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Commit Graph

22 Commits

Author SHA1 Message Date
Wez Furlong
4161e67f60 lua: implicit tostring(userdata) when printing and ToDynamic
I've been holding off from using UserData wrappers around things
because it is awkward to match them up with the To/FromDynamic
conversion.

This commit aims to help with that by implicitly calling the
tostring metamethod (if present) on a userdata both when printing
(so the values look reasonable in the repl) and when mapping a lua
value to a dynamic value.

Provided that the end type is try_from=String this will allow
the userdata value to be assigned as table value.
2022-07-10 21:19:10 -07:00
Wez Furlong
d78cc6edb8 new: exec_domains
An ExecDomain is a variation on WslDomain with the key difference
being that you can control how to map the command that would be
executed.

The idea is that the user can define eg: a domain for a docker
container, or a domain that chooses to run every command in its
own cgroup.

The example below shows a really crappy implementation as a
demonstration:

```
local wezterm = require 'wezterm'

return {
  exec_domains = {
    -- Commands executed in the woot domain have "WOOT" echoed
    -- first and are then run via bash.
    -- `cmd` is a SpawnCommand
    wezterm.exec_domain("woot", function(cmd)
      if cmd.args then
        cmd.args = {
          "bash",
          "-c",
          "echo WOOT && " .. wezterm.shell_join_args(cmd.args)
        }
      end
      -- you must return the SpawnCommand that will be run
      return cmd
    end),
  },
  default_domain = "woot",
}
```

This commit unfortunately does more than should go into a single
commit, but I'm a bit too lazy to wrangle splitting it up.

* Reverts the nil/null stuff from #2177 and makes the
  `ExtendSelectionToMouseCursor` parameter mandatory to dodge
  a whole load of urgh around nil in table values. That is
  necessary because SpawnCommand uses optional fields and the
  userdata proxy was making that a PITA.
* Adds some shell quoting helper functions
* Adds ExecDomain itself, which is really just a way to
  to run a callback to fixup the command that will be run.
  That command is converted to a SpawnCommand for the callback
  to process in lua and return an adjusted version of it,
  then converted back to a command builder for execution.

refs: https://github.com/wez/wezterm/issues/1776
2022-07-07 16:38:14 -07:00
Wez Furlong
a34b3ce777 properly fix action=wezterm.action.ExtendSelectionToMouseCursor(nil)
ee5206db50 attempted to fix this by
replacing all DynValue::Null values with a special null userdata.

However, a consequence of that is that it broke:

```
window:get_config_overrides() or {}
```

because a userdata is always true, even if it represents a null value.

This commit fixes that case by being selective with the userdata usage:
we only use it when converting the value portion of a table key/value
pair.

refs: #2177
refs: #2200
2022-06-28 16:59:28 -07:00
Wez Furlong
ee5206db50 allow action=wezterm.action.ExtendSelectionToMouseCursor(nil)
In #2177 we found that one of the examples that tries to use
the default initialization was failing. The root cause is that
we were constructing a value like:

`{ExtendSelectionToMouseCursor=nil}`

which is effectively the same as:

`{}`

but that has no information on the enum variant name.

This commit avoids mapping DynValue::Null to LuaValue::Nil
and instead uses a light user data nullptr value.

That allows the structure to round trip correctly.

refs: #2177
2022-06-25 13:59:51 -07:00
Wez Furlong
3baf3bcff5 lua: catch non-array style keys in array style table
In https://github.com/wez/wezterm/issues/2170 a config like this was
used:

```lua
return {
  keys = {
    {key="e", ...},
    copy_Mode = {
      {key="a", ...}
    }
  }
}
```

instead of the intended:

```lua
return {
  keys = {
    {key="e", ...},
  },
  key_tables={
    copy_Mode = {
      {key="a", ...}
    }
  },
}
```

This commit makes an attempt at detecting when non-numeric, or sparse
numeric, keys are used for an array style table and generates an error.

The error isn't ideal, but it at least indicates that something is
wrong:

```
Configuration Error: Error converting lua value returned by script
/tmp/whoops.lua to Config struct: error converting Lua table to Config
(error converting Lua table to value (while processing "keys": error
converting Lua string to numeric array index (Unexpected key "copy_mode"
for array style table)))
```

refs: #2170
2022-06-25 13:14:44 -07:00
Wez Furlong
a5162765e9 config: make wezterm.action more ergonomic
you can try this in the debug overlay repl:

```
> wezterm.action{QuickSelectArgs={}}
{
    "QuickSelectArgs": {},
}
```

```
> wezterm.action.QuickSelectArgs
{
    "QuickSelectArgs": {
        "alphabet": "",
        "label": "",
        "patterns": {},
    },
}
```

```
> wezterm.action.QuickSelectArgs{alphabet="abc"}
{
    "QuickSelectArgs": {
        "alphabet": "abc",
    },
}
```

```
> wezterm.action.QuickSelectArgs{}
{
    "QuickSelectArgs": {},
}
```

```
> wezterm.action.Copy
"Copy"
```

```
> wezterm.action.ActivatePaneByIndex(1)
{
    "ActivatePaneByIndex": 1,
}
```

refs: https://github.com/wez/wezterm/issues/1150
2022-05-23 23:01:18 -07:00
Wez Furlong
92eea8e064 restore pretty printing lua values in repl
This time with more correctly working cycle detection
2022-05-18 07:47:39 -07:00
Wez Furlong
55e7d845e9 Add cycle detection when converting lua values to dynamic 2022-05-18 07:47:39 -07:00
Wez Furlong
862dbc604a cut more things over to dynamic 2022-05-18 07:47:39 -07:00
Wez Furlong
f587cac145 config: cut over to wezterm-dynamic
Avoid using serde for mapping between Lua and Rust for the `Config`
struct.

