Wez Furlong
c9eba103d1
Use vecdeque for screen lines
...
This brings us back in the right perf ballpark
2018-02-19 13:08:47 -08:00
Wez Furlong
58f423eebe
fix bounds for scrolling
...
unfortunately this is super expensive and halves the cat test perf.
2018-02-19 11:26:19 -08:00
Wez Furlong
b0fa3c329f
bold me
2018-02-19 11:00:49 -08:00
Wez Furlong
1e64344092
forgot to include the cat
portion of the bench in the readme
2018-02-19 10:59:09 -08:00
Wez Furlong
02846f4c82
use Cell::reset to clear portions of a line
2018-02-19 10:51:34 -08:00
Wez Furlong
a0b4630998
micro opt cursor moving during print
2018-02-19 10:47:49 -08:00
Wez Furlong
6e5986e868
tweak table formatting
2018-02-19 10:34:05 -08:00
Wez Furlong
aa95eaefd9
micro-opt scroll_up some more
2018-02-19 10:27:28 -08:00
Wez Furlong
48997f02d1
micro optimize cell creation
2018-02-19 09:08:17 -08:00
Wez Furlong
55175f70b6
Add a little note about performance
2018-02-19 08:41:54 -08:00
Wez Furlong
1b989b011d
improve scroll_up perf
...
We were marking the entire scrollback history as dirty on each line
scroll. This was from the early days and isn't needed any more.
This brings the runtime of:
```
$ find /usr > /tmp/usr-files.txt
$ time cat /tmp/usr-files.txt
```
down from ~2.5s to ~1.2s.
Also avoid a redundant line_mut() call in set_cell().
2018-02-19 08:14:03 -08:00
Wez Furlong
966eb2ce4c
Don't loop to read from pty
...
We don't need to be greedy in handling this read. It is important
not to for example when a lot of data is being written to the pty
we don't want that to starve the gui event handler and block sending
an interrupt signal.
2018-02-19 07:56:33 -08:00
Wez Furlong
563408df6f
micro optimization for scroll_up
2018-02-19 07:55:49 -08:00
Wez Furlong
a0faebad8b
Clear some rendering artifacts from the rhs of the screen
...
These would get left behind after making the window wider
and then switching between alt screen and the main screen.
2018-02-19 00:15:11 -08:00
Wez Furlong
52f6e3c0bd
tweak the underline position
2018-02-18 23:53:54 -08:00
Wez Furlong
bc2c77aa1c
fixup alpha for tinted colors
...
Needed to de-pre-multiply(!) the color channels by the alpha to avoid
them getting too dark.
2018-02-18 23:48:21 -08:00
Wez Furlong
9bc0eee1e2
Re-enable underlining of whitespace
...
This was a hangover from an earlier iteration and isn't needed any more.
2018-02-18 23:08:49 -08:00
Wez Furlong
450ed0e82c
don't explode when scrolling back
2018-02-18 23:04:11 -08:00
Wez Furlong
e87f129ded
We now do a better job at rendering dejavusansmono
...
The descender in that font seems bad, so guestimate something that works
better for us.
2018-02-18 21:59:28 -08:00
Wez Furlong
8afbcc8ee0
clear adjust for whitespace glyphs
2018-02-18 20:37:13 -08:00
Wez Furlong
4818cdb838
improve font rendering by reducing hinting level
...
and using a more robust color multiplication function.
2018-02-18 20:30:53 -08:00
Wez Furlong
69278e8fde
whoops, fixup width calc for single width glyphs
2018-02-18 17:53:39 -08:00
Wez Furlong
fb83410520
Add brief note about the OpenGL ES 2 requirement
2018-02-18 17:23:05 -08:00
Wez Furlong
fa0549b76e
add some more comments
...
and back out the get_all flag that was added as a temp workaround
in the earlier stages of adding opengl support.
2018-02-18 17:21:02 -08:00
Wez Furlong
3ccb0c24ef
Add third pass draw for underline/strikethrough rendering
2018-02-18 17:12:53 -08:00
Wez Furlong
f51b99cb73
remove some more dead bits and plumb underline/strike into shader
2018-02-18 14:52:10 -08:00
Wez Furlong
a1e5a17e94
remove some dead code
2018-02-18 14:48:24 -08:00
Wez Furlong
6f6622c659
pass has_color flag through to fragment shader
2018-02-18 14:22:43 -08:00
Wez Furlong
8d6950f586
Do a better job at rendering double wide glyphs
...
Color emoji look a bit jagged so we may have a rounding problem
for those. Will revisit them later.
2018-02-18 14:17:31 -08:00
Wez Furlong
a4c45fa321
use a single big vertex buffer
2018-02-18 11:31:00 -08:00
Wez Furlong
4acfd82e87
Default::default for Vertex & Point
2018-02-17 22:17:17 -08:00
Wez Furlong
6e3eb9747a
use texture atlas
2018-02-17 21:34:01 -08:00
Wez Furlong
1607ba4443
Add untested code for managing a texture atlas
2018-02-17 20:37:07 -08:00
Wez Furlong
de700e0207
make it very slightly cheaper to enumerate the screen lines
2018-02-17 15:04:48 -08:00
Wez Furlong
f8b596bd7c
remove more now-dead code
2018-02-17 14:02:02 -08:00
Wez Furlong
878bc4e082
update underline/strike rendering to opengl
2018-02-17 13:50:55 -08:00
Wez Furlong
d86f7ff2df
remove unused bits
2018-02-17 12:18:29 -08:00
Wez Furlong
2b2e443c7b
fix glyph y scale for color emoji
2018-02-17 12:17:36 -08:00
Wez Furlong
98c66b1919
remove unused variables
2018-02-17 12:00:29 -08:00
Wez Furlong
261a6cb6c6
remove some dead xproto code from xgfx
2018-02-17 12:00:13 -08:00
Wez Furlong
220e73e528
clean up more of the rendering
...
We can now render bg colors, selection, cursor, and the text has
reasonable proportions, and coloring.
bright cyan on blue has some black AA artifacts that I need to
investigate.
2018-02-17 11:53:54 -08:00
Wez Furlong
b8eb6dbedc
make color -> uniform conversion more ergonomic
2018-02-17 08:25:59 -08:00
Wez Furlong
6991f5c6e0
fixup rendering of wide and color glyphs
2018-02-17 08:19:01 -08:00
Wez Furlong
cbad708398
the glyphs now have the correct proportions
2018-02-17 07:37:06 -08:00
Wez Furlong
9c4d26827e
draw ghostly looking glyphs
2018-02-17 07:23:59 -08:00
Wez Furlong
c8a58cac06
we now render useless blocks in the fg color via gl
2018-02-16 23:28:51 -08:00
Wez Furlong
20965e786f
start hacking on OpenGL ES2 rendering
2018-02-16 21:44:56 -08:00
Wez Furlong
20f4b21f13
add some more tests
2018-02-12 08:25:31 -08:00
Wez Furlong
28179ff981
check negative value for ECH, too
2018-02-12 08:15:35 -08:00
Wez Furlong
438822d63b
add ECH handling
2018-02-12 07:57:22 -08:00