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mirror of https://github.com/wez/wezterm.git synced 2024-12-01 00:35:46 +03:00
Commit Graph

750 Commits

Author SHA1 Message Date
Wez Furlong
db8f588c5e Add SwitchWorkspaceRelative key assignment 2022-01-17 09:54:11 -07:00
Wez Furlong
8d3d3e02a7 add default_workspace config option
refs: #1322
refs: #1531
2022-01-17 09:31:20 -07:00
Wez Furlong
d169088694 fix clipping issue in fancy tab bar
We budget size based on the x_advance, which can be 1 pixel less
than the width of the glyph texture, so we could often end up
omitting the last character in "Launcher" or "default" in the
tab title or right status area.

This commit uses x_advance in both places.
2022-01-17 09:24:23 -07:00
Wez Furlong
e8900d47cd add window:active_workspace()
refs: #1531
refs: https://github.com/wez/wezterm/discussions/1322#discussioncomment-1984256
2022-01-17 09:11:06 -07:00
Wez Furlong
7eec41c284 Add ShowLauncherArgs key assignment
refs: https://github.com/wez/wezterm/issues/1485
2022-01-17 08:16:18 -07:00
Wez Furlong
631f7869a5 launcher: consistently order entries 2022-01-16 20:59:51 -07:00
Wez Furlong
b6141d650e launcher: improve scrolling through options and mouse selection
Make the scrolling mostly independent of the active row; adjust
the top row when hitting the top/bottom edges of the display.

Mouse movement no longer changes the scroll position.  Instead,
the wheel is used to scroll the list.

refs: https://github.com/wez/wezterm/issues/1485
2022-01-16 20:28:46 -07:00
Wez Furlong
25c0540875 fix bar cursors when moving through double-width cells
Don't render two copies of the cursor in the same cell,
and compute different graphics for double wide cells.

refs: #1548
2022-01-16 12:19:49 -07:00
Wez Furlong
71630844c8 fix warning 2022-01-16 09:53:34 -07:00
Wez Furlong
e575bc9ff9 simplify window reconciliation logic
refs: https://github.com/wez/wezterm/issues/1531
2022-01-16 09:50:16 -07:00
Wez Furlong
12f32aeda8 tidy up front end accessors 2022-01-15 21:46:40 -07:00
Wez Furlong
39c2da3bdf avoid race condition when closing last window in a workspace
This isn't ideal, but it is better than previously: we would
close the window and before the Drop impl had updated the
list of known windows, we'd try to re-assign that window
to another mux window in a different workspace, but it would
never appear because the window was closed.

refs: https://github.com/wez/wezterm/issues/1531
2022-01-15 20:02:14 -07:00
Wez Furlong
093b448624 When switching workspaces, resize workspace to fit the window
Originally I had this the other way around but it was problematic
when considering things like maximized, font scaling and full screen
states.

refs: https://github.com/wez/wezterm/issues/1531
2022-01-15 19:33:29 -07:00
Wez Furlong
bb9290f431 launcher: avoid subtract with overflow panic 2022-01-15 19:33:02 -07:00
Wez Furlong
76a213f7ab Gui switches to a different workspace when current workspace is emptied
Rather than just quitting the app and potentially silently killing off
a number of panes that might be running in other workspaces, we now
will pick one of those workspaces and activate it.

refs: #1531
2022-01-15 14:41:19 -07:00
Wez Furlong
aa52555fb8 add workspaces to launcher menu
refs: #1531
2022-01-15 14:16:41 -07:00
Wez Furlong
6ba9d7f72e Add --workspace parameter to most gui subcommands
These allow setting the initial workspace name
2022-01-15 14:01:30 -07:00
Wez Furlong
6d288696c8 Add SwitchToWorkspace keyassignment action
This action causes the active workspace for the gui to change.

If the name is omitted a random name will be generated.
If the workspace doesn't exist, it will be be created.
The optional spawn parameter can be used to launch a specific
program into the new workspace; if omitted, the default prog
will be used.

