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Commit Graph

786 Commits

Author SHA1 Message Date
Wez Furlong
a7cdd46720 logging: use our own custom logger
I wanted to use the Target::Pipe feature of env_logger so that we could
log to a log file as well as stderr, but it just doesn't work
(https://github.com/env-logger-rs/env_logger/issues/208).

Since we were already composing over the top of the logger in order
to capture data for our ringlog, this commit embraces that and makes
our logger responsible for both stderr and log file printing.

Thankfully, we can use the filter parsing code from env_logger to
avoid having to get too crazy with this.

Logs are stored in the runtime directory and look something like:

/run/user/1000/wezterm/wezterm-gui-log-596324.txt

Logs are collected on all platforms.

There isn't currently a thing to clean up logs.
2022-04-07 09:51:00 -07:00
Wez Furlong
b35e3b2aad deps: remove pretty_env_loggger
Go directly to the underlying env_logger crate, as pretty_env_logger
hasn't been updated in some time, and I'd like to be able to redirect
the log output to a file more directly, and that feature is in a newer
version of the env logger than pretty_env_logger was pulling in.
2022-04-07 08:24:07 -07:00
Wez Furlong
81a6089289 Use PaneId type in MouseCapture::TerminalPane variant 2022-04-06 20:00:00 -07:00
David Rios
4c304233f5 Extend mouse capture concept to individual panes 2022-04-06 20:00:00 -07:00
Wez Furlong
16e5a3604d ls-fonts: show pixel_sizes for font-dirs and built-ins 2022-04-05 20:55:15 -07:00
David Rios
33e0858f8d fix incorrect mouse position reporting for split panes
fixes #1822
2022-04-05 17:38:22 -07:00
Wez Furlong
de615080b2 Restore window creation error logging
revert 4f59c17f19 as it didn't help
2022-04-05 07:17:07 -07:00
Wez Furlong
526cc26b1e allow disabling aa for custom block glyphs
This is definitely in the band-aid category, but two issues have
mentioned the AA in custom block glyphs recently.

This commit adds an `anti_alias_custom_block_glyphs` option that can be
set to false to prevent the custom block glyphs from enabling AA.

I think a better long term fix would be some kind of hinting to avoid
the degenerate AA case, but when I made an enquiry about this class of
issue in tiny skia in the past, the author didn't want to diverge from
skia-compatible behavior, so I think we'd need to find (or build!) an
alternative rasterizer for these path instructions.

refs: https://github.com/wez/wezterm/issues/1753
refs: #1817
2022-04-04 20:39:30 -07:00
Wez Furlong
59a5b5ab12 gui: assume --always-new-process if --position is specified
To fix this correctly, the mux protocol would need to have some
special cases for talk to a gui server implementation, and we don't
have those today.

refs: #1794
2022-04-04 20:07:10 -07:00
Wez Furlong
24b2597183 ls-fonts: improve output for custom_block_glyphs
Print the correct text fragment, and clarify why wezterm
is drawing a glyph.

refs: #1817
2022-04-04 20:03:05 -07:00
Wez Furlong
53cae843c8 Clear key table stack on config reload 2022-04-04 09:30:04 -07:00
Wez Furlong
4f59c17f19 window: include debug repr of window creation errors
The glium IncompatibleOpenGl Display doesn't include any of the
useful context to explain what the issue was, so this commit
renders the error both in human friendly and Debug form to
see if we can understand more about what is happening.

refs: https://github.com/wez/wezterm/issues/1813
2022-04-04 07:06:27 -07:00
Wez Furlong
018f5df7d5 cargo fmt after resolving conflicts via GH UI 2022-04-03 18:29:59 -07:00
David Rios
c5687acf8c
gui: improve mouse text selection (#1805)
* gui: improve mouse text selection
* implement mouse press capture between the terminal and UI, so when you
  start selecting text from the terminal the tabs won't activate and
  vice-versa
* selecting from the top and bottom lines won't scroll the viewport
  anymore, it will only scroll if the mouse is moved out of line bounds
* change cell selection so that it behaves like text selection usually
  does in other popular software

refs: https://github.com/wez/wezterm/issues/1199
refs: https://github.com/wez/wezterm/issues/1386
refs: https://github.com/wez/wezterm/issues/354
2022-04-03 18:29:31 -07:00
Wez Furlong
54d503de9d keys: add ActivateKeyTable assignment
`ActivateKeyTable` pushes a new named key table entry onto the stack.

