This simplifies the "change scheme based on dark mode" example
a lot. This was previously impossible to do because we didn't
have a lua module associated with the gui until recently, so
the only way to reference a gui-related object was via an
event callback.
refs: https://github.com/wez/wezterm/issues/2258
Record the version in which we first saw a color scheme.
For schemes from iterm2-color-schemes, we just assume that
we've had them forever as it isn't easy to reverse engineer
that metadata.
Everything else is tagged as 'nightly builds only' and I'll update
that to match the version number in the next release.
Newly discovered items will be added with 'nightly builds only'
from this point onwards.
Originally I had names like `base 16:foo` but wanted `foo` to
sort with `f` rather than `b`, so this prefix extraction
handled that.
I later changed the names to be `foo (base 16)` so we don't
need this.
This moves the `X::Erosion` scheme to sort under `x` where it
feels more natural.
Ensure that scheme_data.rs has a deterministic sort order that
matches the json data.
Adjust importer to read directly from the source .itermcolors
files in the upstream repo. Extract some author information
from the comments in those files.
All data is now fetched (and cached!) via relatively minimal
http requests rather than requiring a git repo locally.
Also search for .yml files in base16 repos; found another
couple of schemes this way.
The toml files under assets/colors are no longer read by
anything in the repo. I plan to remove them, but since the
docs reference them as examples, I will first ensure that
there are docs and tooling that explains how to write and
share your own scheme files.
Attach the mux events to the frontend workspace reconciliation function
so that the window is updated to match the new workspace.
Ensure that we correctly clear out any overlay panes as part of the
switch: we need to remove them from the mux so that the mux will
correctly identify that the mux is empty when the main panes from
the workspace are closed. The problem case was that the debug overlay
state was forgotten by the gui when activating the new workspace, but
we didn't tell the mux to kill it off, so subsequently CTRL-D'ing
the windows closed the windows but left the wezterm process running with
no head.
refs: #2248
We don't really know which of the on-screen matches the user was
looking at when they selected the text, but assume that the one
nearest the bottom of the viewport is the one they want to select,
rather than the one closest to the top.
refs: https://github.com/wez/wezterm/issues/2250
Moved the gradient function into the color module, but kept an alias
under the old name.
Gradients now return color objects.
Converting colors to string now uses rgba format when alpha is not 100%.
Otherwise we can block the gui waiting for eg: a freshly opened firefox to
terminate.
See also comment worrying about this in
75066cb522.
That fear was realized but now resolved!
refs: https://github.com/wez/wezterm/issues/2245
wezterm.color.parse() returns a color object that can be assigned in the
wezterm color config, and that can be used to adjust hue, saturation and
lightness, as well as calculate harmonizing colors (complements, triads,
squares) from the RGB/HSL color wheel.
This commit expands the toml file definition to include
metadata for the origin url, author and name.
A new sync utility fills out that metadata when it pulls from the iterm2
color schemes repo.
The utility also pulls down the scheme data json maintained by
the Gogh project: https://gogh-co.github.io/Gogh/ and converts
it to wezterm's format.
About 50% of Gogh overlaps with iterm2; we take the iterm2 versions
of those schemes by default because the iterm2 data has more info
about things like cursor and selection colors.
The sync utility is responsible for compiling the de-duplicated
set of scheme data into a form that is used by wezterm and its
docs.
I've wanted to avoid checking in all the screenshot pics as the png
files change every time I run the generation script, and it bloats
the repo over time.
This commit changes the doc generation step to use the asciinema
web player with the equivalent contents.
Really, it's only a smallish step to go from this to just emitting
the html directly in the doc pages, but I think I might use
the player for some examples in the future.
I think this is still a fine step for now in any case.
While comparing this with the existing screenshots, I noticed the
the Alabaster screen shot png has the wrong color for its rightmost
column: there's an issue in wezterm in parsing the dynamic color
escapes that causes it to pick up the wrong color.
Loading the scheme by name has the correct color and matches
how it is shown as of this commit.
Not sure why this only really showed up with Wayland, because the
issue was that the computed tab bar height ended up being 1 or 2
pixels shorter than the area we had allotted.
This commit resolves it by forcing the height to match, and
then aligning the content to the bottom of that region to avoid
having an undesirable line under the tab.
refs: #1256