The gui only supports a single active workspace. Switching workspaces
will repurpose existing gui windows and re-assign them to windows
in the new workspace, adjusting their size to fit those windows,
spawning new windows or closing unused windows as required.

The gui now exits when there are no panes in the active workspace,
rather than no panes at all.

refs: #1531
2022-01-15 13:53:34 -07:00
Wez Furlong
9a241509a4 mux: add current identity concept
The mux now has a notion of which client is actively doing things.
This allows, for example, newly spawned windows to take on the
active workspace for a given client.

The gui now assigns a client id on startup, and sets the active
workspace to `default`.

The mux server temporarily overrides the active id to that of
the currently dispatching client when processing PDUs.

refs: https://github.com/wez/wezterm/issues/1531
2022-01-15 06:25:11 -07:00
Wez Furlong
170bb31f4f refactor: move more spawn logic into new mux methods 2022-01-14 22:28:35 -07:00
Wez Furlong
30a9692f9d refactor: centralize some more spawn logic 2022-01-14 22:28:35 -07:00
Wez Furlong
3947014bad refactor: decouple domain from cwd matching in spawn.rs
This will make it easier to re-use other spawn functions in a later
commit.
2022-01-14 22:28:35 -07:00
Wez Furlong
1704af88ba refactor: move logic -> Mux::spawn_tab_or_window
Tidies up some code duplication within the mux protocol handler.
Move some of the logic into Mux, remove legacy Spawn Pdu to reduce
more duplication.

I want to dedup some of the similar logic that exists in the gui
spawn implementation as well in a follow up.
2022-01-14 22:28:35 -07:00
Wez Furlong
12de21df95 clarify debug_key_events logging
up/down events were ambiguous
2022-01-14 21:59:29 -07:00
Howard Huang
e01f9c0e7d FEATURE: Allow ScrollByPage f64 values
`ScrollByPage` can accept non-integer values in the configuration.
This allows fractional page scrolling, such as by half a page.

The default remains the same, at 1 page.
2022-01-12 17:01:38 -08:00
Wez Furlong
cefe45d206 Windows can be labelled with a workspace name
This is not exposed through any UX; the mux api allows setting
the workspace and propagating information about windows whose
workspace has changed.

Windows start with a blank workspace name.

This is just plumbing; nothing uses it yet.

refs: #1531
2022-01-12 16:47:08 -07:00
Wez Furlong
e314d84711 wezterm connect unix could exit on startup
This is a similar race condition to one we had before with the
multiplexer, where the connection UI made us think that we didn't
need to start a new process.

Additionally, the attach method would unconditionally create a
new client without checking whether we already had one.
2022-01-11 22:35:31 -07:00
Wez Furlong
58d969e77c gui: Avoid 450ms delay on startup(!)
In the case that the published symlink is stale, our default
client connection logic was to retry connecting with backoff
to give a newly spawned server a chance to startup.

In the context of a newly launched gui process checking to see
if an existing gui process can serve the same request, we don't
need to give it any grace: it will either answer immediately
or be deemed not useful.

This commit limits us to a single connection attempt in the case
where we're not automatically starting the server, which in turn
constrains the overhead to something in the order of microseconds
rather than nearly 0.5 seconds.

While we're in here, I noticed that if we thought we had a socket
to try and that failed, we'd always try to publish a new symlink.
However, if we failed due to mismatched version info, we shouldn't
publish over the top of the already running instance.

refs: #1529
2022-01-10 20:31:01 -07:00
Wez Furlong
1fd53d4a5d mux: propagate User Vars across to the client
user vars were stubbed out.  This commit adds storage for them
in the mux client and adds a new notification that publishes each
var as it is changed.  That differential stream is applied to the
storage in the mux client when it is received.

```lua
local wezterm = require 'wezterm'

wezterm.on("update-right-status", function(window, pane)
  local woot = pane:get_user_vars().woot
  window:set_right_status(tostring(woot))
end);

return {
  unix_domains = {
    {name="unix"},
  },
}
```

then running:

