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mirror of https://github.com/wez/wezterm.git synced 2024-09-21 11:50:42 +03:00
Commit Graph

424 Commits

Author SHA1 Message Date
Wez Furlong
b4876da2aa fix windows build 2021-03-23 22:41:04 -07:00
Wez Furlong
51e22d4c90 remove ConfigBridge, Windows edition 2021-03-23 22:17:44 -07:00
Wez Furlong
e294123215 window: remove ConfigBridge on x11/wayland 2021-03-23 22:11:41 -07:00
Wez Furlong
b876fbabd6 remove the config bridge and have window -> config directly 2021-03-23 21:56:57 -07:00
Wez Furlong
a7c9d9123b window: fix compilation warning when wayland feature disabled 2021-03-21 20:20:24 -07:00
Wez Furlong
a0d39989df simplify Color data type
There's something fishy with colorspaces and blending.
This commit removes the `window::Color` type and replaces
it and the confusing array of color types exposed by the
`palette` crate with a pair of much simpler types:

`LinearRgb` - a tuple of f32 linear color components
`SrgbaPixel` - the u32 sRGBA pixel representation

This doesn't change anything about rendering, it just
makes it a bit simpler and makes the SrgbaPixel -> LinearRgb
conversion happen slightly earlier which shaves off some
ad-hoc conversions.

Refs: https://github.com/wez/wezterm/issues/544
2021-03-21 16:54:22 -07:00
Wez Furlong
4767fcc28c windows: some minor performance improvements
* Make window invalidation more efficient by avoiding spawning a call
  that spawns a call to invalidate the window.  Just directly mark as
  invalidated.

* Suppress default background erase

* hoist the bg_color calc for quads that don't have Cells outside of
  its loop.

refs: https://github.com/wez/wezterm/issues/546
2021-03-21 10:06:43 -07:00
Wez Furlong
f3d01c4d19 windows: fix window_background_opacity
I'm not sure what exactly changed (perhaps it was a Windows updated?)
but window_background_opacity was only taking effect for windows
with no title bar.

I found that explicitly configuring a region makes transparency
work again.

refs: #553
2021-03-21 00:57:09 -07:00
Wez Furlong
86a0f0939c x11: preserve SHIFT modifier for control characters
Basically the same thing as #516, but preserve the SHIFT
modifier for backspace and delete.

refs: #516
refs: #545
2021-03-16 18:32:49 -07:00
Wez Furlong
09081d2189 improve texture upload performance, part 2
Continuing along the same lines as the prior commit, the goal
of this commit is to remove the buffer transformation that was
part of uploading the texture to the GPU provided surface.

In order to do so:

* The sense of our local textures needs to change from bgra32 to rgba32.
  bgra32 was a hangover from earlier versions of our window crate that
  allowed direct-to-fb writes in software mode.  We had to pick bgra32
  for that for the broadest OS compatibility.  I believe that that
  constraint has been totally removed, although there is a chance that
  this will flip the colors on macos.
* There was an additional linear-to-srgb conversion inlined in that
  buffer transformation.  I have no idea where that is needed because
  the source data is carefully constructed as SRGB.  I don't yet know
  how to signal that, but for now I've moved that gamma correction
  into the shader when we sample the texture.

With this change, timg playback now has vtparse as the hottest
region of code.

refs: #537
2021-03-14 09:14:30 -07:00
Wez Furlong
b8dcfba9a4 improve texture upload performance
Two issues highlighted by profiling:

* Clearing the texture takes a non-trivial percentage of the profile.
  The docs suggest that it is better to create a new texture than
  to update large portions of a texture, so add some plumbing so
  that we can do that in the first texture-full case.

* Next on the list is the code that translates from linear BGRA to
  SRGBA.  This is present for reasons that I believe are now legacy,
  but for the moment: those two primitives now have faster and
  easier implementations, so simplify to those.

This improves the timg video playback performance by ~10% for me.

refs: #537
2021-03-13 23:18:15 -08:00
Wez Furlong
333f5f9750 fix a rounding issue when computing block glyphs
The leftmost pixel was being set to at least 1 by the scale
function.

