* ctrl-R to find a line and then hit enter would cause the search
text rather than the match text to be returned and run!
* When exiting the editor, clear to end of screen to make sure
that we clean up any UI from the incremental search status
This helps us keep track of the extent and cursor position that
we render for the line editor, making it easier to make the editor
rendering more fancy.
This restructures the LineEditor to allow the hosting application to
override key presses and apply custom edits to the editor buffer.
Methods for performing predefined actions and for accessing the line
buffer and cursor position have been provided/exposed to support this.
One consequence of this change is that the editor instance needs to be
passed through to the host trait impl and that means that the LineEditor
can no longer be generic over `Terminal`. Instead we now take `&mut dyn
Terminal` which was how the majority of non-example code was using it in
any case. This simplifies a bit of boilerplate in wezterm but adds an
extra line to the most basic examples.
On Windows, if you run `wsl.exe` from the terminal and start zsh
(maybe bash also?) and it enables application cursor key mode,
exiting zsh doesn't clear application cursor key mode and when we
return to the shell and are using virtual terminal input rather
than the native windows console input, we'll continue to receive
application cursor key sequences instead of regular cursor key
input sequences.
This commit recognizes both flavors as arrow movement
in the line editor to make this feel less broken.
This fixes the math around cursor positioning for the edge case where
the width of text and the cursor position are close to the width of
the terminal.
This reduces flickering updates in the native windows console;
it works by taking a copy of the screen buffer, applying the
Change's to that buffer and then copying back to the console.
This is unfortunately a bit of a muddy commit and I'm too lazy to split
it up.
* Removed `Position::NoChange`; use `Position::Relative(0)` instead
* Added missing cursor positioning cases in the terminfo renderer
* Taught line editor about the cursor position when the line spans
multiple physical lines
* Taught the Windows input layer to process escape sequences for eg:
the arrow keys when running with virtual terminal enabled.
* Removed the hack that under-reported the terminal width; the hack
was present to make some aspects of rendering with the native windows
console logic easier, but it was getting in the way of the line
editor. This may well break something, but it fixed up the line
editor :-/
cc: @markbt
derive_builder has some extra dependencies that take a while to compile.
The builder feature can be expressed via a 30-line macro. So let's do
that to make termwiz compile faster.
This is a bit of a large commit because it needed some plumbing:
* Change mux creation to allow deferring associating any domains,
and to change the default domain later in the lifetime of the
program
* De-bounce the empty mux detection to allow for transient windows
during early startup
* Implement a bridge between the termwiz client Surface and the
frontend gui renderer so that we can render from termwiz to
the gui.
* Adjust the line editor logic so that the highlight_line method
can change the length of the output. This enables replacing
the input text with placeholders so that we can obscure password
input
I noticed while scrolling `emoji-test.txt` that some of the combined
emoji sequences rendered very poorly. This was due to the unicode
width being reported as up to 4 in some cases.
Digging into it, I discovered that the unicode width crate uses a
standard calculation that doesn't take emoji combination sequences
into account (see https://github.com/unicode-rs/unicode-width/issues/4).
This commit takes a dep on the xi-unicode crate as a lightweight way
to gain access to emoji tables and test whether a given grapheme is
part of a combining sequence of emoji.