* `wezterm connect unix`
* in that session: `printf "\033]1337;SetUserVar=%s=%s\007" woot `echo -n nice | base64``

causes `nice` to show in the status area.

refs: #1528
2022-01-10 18:33:32 -07:00
Wez Furlong
0d18a40d60 improve some of our counters/stats 2022-01-10 17:59:53 -07:00
Wez Furlong
aa648797ae Include executable path and config path in version info
Use that to decide if the running version is equivalent to the
newly spawning one when deciding if we can route a command to it
or spawn a new gui
2022-01-10 17:59:53 -07:00
Wez Furlong
fc5c435949 stats: fix .size counters showing up as time counters 2022-01-10 10:36:33 -07:00
Wez Furlong
5d52902b4a invalidate fancy title bar before we potentially error out
This feels slightly more robust in the face of errors

refs: https://github.com/wez/wezterm/issues/1527
2022-01-10 08:31:10 -07:00
Wez Furlong
fe0488420b speculative fix for https://github.com/wez/wezterm/issues/1527
We need to invalidate the elements in the title bar if we reallocate
the quads, otherwise we'll be left with random stuff in the texture
coords.
2022-01-10 08:20:18 -07:00
Wez Furlong
a045cfe092 standardize on SshDomain as the way to configure RemoteSshDomain
refs: https://github.com/wez/wezterm/issues/1456
2022-01-09 19:45:11 -07:00
Wez Furlong
79f7f63064 deps: ordered-float -> 2.10
closes: https://github.com/wez/wezterm/pull/1524
2022-01-09 19:25:48 -07:00
Wez Furlong
3593a288ea ssh: rename use_multiplexer to multiplexing
This puts us in a better position for the future to be able
to configure whether we use wezterm, tmux or no multiplexing.

Today we allow wezterm or no multiplexing.

Add docs on this new setting.

refs: https://github.com/wez/wezterm/issues/1456
2022-01-09 19:16:54 -07:00
Wez Furlong
f84c0632d8 gui: allow wezterm connect sshdomnomux
If an ssh domain is set to use_multiplexer=false, it is now
possible to `wezterm connect` to it.

Previously, it was only possible to connect to domains that
used the mux client.

refs: https://github.com/wez/wezterm/issues/1456
2022-01-09 15:52:40 -07:00
Wez Furlong
0676eed42f gui: refactor common code between ssh/connect/start subcommands 2022-01-09 15:25:00 -07:00
Wez Furlong
524663e9ce gui: refactor connect/ssh subcommands to share more code 2022-01-09 14:41:43 -07:00
Wez Furlong
59be1bf8ac wezterm ssh and wezterm serial: now support --class
Notice these were missing when compared to the other gui subcommands.
2022-01-09 13:18:08 -07:00
Wez Furlong
f69177b022 ssh: allow setting SshDomain::use_multiplexer = false
Currently has no effect.

refs: #1456
2022-01-09 13:13:54 -07:00
Wez Furlong
380a67dd85 gui: tidy up whether we use existing gui or publish as a new one
If we decide we want re-use and existing gui due to config differences
we shouldn't then publish the new, differently configured, gui as
the canonical path for that display/class.

Clarify the message that we print when re-using an existing gui
in case someone doesn't want that behavior.
2022-01-09 11:18:47 -07:00
Wez Furlong
627001762e rename dead_key_is_active -> composition_status, dead_key_cursor -> compose_cursor
Since the composition state isn't strictly tied to dead keys, use
a name that better reflects that.
2022-01-09 08:39:21 -07:00
Wez Furlong
71bfa38cf4 input: don't scroll to bottom on key up events
refs: #1483
2022-01-08 15:37:15 -07:00
Wez Furlong
b2ee6793f9 Add default_domain option
When set, changes the default domain to the domain with the specified
name, which potentially affects the default program.

eg: default_domain = "WSL:Ubuntu-18.04" will cause the initial tab
to be spawned via WSL.
2022-01-08 15:05:05 -07:00
Wez Furlong
cdf3fc89f7 launcher: remove WSL items from list
These are now redundant with the list of wsl_domains.