This improves the build speed of the config crate by 2x; it goes down
from 30 seconds to 9 seconds on my 5950x.
2022-05-18 07:47:39 -07:00
Wez Furlong
3028ee4cdd more robust cycle detection when debug printing lua values
printing _G would still sometimes overflow for me.
The code a0b8d2196a wasn't sufficient so
beef it up both with a hash set to remember all visited refs as well
as a depth limit of 128, which should be deep enough for most practical
purposes.
2022-03-17 09:41:29 -07:00
Wez Furlong
a0b8d2196a prevent stack overflow when printing tables with cycles in debug overlay
refs: https://github.com/wez/wezterm/issues/1722
2022-03-16 07:26:55 -07:00
Wez Furlong
1d064e0913 Add get_foreground_process_name, expose it and cwd in PaneInformation
Add `get_foreground_process_name` to both Pane and the lua wrapper.

Add `foreground_process_name` and `current_working_dir` fields to
`PaneInformation`.  In order for those to be dynamically fetched,
switch the lua conversion for `PaneInformation` to be a UserData
with field access methods.  It's a little more verbose but allows
us to lazily compute these two new fields.

refs: https://github.com/wez/wezterm/discussions/1421
refs: https://github.com/wez/wezterm/issues/915
refs: https://github.com/wez/wezterm/issues/876
2021-12-23 18:49:17 -07:00
Wez Furlong
09f0421b48 add lua repl to the debug overlay
`wezterm` is pre-imported.
The repl prints the result of the expressions to the overlay.

refs: https://github.com/wez/wezterm/issues/641
2021-05-03 09:19:44 -07:00
Wez Furlong
2902a76c5c lint: fix some clippy stuff 2021-03-25 10:05:34 -07:00
Wez Furlong
db08b8c1dc add window:set_config_overrides lua method
This commit expands on the prior commits to introduce the concept
of per-window configuration overrides.

Each TermWindow maintains json compatible object value holding
a map of config key -> config value overrides.

When the window notices that the config has changed, the config
file is loaded, the CLI overrides (if any) are applied, and then
finally the per-window overrides, before attempting to coerce
the resultant lua value into a Config object.

This mechanism has some important constraints:

* Only data can be assigned to the overrides.  Closures or special
  lua userdata object handles are not permitted.  This is because
  the lifetime of those objects is tied to the lua context in which
  they were parsed, which doesn't really exist in the context of
  the window.
* Only simple keys are supported for the per-window overrides.
  That means that trying to override a very specific field of
  a deeply structured value (eg: something like `font_rules[1].italic = false`
  isn't able to be expressed in this scheme.  Instead, you would
  need to assign the entire `font_rules` key.  I don't anticipate
  this being a common desire at this time; if more advance manipulations
  are required, then I have some thoughts on an event where arbitrary
  lua modifications can be applied.

The implementation details are fairly straight-forward, but in testing
the two examplary use cases I noticed that some hangovers from
supporting overrides for a couple of font related options meant that the
window-specific config wasn't being honored.  I've removed the code that
handled those overrides in favor of the newer more general CLI option
override support, and threaded the config through to the font code.

closes: #469
closes: #329
2021-02-27 14:53:19 -08:00
Wez Furlong
f39c4f9d6e deps: update to mlua 0.5 2021-01-13 10:06:35 -08:00
Wez Furlong
fba2159839 deps: remove unused deps
Not all of these are needed in these crates (copypasta resulting
from splitting out modules)
2020-11-20 12:37:38 -08:00
Wez Furlong
9d9f3c3c1a lua: add GuiWin and PaneObject proxies for use in script
This commit adds very basic first passes at representing the Pane
and GuiWindow types in lua script.

The `open-uri` event from 9397f2a2db
has been redefined to receive `(window, pane, uri)` parameters
instead of its prior very basic `uri` parameter.

A new key assignment `wezterm.action{EmitEvent="event-name"}` is
now available that allows a key binding assignment to emit an arbitrary
event, which in turn allows for triggering an arbitrary lua callback
in response to a key or mouse click.

`EmitEvent` passes the `(window, pane)` from the triggering window and
pane as parameters.

Here's a brief example:

```lua
local wezterm = require 'wezterm';

wezterm.on("my-thingy", function(window, pane)
  local dims = pane:get_dimensions();
  wezterm.log_error("did my thingy with window " .. window:window_id() ..
    " pane " .. pane:pane_id() .. " " .. dims.cols .. "x" .. dims.viewport_rows);
  window:perform_action("IncreaseFontSize", pane);
end)

return {
  keys = {
     {key="E", mods="CTRL", action=wezterm.action{EmitEvent="my-thingy"}},
  }
}
```

refs: #223
refs: #225
2020-10-09 13:55:36 -07:00
Wez Furlong
4acf1e3935 Upgrade mlua to 0.4, lua to 5.4 2020-10-06 18:34:29 -07:00
Wez Furlong
ee6864c217 move config into its own crate 2020-10-03 11:15:57 -07:00
Wez Furlong
d64dab2a2b move lua helpers into own crate 2020-10-03 11:15:57 -07:00