It has some parameters:

* name - required; the name of a entry in `key_tables` that should be
  activated.
* timeout_milliseconds - how long the entry should remain active.
  When this duration elapses, the entry will pop itself from the
  stack. If omitted, the entry will not pop itself due to time.
* one_shot - if true (or omitted; true is default), the entry will pop
  itself after one use.  If false the entry will not pop itself after use.
  But note that if timeout_milliseconds is set then it may pop itself
  due to time.
* replace_current - if true, will pop the current stack entry before
  activating the current entry. Most useful when combined with some
  other one_shot=false activation.

`PopKeyTable` explicitly pops the top of the key table stack.
Most useful with `one_shot=false` activations.

`ClearKeyTableStack` clears the key table stack. Most useful with
`one_shot=false` activations.

```
local wezterm = require 'wezterm';

wezterm.on("update-right-status", function(window, pane)
  local name = window:active_key_table()
  if name then
    name = "TABLE: " .. name
  end
  window:set_right_status(name or "")
end);

return {
  debug_key_events = true,
  keys = {
    -- Activate the "woot" table as a one-shot with
    -- a 2 second timeout, after which it will restore
    -- the default table.
    {
      key="a", mods="CTRL",
      action=wezterm.action{
        ActivateKeyTable={
          name="woot",
          timeout_milliseconds=2000,
        }
      }
    },

    -- Activate the "woot" table.
    -- The table will remain active until explicitly popped
    -- by the `PopKeyTable` action. See the Escape binding below!
    {
      key="b", mods="CTRL",
      action=wezterm.action{
        ActivateKeyTable={
          name="woot",
          one_shot = false,
        }
      }
    },

    -- Activate the "woot" table as a one-shot with
    -- no timeout. It will remain active until a key is pressed,
    -- after which is will restore the default table.
    {
      key="c", mods="CTRL",
      action=wezterm.action{
        ActivateKeyTable={
          name="woot",
        }
      }
    },

  },
  key_tables = {
    woot = {
      {key="a", action=wezterm.action{SendString="woot"}},
      {key="Escape", action="PopKeyTable"},
    },
  },
}
```
2022-04-03 14:49:23 -07:00
Wez Furlong
3c4eb0846f keyboard: define keytable related types
This commit introduces a new `key_tables` config option that allows
defining named groups of key assignments, but that have no effect yet.

To support this change, the InputMap type has been adjusted to allow
for the idea that multiple tables can exist.

refs: https://github.com/wez/wezterm/discussions/1812
2022-04-03 13:45:21 -07:00
Wez Furlong
14323a08d1 fonts: adjust descender for scaled fallback fonts
The gist of the issue is that when setting eg: scale=1.2 to draw
a larger CJK glyph, it is drawn at the same descender level, which
makes it more likely to leave the top of the cell.

This commit adjusts the y position by the difference between the
original and the scaled descender so that is less likely to cause
problems.

refs: https://github.com/wez/wezterm/issues/1803
2022-04-03 09:39:48 -07:00
Wez Furlong
8ac793a619 add --position CLI option for requesting initial window position
refs: #1794
2022-04-02 09:32:21 -07:00
Wez Furlong
69288aee4c window: Add RequestedWindowGeometry type
This is mostly a refactoring: pulling out the discrete width/height from
the `new_window` method and preparing to pass down x/y coords as well.

The types are expressed as Dimension so that screen relative sizes could
be expressed in the future... once we know how to obtain that
information on each platform.

refs: https://github.com/wez/wezterm/issues/1794
2022-04-02 07:25:59 -07:00
Wez Furlong
bd02d33bf5 tab bar: constrain to constant height
The tab bar height could vary by a couple of pixels depending on the
text shown inside it, which results in visual jitter as the title bar
changes.