The `add_wsl_distributions_to_launch_menu` option has been removed.
2022-01-08 15:05:05 -07:00
Wez Furlong
0e9924e585 new: WslDomain, a variant on the local domain
The idea is that we want to be able to spawn into wsl with the
convenience of a local domain, but without the awkwardness of
it having a different filesystem namespace.

It would also be great to be able to spawn a new tab or pane
in the same domain and pick up the cwd of the existing one.

The WslDomain allows the user to explicitly list WslDomains
and control eg: default shell, username and so on, but wezterm
will pre-fill a default list of domains based on the `wsl -l`
output that we were already using in the launcher menu.

The existing LocalDomain has been augmented to understand that
it may need to fixup a command invocation and that gives it
the opportunity to rewrite the command so that we can launch
it via `wsl.exe` and pass down the cwd and so on.

This same technique might be extensible to eg: docker instances
in the future.

This commit:

* Introduces `wsl_domains` config and its default list of wsl
  distributions
* Creates LocalDomain instances from that list
* The launcher menu allows spawning a new tab via one of those domains
2022-01-08 15:05:05 -07:00
Wez Furlong
7a824a2594 client: remove race condition in cli shutdown
The client machinery would try to spawn an async attempt at
detaching the unixdomain from the mux on shutdown, but since
we're in the middle of tearing down the scoped executor,
we could sometimes panic.

The client we have in this situation isn't actually associated
with a domain, so we don't need to detach in that situation.

Formalize that by making it an Option, and address the
fanout.
2022-01-07 17:51:10 -07:00
Wez Furlong
e8995c5370 wezterm-gui start now prefers to run via existing gui instance
Using the new publish/discovery stuff from the past couple of commits,
if we can find a matching socket path for a running gui, and the
configuration is likely a match, then use the mux protocol to talk
to the already running gui and ask it to spawn the equivalent program
into the same process.

refs: https://github.com/wez/wezterm/discussions/1486
2022-01-07 17:12:35 -07:00
Wez Furlong
33dd3f393c fix leader key deactivating on key up
refs: https://github.com/wez/wezterm/issues/1520
refs: #1483
2022-01-07 14:10:27 -07:00
Wez Furlong
78c4c56425 input: fix KeyCode::Physical -> termwiz KeyCode conversion
refs: https://github.com/wez/wezterm/issues/1519
refs: #1483
2022-01-07 14:01:01 -07:00
Wez Furlong
4524abcdba gui: revise win32-input-mode flow
We need 100% of the info for it to work correctly, so this commit:

* Exposes the keyboard encoding mode via the Pane trait
* Adds the scan code to the RawKeyEvent
* Has the GUI perform the encoding if the keyboard is set that way
* Removes the basic encoder from termwiz in favor of the gui level one

The net result is that we bypass the Pane::key_up/Pane::key_down methods
in almost all cases when the encoding mode is set to win32-input-mode.

There is now a config option: allow_win32_input_mode that can be
used to prevent using this mode.

refs: #1509
2022-01-07 13:02:09 -07:00
Wez Furlong
3c6bc2c366 add ActivatePaneByIndex key assignment action
refs: #1517
2022-01-07 07:30:17 -07:00
Wez Furlong
17a9d6159a wezterm cli now prefers to talk to main GUI instance
When spawned with no WEZTERM_UNIX_SOCKET environment set,
we now prefer to resolve the gui instance, falling back to
the mux if it doesn't look like the gui is running.

`wezterm cli --prefer-mux` will use the original behavior of
trying to resolve the path from the unix domain in the config.
2022-01-06 22:31:42 -07:00
Wez Furlong
eddf1c031a refactor: move gui socket list from update module to discovery module 2022-01-06 21:55:16 -07:00
Wez Furlong
91fc705e26 gui/client: add stubs for publishing a main gui instance sock path
This will help to route things through a main gui instance per desktop
session/class.

