07-18 19:10:46 -07:00
Wez Furlong
a697b30223 window: add xsettings support on X11 systems
This allows reading xsettings which contain information about
both the active theme as well as the DPI.

refs: #947
2021-07-18 12:54:52 -07:00
Wez Furlong
fc4c165ca3 window: update wgpu -> 0.9
This is still used only in an example
2021-07-09 20:37:34 -07:00
Wez Furlong
0a00ffe98b wayland: fix key repeat
The main culprit was the calloop feature that is used by default
in the underlying SCTK crate.

This commit:

* Routes keyboard processing via the same keyboard mapping code
  that we use for X11
* Implements key repeats directly, and with awareness of elapsed
  time in case the repeat rate is quicker than the event dispatching
  quantum
* Disables the calloop feature of SCTK and let us do our own polling
  of the wayland connection.

Critically, key repeat is sticky and unpredictable while calloop is
enabled.

closes: #669
2021-06-27 14:29:03 -07:00
Wez Furlong
e69869efa7 refactor deps so that window can depend on wezterm-font
I want to use this to render the font in the title bar
2021-06-26 22:58:42 -07:00
Wez Furlong
d04486f30a wayland: replace andrew with tiny_skia
This has the consequence of removing the title bar text when
client side decorations are in use.
2021-06-26 22:58:42 -07:00
Wez Furlong
d1177a29c2 wayland: update to SCTK 0.14 2021-06-26 22:58:42 -07:00
Wez Furlong
355b2f5b5a wayland: import ConceptFrame impl from SCTK
This has been removed in a later version, so pull it in ahead
of updating that dependency to verify that it builds.
2021-06-26 22:58:42 -07:00
Wez Furlong
8ab025b7fc Allow building without wayland support
You can run `cargo build --release --no-default-features` to build
without wayland support.

This is useful for systems that do not have wayland (eg: the `slint`
distro).
2021-06-26 22:58:42 -07:00
Wez Furlong
030e517b43 deps: metrics 0.15 -> 0.16, cargo update 2021-05-24 07:57:03 -07:00
Wez Furlong
f78190ec9c filedescriptor: remove anyhow from public interface
Use thiserror instead
2021-05-23 14:24:01 -07:00
Wez Furlong
a59e9b1706 update metrics 0.14 -> 0.15
closes: https://github.com/wez/wezterm/pull/778
2021-05-11 19:20:24 -07:00
Wez Furlong
4e6f341f10 window: wayland support is no longer optional at build time 2021-05-08 17:48:58 -07:00
Wez Furlong
058c3f612f add wgpu example 2021-05-08 09:36:19 -07:00
Wez Furlong
c4e1f2434a add raw-window-handle impls 2021-05-08 09:36:19 -07:00
Wez Furlong
d56bfd0b7f window: separate gui window state from app state
Removes the callbacks type and replaces event dispatch with
an async capable channel.

This makes it a bit simpler to model some of the window internals,
and to prepare for a wgpu enabled future.

This changes have been tested only on linux so far.
2021-05-08 09:36:19 -07:00
Wez Furlong
b876fbabd6 remove the config bridge and have window -> config directly 2021-03-23 21:56:57 -07:00
Wez Furlong
a0d39989df simplify Color data type
There's something fishy with colorspaces and blending.
This commit removes the `window::Color` type and replaces
it and the confusing array of color types exposed by the
`palette` crate with a pair of much simpler types:

`LinearRgb` - a tuple of f32 linear color components
`SrgbaPixel` - the u32 sRGBA pixel representation

This doesn't change anything about rendering, it just
makes it a bit simpler and makes the SrgbaPixel -> LinearRgb
conversion happen slightly earlier which shaves off some
ad-hoc conversions.

Refs: https://github.com/wez/wezterm/issues/544
2021-03-21 16:54:22 -07:00
Wez Furlong
21f3f90e34 x11: remove some dead code 2021-03-09 08:21:23 -08:00
Wez Furlong
aceb4933a9 x11: load XCursor.theme based cursors when available
This requires `xcb-util-image-devel` on fedora, not sure about debian
or other systems so far.

refs: #524
2021-03-08 22:00:42 -08:00
Wez Furlong
387579cfb4 use xcb-util's cursor constants 2021-03-08 08:36:31 -08:00
Wez Furlong
a14e3669f2 window: update smithay-client-toolkit
However, I'm not able to create wayland windows any more on my nvidia
system (either with or without this change).

I don't know if this is specific to my nvidia drivers or something else
:-/

refs: https://github.com/wez/wezterm/issues/476
2021-02-12 08:19:51 -08:00
Wez Furlong
d9275e110c deps: update metrics from 0.12 -> 0.14 2021-02-03 23:50:29 -08:00
Wez Furlong
4c22de9f6d window: make opengl always required 2020-12-29 12:13:23 -08:00
Wez Furlong
7cf68365a5 deps: misc updates 2020-12-29 09:24:34 -08:00
Wez Furlong
c1fa08319e deps: upgrade euclid -> 0.22 2020-12-10 10:03:30 -08:00
Wez Furlong
c6334a45dd extract window::input to wezterm-input-types 2020-12-09 13:48:23 -08:00
Wez Furlong
61c52af491 wezterm: add raw_code concept to input layer
This commit is a bit noisy because it also meant flipping the key map
code from using the termwiz input types to the window input types, which
I thought I'd done some time ago, but clearly didn't.