Avoid that: always return our constant reserved amount of space for the
tab bar, even if it means that there are a couple of pixels "wasted".

cc: @davidrios
2022-04-01 09:34:14 -07:00
Wez Furlong
508baabc79 keys: default assignments can now be set to mapped or physical
A bit of a PITA, this commit:

* Introduces a DeferredKeyCode type that defers resolving a concrete
  keycode
* Adds key_map_preference config which can be Mapped or Physical
* Key map building resolves the keycode using key_map_preference
* Default key assignments have been re-phrased in order to produce
  DeferredKeyCodes
* User-specified keys without `mapped:` or `phys:` prefixes will
  resolve according to key_map_preference

refs: https://github.com/wez/wezterm/issues/1788
refs: https://github.com/wez/wezterm/issues/1784
2022-04-01 08:07:23 -07:00
Wez Furlong
27d7666a8d downloader: restructure how we propagate to the gui
same deal as 210999b915 but for the
download handler.

The download handler doesn't work across the multiplexer today.
2022-03-31 20:06:43 -07:00
Wez Furlong
210999b915 clipboard: restructure how we capture OSC 52
Previously, we'd create a clipboard handler associated with a GUI window
and take care to pass that down to the underlying Pane whenever we
spawned a new pane.

For the mux server, instead of being associated with a GUI window, the
clipboard was a special RemoteClipboard that would send a PDU through
to the client that spawned the window.

The bug here was that when that client went away, the clipboard for
that window was broken.

If the mux server was the built-in mux in a gui process this could
leave a tab without working OSC 52 clipboard support.

This commit restructures things so that the Mux is responsible for
assigning a clipboard handler that rephrases the clipboard event
as a MuxNotification.

Both the GUI frontend and the mux server dispatcher already listen
for mux notifications and translate those events into appropriate
operations on the system clipboard or Pdus to send to the client(s).

refs: #1790
2022-03-31 09:55:51 -07:00
Wez Furlong
34090580a0 tabbar: default to a dummy, non-empty state
This is to avoid computing a zero height initial tab bar as discussed
in 808d7df8d4 (commitcomment-69980693)

cc: @davidrios
2022-03-31 07:50:34 -07:00
Wez Furlong
808d7df8d4 gui: fixup tab bar height issue
In https://github.com/wez/wezterm/pull/1779#issuecomment-1082058134 we
discuss a weird case where the tab bar height is computed as 0 and then
gets stuck at 0.

What's happening is that the initial `TabBarState::default()` value has
no items yet, and `build_fancy_tab` generates an area that occupies 0
pixels.  This computed element is cached, and then the height from that
is cached.

When `invalidate_fancy_tab` is called, it didn't invalidate the cached
height and the resultant metrics were wonky.

One possible fix for this was to also invalidate the cached height,
but since that height is already stored in the built fancy tab,
we can remove that derived-cached value in favor of just passing
down the value.

refs: https://github.com/wez/wezterm/pull/1779
2022-03-30 07:03:14 -07:00
Wez Furlong
ab944341d8 Minor tweaks 2022-03-29 08:55:25 -07:00
David Rios
45072fa475 Overhaul scroll thumb calculation
- Simplify scroll thumb calculations
- Correct thumb position when dragging with mouse
- Support border OS parameters
- Use usize for OS borders, to explicitly only accept positive integers
- Get correct tab height when using fancy tab bar
- Correctly draw depending on tab bar position
- Adjust minimum thumb size to be 1/2 of a cell height, so it has consistent size across platforms and screen densities

Fixes #1525
2022-03-29 08:55:25 -07:00
Wez Furlong
ec022275e5 factor in notch/borders during resize
refs: #1737
2022-03-28 07:06:17 -07:00
Wez Furlong
b65cf803d7 fonts: show aliases in ls-fonts --list-system output 2022-03-27 20:21:09 -07:00
Wez Furlong
53fc926b1c gui: fix wonky logic for simple_dpi_change
The condition should be: dpi-changed && (close-enough-stuff)
but was (dpi-changed && (some-close-enough-stuff)) ||
(other-close-enough-stuff).