Currently has stubs for windows.
2022-01-06 20:07:46 -07:00
Wez Furlong
27d452a20f input: route key up events to pane on win32
refs: https://github.com/wez/wezterm/issues/1509
2022-01-06 09:45:51 -07:00
Wez Furlong
763c4d7f7e term: reintroduce possibility of key_up events
Nothing generates them right now, and the mux client has no
way to represent them on the wire.

I'm considering constraining them to just win32 for now.

refs: https://github.com/wez/wezterm/issues/1509
2022-01-06 09:45:51 -07:00
Wez Furlong
8437d787b8 ls-fonts --text used wrong per-glyph text
It was showing the whole text for the cluster for each shaped
glyph.

Fix it up to map back to the corresponding cell range and
extract the text from the line.

Include the x_advance metric in the output while we're in
there.

refs: https://github.com/wez/wezterm/issues/1333
2022-01-05 23:36:33 -07:00
Wez Furlong
9f6f901f5b launcher: unbreak filtered view
I refactored and accidentally used entries instead of filtered_entries
2022-01-05 19:56:14 -07:00
Wez Furlong
59f5b849c5 gui: treat IME composition region as a giant stretched cursor
That way we get consistent styling for the span of the composing text
2022-01-05 10:52:33 -07:00
Wez Furlong
b05cb1241e force clusters to break around cursor boundary
When rendering the IME composing text, I noticed that for the Korean
input sequence: shift+'ㅅ' followed by 'ㅏ' we'd render the 'ㅆ' (the
shifted first character) in black and the composing 'ㅏ' in white
against the cursor color, and that was very difficult to read,
especially at the default font size.

To resolve this, this commit:

* Forces clustering to break around the cursor boundary, so that
  we treat the cursor position as its own separately styled cluster
* Adjusts cursor/bg rendering so that we always consider the start of
  the cluster for the colors of that run.  We are guaranteed that a
  ligatured sequence will fit in the background area anyway.

This has the effect of "breaking" programming ligatures such as '->'
when cursoring through them, and decomposing them into their individual
'-' and '>' glyphs, which is a reasonable price to pay for being able
to see things better on screen.

refs: https://github.com/wez/wezterm/issues/1504
refs: https://github.com/wez/wezterm/issues/478
2022-01-05 09:20:11 -07:00
Wez Furlong
0d6fbc1aa2 macos: improve ime vs dead key composing
When we translate a dead key, send the composed event immediately
and don't try to route the current key press via the IME.

Improve rendering when in the composing state: overlay the composing
text at the cursor position to show what the composing text would
look like, even though it hasn't been committed to the input stream
yet.

refs: https://github.com/wez/wezterm/issues/1504
2022-01-05 07:50:12 -07:00
Wez Furlong
71dae34b75 macos: improve IME handling
For Korean text input, pressing SHIFT and then typing in certain
keys begins a composition sequence.  Our logic for when to route
via the IME got so distracted by ALT that it didn't consider SHIFT
and didn't send this sequence to the IME, so we'd fail to compose
those sequences.

While poking at this, I realized that we should treat this composition
similarly to dead keys, in that we can signal the term window to
highlight the cursor color and report that status.

There's some further work to do: the composing text should be rendered
by us.  So far our IME integration assumes that the IME itself will
render over the top of our window, but for this particular input
it doesn't do that.

refs: https://github.com/wez/wezterm/issues/1504
2022-01-04 22:51:49 -07:00
Wez Furlong
6d72101879 launcher: restore j/k movement by default
You now press `/` to enter search mode
2022-01-04 20:49:21 -07:00
Wez Furlong
621dcd3b30 launcher: don't fall off bottom of launcher when filtered 2022-01-04 20:49:21 -07:00
Wez Furlong
6927faebfb launcher: refactor and simplify 2022-01-04 20:49:21 -07:00
Autumn Lamonte
c10ff1e41f fix nits 2022-01-04 19:49:06 -08:00
Autumn Lamonte
07a2acb840 #1457 refactor, ClickPosition 2022-01-04 19:49:06 -08:00
Autumn Lamonte
81f4bbd4aa #1457 Initial commit compiles but doesn't yet work 2022-01-04 19:49:06 -08:00
Wez Furlong
1f6e4497e0 launcher: simplify logic
Remove the local awareness of how to spawn into a window and replace
it with using a KeyAssignment to do that instead.