This commit allows defining key assignments in terms of the underlying
operating system raw codes, if provided by the relevant layer in the
window crate (currently, only X11/Wayland).

The raw codes are inherently OS/Machine/Hardware dependent; they are the
rawest value that we have available and there is no meaningful
understanding that we can perform in code to understand what that key
is.

One useful property of the raw code is that, because it hasn't gone
through any OS level keymapping processing, its value reflects its
physical position on the keyboard, allowing you to map keys by position
rather than by value.  That's useful if you use software to implement
eg: DVORAK or COLEMAK but want your muscle memory to kick in for some of
your key bindings.

New config option:

`debug_key_events = true` will cause wezterm to log an "error" to stderr
each time you press a key and show the details in the key event:

```
2020-12-06T21:23:10.313Z ERROR wezterm_gui::gui::termwindow > key_event KeyEvent { key: Char('@'), modifiers: SHIFT | CTRL, raw_key: None, raw_modifiers: SHIFT | CTRL, raw_code: Some(11), repeat_count: 1, key_is_down: true }
```

This is useful if you want to figure out the `raw_code` for a key in your
setup.

In your config, you can use this information to setup new key bindings.
The motivating example for me is that because `raw_key` (the unmodified
equivalent of `key`) is `None`, the built-in `CTRL-SHIFT-1` key
assignment doesn't function for me on Linux, but I can now "fix" this in
my local configuration, taking care to make it linux specific:

```lua
local wezterm = require 'wezterm';
local keys = {}

if wezterm.target_triple == "x86_64-unknown-linux-gnu" then
  local tab_no = 0
  -- raw codes 10 through 19 correspond to the number key 1-9 positions
  -- on my keyboard on my linux system.  They may be different on
  -- your system!
  for i = 10, 20 do
    table.insert(keys, {
      key="raw:"..tostring(i),
      mods="CTRL|SHIFT",
      action=wezterm.action{ActivateTab=tab_no},
    })
    tab_no = tab_no + 1
  end
end

return {
  keys = keys,
}
```

Notice that the key assignment accepts encoding a raw key code using
a value like `key="raw:11"` to indicate that you want a `raw_code` of
`11` to match your key assignment.  The `raw_modifiers` portion of
the `KeyEvent` is used together with the `raw_code` when deciding
the key assignment.

cc: @bew
2020-12-06 13:41:29 -08:00
Wez Furlong
fba2159839 deps: remove unused deps
Not all of these are needed in these crates (copypasta resulting
from splitting out modules)
2020-11-20 12:37:38 -08:00
Wez Furlong
18e010f1df deps: normalize the lazy-static version 2020-11-13 08:15:35 -08:00
Wez Furlong
f4066747d2 wezterm: improve texture atlas allocation
This commit uses the guillotine algorithm to assign rectangles,
which is superior to the dumb algorithm previously in use.

In addition, in the first pass of painting, if we get a texture
space error, we clear the atlas and try again without increasing
it size, which should serve as the ultimate defrag.

Subsequent passes will cause the texture to grow if needed.

refs: #306
2020-10-23 13:57:58 -07:00
Wez Furlong
cac02b3bbb Windows: fix enabling dark mode
This got broken by a recentish windows update.
2020-10-17 19:48:43 -07:00
Wez Furlong
5257e34e2c window: update to latest glium version 2020-10-11 17:07:47 -07:00
Wez Furlong
1e50493b84 window: x11: fix minor leak of a display connection
These were two separate one-time losses.

refs: https://github.com/wez/wezterm/issues/238
2020-07-08 09:16:43 -07:00
Wez Furlong
90fa968a34 window: glium and gl_generator version bump 2020-06-14 21:24:54 -07:00
Wez Furlong
e70a58e7f3 cargo update 2020-06-13 10:21:49 -07:00
Wez Furlong
9395fd3465 window: remove unused feature from cargo.toml 2020-06-12 18:14:15 -07:00
Wez Furlong
542fede5a5 window: update smithay-client-toolkit 2020-06-06 11:58:38 -07:00
Wez Furlong
d3cb27129c upgrade to latest smithay client toolkit
This version greatly improves the client side decoration handling
under Wayland and allows rendering the window title in the titlebar
(shocker!).
2020-05-03 10:31:30 -07:00
Wez Furlong
f3e42c3d2a point to local filedescriptor crate 2020-01-26 09:15:24 -08:00
Jun Wu
511fc55b10 Respect wheel scrolling speed settings on Windows
The default values are 3 lines. With this change, scrolling speed now seems
similar to other programs like cmd.exe. Before this change it feels too slow.
2020-01-20 15:18:33 -08:00
Wez Furlong
ac3ccab1c5 window: adopt async_task for spawn_task 2020-01-16 01:31:28 -08:00