The net result was toggling non-native full screen on macos could
falsely try to do scale change handling even though the dpi was
unchanged, because the window resized by only a couple of pixels.
2022-03-27 16:28:07 -07:00
Wez Furlong
4e343eb1e5 macos: try to avoid the notch
Flesh out the get_os_parameters impl for macOS.  When running on a
system that provides `NSScreen::safeAreaInsets`, use that to determine
the border required to avoid the "notch" on certain models of mac.

In the GUI layer: when the os parameters include a border, adjust
the render position to account for it.

This is a bit of a speculative change, as I don't have a mac with
a notch.

refs: https://github.com/wez/wezterm/issues/1737
2022-03-26 22:47:42 -07:00
David Rios
fca3559a0f
Implement native window dragging on Windows (#1771)
Implement native window dragging on Windows
2022-03-26 17:28:43 -07:00
Wez Furlong
4035860f45 update retro tab bar hover state in more cases
refs: https://github.com/wez/wezterm/issues/1764
2022-03-26 09:45:12 -07:00
David Rios
a95b081620 Improve the responsiveness of the drawn border 2022-03-26 07:27:54 -07:00
David Rios
b036bb3b05 Improve RESIZE window_decoration on Windows 2022-03-26 07:27:54 -07:00
Wez Furlong
409ff74b84 gui: speculative improvement for resize/scaling issue
I think this may help with #1745 and #1566 but I'm not on a mac
at the moment(!)
2022-03-22 06:41:22 -07:00
Wez Furlong
7fc7201ae5 add swallow_mouse_click_on_window_focus option
Separates out window vs pane click-to-focus behavior more distinctly,
and fixes up the behavior when
swallow_mouse_click_on_window_focus=false.

refs: #1540
2022-03-19 07:41:34 -07:00
Wez Furlong
5f1b0cff18 gui: move last_mouse_terminal_coords to per-pane state 2022-03-19 07:10:18 -07:00
Wez Furlong
4007ccbcd2 track focused pane in the client info
wezterm cli spawn, and wezterm cli split-pane can use this information
to pick a default for the pane id when invoked from outside of wezterm.

refs: https://github.com/wez/wezterm/issues/1531
2022-03-18 19:24:54 -07:00
Wez Furlong
9db419a3f8 pretty print output in the debug overlay 2022-03-18 07:34:41 -07:00
Wez Furlong
ace8253498 allow debug overlay to run async chunks
allows eg: `window:effective_config()` to print the config for the
window
2022-03-17 09:17:02 -07:00
Wez Furlong
d290f532d4 fix hang with open crate when spawning the browser
The `open` crate blocks forever when spawning the browser via xdg-open,
which feels kinda "wrong" to me, but does offer a method that can stick
that in a background thread, so that's what we do here.

refs: #1721
2022-03-15 07:50:08 -07:00
David Rios
aaad2be606
Detect mouse leaving the window (#1679)
* Detect mouse leaving the window

* Implement leave

* Use new API

* Fix mouse leave

* Fix mouse leave on Wayland

* Mouse leave on X11

* Detect mouse leaving window on macOS

* Fix example

refs:  #1434
2022-03-11 08:26:09 -08:00
David Rios
3b05dac0c6 Use newer windows crate 2022-03-11 07:40:39 -08:00
Greg V
9879005f87 add support for XF86Copy/XF86Paste keys 2022-03-11 06:43:18 -08:00
Wez Furlong
ce3dd00444 fix panic when spawning invalid command via reused gui instance
refs: #1696
2022-03-09 10:33:29 -07:00
Wez Furlong
22cea37959 deps: textwrap -> 0.15 2022-03-03 07:19:21 -07:00
Wez Furlong
18c63c0526 fix copying trailing whitespace from wrapped lines
refs: #1635
2022-02-12 09:47:03 -07:00
Wez Furlong
dbf190d414 gui: changing cursor color with escape sequences > force_reverse_video_cursor
refs: 1625
2022-02-08 06:46:31 -07:00
Wez Furlong
0826fb060c Add separate animation_fps config for easing
and adjust animation scheduling to avoid excessive scheduling
if the time we compute is later than an already scheduled time
2022-02-07 23:02:52 -07:00