refs: #1485
2022-01-04 09:49:32 -07:00
Wez Furlong
541701d822 refactor tab navigator into launcher menu
The same core code is used to render both the tab navigator
and the launcher.  The context is specified using some flags
so that you don't get an unholy mess in both places.

The net result of this is that the tab navigator now supports
fuzzy matching.

refs: #664
refs: 1485
2022-01-04 09:35:07 -07:00
Wez Furlong
142f3c7d81 launcher now has fuzzy matching
Just start typing text to build up the fuzzy matching term.
The list of items updates to match the results.

refs: #664
refs: #1485
2022-01-04 08:45:15 -07:00
Wez Furlong
68fb416b34 launcher: fix subtraction overflow for tall windows 2022-01-04 08:05:31 -07:00
Wez Furlong
99f94f8425 launcher overlay: fix build on windows 2022-01-04 08:01:37 -07:00
Wez Furlong
9919745d4e launcher: tidy up key/mod display impl to make it look nicer
Make things a little more compact and display friendly

refs: #1485
2022-01-03 23:38:36 -07:00
Wez Furlong
05ec80d945 gui: dedup and sort key assignment launcher entries
refs: #1485
2022-01-03 23:28:37 -07:00
Wez Furlong
509122c152 Improve launcher menu
* Allow selecting the first few rows by number
* Allow scrolling through long lists of items
* Add actions from key assignments to list

refs: #1485
refs: #1413
2022-01-03 23:07:54 -07:00
Wez Furlong
f002b16ee1 refactor launcher entries to make it easier to build command palette
refs: #1485
2022-01-03 18:27:58 -07:00
Wez Furlong
ad96d84745 fonts: remove descender adjustment
It seems like we don't need this any more; things look better
without it.

refs: #1203
refs: #1499
2022-01-03 14:52:19 -07:00
Wez Furlong
cc507951d0 gui: fix new tab hover colors
refs: #1498
2022-01-03 12:52:58 -07:00
Wez Furlong
34dd0b6688 add mapping from phys to keycode, tidy up windows event processing
refs: #1483
2022-01-03 10:56:32 -07:00
Wez Furlong
5f26746286 window/gui: remove raw/phys fallback fields from KeyEvent
Since we now have RawKeyEvent and a sane way to indicate handling,
we don't need these any more, and it simplifies key dispatch to
remove them.

refs: #1483
2022-01-03 09:13:55 -07:00
Wez Furlong
0224f65fed gui: avoid glitchy live resize
Pass down whether we are in a live resize to the gui layer, so that
we don't incorrectly assume that the scale has changed, and fight
with the window manager.

Built this on my mac: will need to fixup for windows and linux.

refs: https://github.com/wez/wezterm/issues/1491
2022-01-03 08:29:05 -07:00
Wez Furlong
028026049d add window:dead_key_is_active window:leader_is_active
This commit adds a couple of helper methods that provide insight into
the state of the keyboard layer.

The intent is for users to add status information about the keyboard
state.

This commit also ensures that we schedule an update when the leader
key duration expires, and ensures that we close out the leader state
for an invalid key press.

refs: #686
closes: #688

```lua
local wezterm = require 'wezterm';

wezterm.on("update-right-status", function(window, pane)
  local leader = ""
  if window:leader_is_active() then
    leader = "LEADER"
  end
  local dead = ""
  if window:dead_key_active() then
    dead = "DEAD"
  end
  window:set_right_status(leader .. " " .. dead)
end);

return {
  leader = { key="a", mods="CTRL" },
  colors = {
    dead_key_cursor = "orange",
  },
}
```
2022-01-02 19:41:21 -07:00
Wez Furlong
c29212be49 add colors.dead_key_cursor to signal dead and leader key processing
When set, the cursor will change to this color during dead key
or leader key processing.

```lua
return {
  colors = {
    dead_key_cursor = "orange",
  },
}
```

refs: #686
refs: #688
2022-01-02 17:49:32 -07:00
Wez Furlong
79ab6e8103 window: add deadkeystatus event
Plumbs it for Windows.
Doesn't do anything useful with it yet.