Fix that up by computing the x coordinate without calling
the scale function.

refs: https://github.com/wez/wezterm/issues/536
2021-03-13 11:29:57 -08:00
Wez Furlong
1c1a4ebe05 windows: track per-window config
I hadn't hooked this up fully... and so now I have.
2021-03-10 20:06:02 -08:00
Wez Furlong
21f3f90e34 x11: remove some dead code 2021-03-09 08:21:23 -08:00
Wez Furlong
18cb179227 x11: query Xft.dpi from the root window
We should now be using the root window specified default dpi
if the dpi is left unspecified in the wezterm configuration.

refs: #515
2021-03-08 22:19:44 -08:00
Wez Furlong
aceb4933a9 x11: load XCursor.theme based cursors when available
This requires `xcb-util-image-devel` on fedora, not sure about debian
or other systems so far.

refs: #524
2021-03-08 22:00:42 -08:00
Wez Furlong
387579cfb4 use xcb-util's cursor constants 2021-03-08 08:36:31 -08:00
Wez Furlong
3f3de0f544 refactor: move x11 cursor code to its own file 2021-03-08 08:30:29 -08:00
Wez Furlong
41a0148c50 x11: fix reporting shift modifiers for SHIFT-Enter, Space, Tab
refs: https://github.com/wez/wezterm/issues/516
2021-03-07 22:13:53 -08:00
Benoit de Chezelles
683d8e96e8 windows: Add option to treat left ctrl-alt as altgr
The previous behavior was to always treat ctrl-alt as altgr on Windows,
this has been done to better support altgr through a VNC session,
but this is very unintuitive when you don't need this behavior.

ref: #472
2021-03-07 12:52:03 -08:00
Wez Furlong
fae9b35368 fixup macos build
refs: https://github.com/wez/wezterm/issues/291
2021-03-07 12:49:31 -08:00
Wez Furlong
ba5d50ba9e add window-resized event
This is to support <https://github.com/wez/wezterm/issues/291>.

The window resized event happens asynchronously wrt. processing
a window resize, triggering at the end of the normal window
resize handling.

This commit introduces the notion of whether we are in full screen
mode or not in the underlying event callback, which is useful to
gate the desired feature, which is: when in full screen mode,
increase the padding for the window to center its content.

While poking around at this, I noticed that we weren't passing
the per-window config down to the code that computes the quad
locations for the window.

This commit also changes the font size increase/decrease behavior
so that in full screen mode it doesn't try to resize the window.

```lua
local wezterm = require 'wezterm';

wezterm.on("window-resized", function(window, pane)
  local window_dims = window:get_dimensions();
  local pane_dims = pane:get_dimensions();
  local overrides = window:get_config_overrides() or {}

  if not window_dims.is_full_screen then
    if not overrides.window_padding then
      -- not changing anything
      return;
    end
    overrides.window_padding = nil;
  else
    -- Use only the middle 33%
    local third = math.floor(window_dims.pixel_width / 3)
    local new_padding = {
      left = third,
      right = third,
      top = 0,
      bottom = 0
    };
    if overrides.window_padding and new_padding.left == overrides.window_padding.left then
      -- padding is same, avoid triggering further changes
      return
    end
    overrides.window_padding = new_padding

  end
  window:set_config_overrides(overrides)
end);

return {
}
```
2021-03-07 11:54:15 -08:00
Wez Furlong
a3429d189b fixup build on windows 2021-03-04 23:23:09 -08:00
Wez Furlong
a736492497 fixup build on x11/wayland 2021-03-04 23:16:18 -08:00
Wez Furlong
cfed798e79 window: allow window layer to hold per-window config
This is to allow for eg: hotkey to change window decorations
(https://wezfurlong.org/wezterm/config/lua/window/set_config_overrides.html)

So far only macos actually keeps a per-window config.
Hopefully this still compiles for windows and x11.
2021-03-04 23:05:44 -08:00
Wez Furlong
1178639a22 windows: implement decoration setting, change to bitfield
Can now set `window_decorations = "TITLE|RESIZE"` or variations
on those flags.  `NONE` is a shortcut for no flags.
2021-03-04 09:40:38 -08:00
Wez Furlong
945b6b726f windows: allow disabling titlebar, fixup dragging 2021-03-04 08:37:29 -08:00
Wez Furlong
1ca9fb3555 x11: allow disabling the titlebar
I've kept resizing in there because it doesn't appear to render
a border in mutter and seems useful.

I think I'll probably change WindowDecorations to bitflags so
that the user can control this, but first need to verify what
windows supports for this.
2021-03-04 08:02:13 -08:00
Wez Furlong
4834a29791 macos: support disabling the titlebar
This isn't fully baked yet, so I'm not documenting it yet.
2021-03-03 22:47:31 -08:00
Wez Furlong
f7c26d1866 egl: log error if make_current fails
I see this trigger in debug builds only.  Not sure why yet.
2021-02-28 12:32:58 -08:00
Wez Furlong
d4c6f52771 window: fix build on windows 2021-02-28 00:38:14 -08:00
Wez Furlong
04ecd16493 remove --front-end CLI option
Can use `--config front_end="Software"` instead.
2021-02-27 23:59:04 -08:00
Wez Furlong
38e6a1bc4c window: fix ToggleFullScreen on Windows
closes: https://github.com/wez/wezterm/issues/177
2021-02-26 19:39:35 -08:00
Wez Furlong
3e44abcca8 Adopt new shaper logic in gui
Connect the gui to the new shaping logic; this means that we
can now correctly render fg/bg color when the cursor moves
through the cells that comprise a ligature.

refs: https://github.com/wez/wezterm/issues/478
2021-02-22 19:17:24 -08:00
Wez Furlong
ee17e4e174 Add shaper post-processing function
This function is intended to deal with certain kinds of ligatures
and certain combining sequences that don't have corresponding glyphs.

