In an earlier incarnation of both wezterm and freetype, FT_New_Face
would lead file descriptors into child processes because it didn't
set O_CLOEXEC. That led to the slightly pessimistic approach of
loading the font into memory for the lifetime of the wezterm process.
With the improved fallback handling on macos, this can result in
hundreds of MB of font data being loaded, in some cases multiple
times.
Since those days, freetype now sets O_CLOEXEC and wezterm has some
logic to close other random fds, so the descriptor leaking problem
is gone and we can now let freetype manage a file handle instead
of a memory-baked font.
This reduces the memory utilization by at least 1GB in the case
that a glyphs need to be resolved from the system fallback fonts.
refs: https://github.com/wez/wezterm/issues/559
terminus-bold.otb reports 0 height!
Detect and force that case to go through the bitmap strike loading
code path.
Improve the size selection heuristic for bitmap strikes: previously,
we would just pick the largest bitmap and allow it to be scaled down,
which was OK for emoji fonts that just had 128px square glyphs, but
is not ok for pre-rendered pixel strikes like terminus.
Note that IncreaseFontSize works in terms of percentages only,
so using a font like this may have "gaps" when ctrl-+ or - to change
the font size.
refs: https://github.com/wez/wezterm/issues/560
In the earlier times wezterm supported different font rasterizers,
and the configuration was a bit vague and generic to accomodate
differences in how the rasterizers worked.
Since then, we've standardized on freetype.
One of the things that's been bothering me for a while is that
we have some fiddly logic to transform from the config to the freetype
flags.
This commit does away with the transformation and simply exposes
the two sets of freetype options.
The main thing that I expect people to play with is
`freetype_load_target` which can have one of the following values:
```
pub enum FreeTypeLoadTarget {
/// This corresponds to the default hinting algorithm, optimized
for standard gray-level rendering.
Normal,
/// A lighter hinting algorithm for non-monochrome modes. Many
generated glyphs are more fuzzy but better resemble its original
shape. A bit like rendering on Mac OS X. This target implies
FT_LOAD_FORCE_AUTOHINT.
Light,
/// Strong hinting algorithm that should only be used for
monochrome output. The result is probably unpleasant if the glyph
is rendered in non-monochrome modes.
Mono,
/// A variant of Normal optimized for horizontally decimated LCD displays.
HorizontalLcd,
/// A variant of Normal optimized for vertically decimated LCD displays.
VerticalLcd,
}
```
I expect most people will want to set this to one of `Normal`, `Light`
or `HorizontalLcd`. `HorizontalLcd` is what `font_antialias=Subpixel`
used to select.
refs: #491
If a font doesn't have any latin glyphs then we'd compute 0 as the
average width. Later, during rendering, we'd compute an `inf` scaling
factor and then subsequently fail to allocate texture space.
This commit takes the average width from a "random" selection of glyphs
(whatever the first few glyphs in the font may be) to avoid that
situation.
refs: https://github.com/wez/wezterm/issues/404
This defaults to None, taking the default from the freetype library.
You can select an integer value to tell the library to use an
alternative version.
Versions that are available in the build used by wezterm are 35, 38 and
40.
See https://freetype.org/freetype2/docs/subpixel-hinting.html for
more information.
By default, freetype doesn't include error strings and FT_Error_String
will always return NULL. Turn on the compile time option that makes
this function useful!
Profiling showed that set_font_size was a hotspot. While there was
caching of the size info at the shaper layer, it was also needed in
the raster layer, so move it into the raster layer from the shaper
layer.
refs: #353
This commit more cleanly separates the load from the render flags,
and fixes up the render call; at some point this got messed up such
that we'd never end up with freetype returning subpixel format data
(LCD) and instead we'd only ever get grayscale data.
With that fixed, it's apparent that the colorization of the glyph
data was wonky in the shader so this commit also cleans this up.
refs: #320
refs: #121
This commit moves a bunch of stuff around such that `wezterm` is now a
lighter-weight executable that knows how to spawn the gui, talk to
the mux or emit some escape sequences for imgcat.
The gui portion has been moved into `wezterm-gui`, a separate executable
that doesn't know about the CLI or imgcat functionality.
Importantly, `wezterm.exe` is no longer a window subsystem executable
on windows, which makes interactions such as `wezterm -h` feel more
natural when spawned from `cmd`, and should allow
`type foo.png | wezterm imgcat` to work as expected.
That said, I've only tested this on linux so far, and there's a good
chance that something mac or windows specific is broken by this
change and will need fixing up.
refs: #301