refs: #688
2022-01-02 17:00:18 -07:00
Wez Furlong
d5726ba91a window: add RawKeyEvent concept
on macos only (for now), we generate a RawKeyEvent prior to
dead key or IME composition and route it to the window to give it
a chance to handle the event.

RawKeyEvent handling is scoped only to key assignments, not generating
input for the terminal.

A raw key event can be marked as handled to prevent moving on to
performing composition and generating cooked key input.

refs: https://github.com/wez/wezterm/issues/877
2022-01-02 15:04:27 -07:00
Wez Furlong
69e8d9144c gui: allow matching keys with a physical position
```lua
local wezterm = require 'wezterm'

return {
  debug_key_events = true,
  keys = {
    {key="phys:Q", action=wezterm.action{SendString="woot"}},
  },
}
```

The above will send "woot" to the pane whenever the key in same
physical position as Q on an ANSI standard US keyboard is pressed.

refs: https://github.com/wez/wezterm/issues/1483
2022-01-02 01:20:21 -07:00
Wez Furlong
b15907f61f input-types: introduce PhysKeyCode type
Based on the mac constants of the equivalent functionality;
may need some tweaking for other OS's.

refs: https://github.com/wez/wezterm/issues/1483
2022-01-01 21:35:37 -07:00
Wez Furlong
ea7030ae11 clarify the purpose of wezterm start in the --help output
This makes it a bit more understandable/discoverable.

refs: #1478
2022-01-01 12:44:38 -07:00
Wez Furlong
8251e04c63 gui: invalidate windows resources when icon changes
I noticed that by myself and another user who built from source
still had the old icon show up.
2022-01-01 12:15:03 -07:00
Wez Furlong
907b92b3ea gui: box: better job at avoiding overflowing bounds
This makes the x button overflow look better when the tab titles are
wide
2022-01-01 09:03:19 -07:00
Wez Furlong
7e8e215dc7 gui: remove adjust from vertex
This comes from a time where our quads were always locked to grid
positions.  We don't need it any more: we can simply add the adjustments
to the quad positions that we set.

Removing it makes the vertex a bit smaller and reduces the amount
of GPU accessible memory we need to use.
2022-01-01 08:11:10 -07:00
Wez Furlong
0184038c55 gui: invalidate window after window:perform_action
closes: #1475
2021-12-31 10:02:15 -07:00
Wez Furlong
7efc6a6cb8 gui: ensure that the tab bar occupies a full pixel height
Otherwise we get weird vertical misalignment effects in the
terminal cell area for eg: the top of a `z` glyph being drawn
at a half pixel height.
2021-12-30 20:06:05 -07:00
Wez Furlong
1e7d552844 fonts: replace font_ptr with a font id
I'm running down a weird thing where the main font renders weirdly
when the title font is 12 pt vs the main font 10 pt.

I thought there might have been a cache invalidation issue and
realized that we could have an A-B-A style issue with the font_ptr
stuff, so I replaced it with an incrementing id.

That didn't fix the thing I was looking at, but does feel a bit
nicer overall.
2021-12-30 19:09:30 -07:00
Wez Furlong
00a393b3d1 gui: bundle and use Roboto for title font on Linux + Windows
The default we use on macOS looks decent.  Roboto is a similar
looking font that we can use for the other platforms.
I may make it the same on all three once I've had a chance
to compare it on a mac.
2021-12-30 17:51:22 -07:00
Wez Furlong
97c8cda974 gui: ls-fonts: include title font in ls-fonts output 2021-12-30 16:51:30 -07:00