It isn't hooked up to the gui yet, but does have unit tests that
are probably mostly correct.

refs: https://github.com/wez/wezterm/issues/478
2021-02-22 19:17:24 -08:00
Wez Furlong
4e2b2eddba split shaders, adjust srgb opengl render settings
https://learnopengl.com/Advanced-Lighting/Gamma-Correction suggests
some good practices:

* Only enable SRGB output on the final draw call, so that all prior
  stages can operate on linear values and avoid converting to/from
  linear multiple times.
* The SRGBA textures automatically linearize when sampled, but:
  * The RGB data must be SRGB (non-linear)
  * The A channel is assumed to be linear!

This commit nudges us closer to that by:

* Converting the freetype coverage map from its linear value to
  non-linear when rasterizing.
* Splitting the shader files into one per stage (background, lines,
  glyphs) and only setting outputs_srgb for the glyph stage

refs: #491
2021-02-20 17:12:36 -08:00
Wez Furlong
41cb9d3f38 wayland: attempt to handle seat changes that impact the keyboard
A couple of times today while debugging things on wayland, I lost
keyboard input to wezterm.

I don't know if that is strictly a wezterm bug, or just a general
wayland bug (not long after, the whole mutter session hung, and
somehow wedged all processes with my uid).

So, this is a quick stab in that direction.
2021-02-13 21:07:22 -08:00
Wez Furlong
b4ded64e14 wayland: fix an issue with key repeat potentially hanging/spinning 2021-02-13 19:47:06 -08:00
Wez Furlong
f697de82fc wayland: fix initial window decoration, toggle full screen
This fixes a longstanding issue under mutter where client side
decorations are in use.  The decorations were being drawn too
early in the initialization of the window which could leave them
off-screen and weird.  This was masked by a couple of mutter
related bugs with client side decorations.

With these changes I now get sane decorations under mutter,
and the toggle fullscreen action is now enabled as well!

closes: #224
2021-02-13 11:02:04 -08:00
Wez Furlong
894d056947 wayland: allow matching raw modifiers for raw:123 key bindings 2021-02-13 09:11:55 -08:00
Greg V
58e2a181f2 wayland: do not create OpenGL context before the configure event
The existing code seems to use "configure" for just resizes,
so introduce a "start" flag in pending events to handle the
initial configure.
2021-02-12 16:56:24 -08:00
Wez Furlong
a14e3669f2 window: update smithay-client-toolkit
However, I'm not able to create wayland windows any more on my nvidia
system (either with or without this change).

I don't know if this is specific to my nvidia drivers or something else
:-/

refs: https://github.com/wez/wezterm/issues/476
2021-02-12 08:19:51 -08:00
Wez Furlong
d9275e110c deps: update metrics from 0.12 -> 0.14 2021-02-03 23:50:29 -08:00
Wez Furlong
0c6f0cac1b x11: track primary selection and clipboard requests separately
otherwise we get confused about the state of these and paste
the wrong thing
2021-02-01 07:50:48 -08:00
Wez Furlong
f541e923de macos: also respect use_dead_keys = false
refs: #410
2021-01-31 17:32:11 -08:00
Wez Furlong
6bfadfac0a macos: handle dead keys without IME
Dead key processing respects the
`send_composed_key_when_left_alt_is_pressed` and
`send_composed_key_when_right_alt_is_pressed` options.

See doc changes included in this commit for more info.

refs: https://github.com/wez/wezterm/issues/410
2021-01-31 17:06:30 -08:00
Wez Furlong
b201e43b94 window: doc comment for opacity config
refs: #445
2021-01-30 08:08:11 -08:00
Wez Furlong
baf168e458 window: slightly condense opaque/shadow setting logic
refs: #445
2021-01-30 08:02:48 -08:00
Zeyi (Rice) Fan
6b9401365c
Only disable drop shadow on macOS when window background opacity is transparent (#445)
* only set shadow when background is transparent

* set opaque correctly
2021-01-30 07:58:53 -08:00
Wez Furlong
8dad34fa61 more configuration options for Copy/Paste
* Adds `CopyTo` and `PasteFrom` assignments that specify the
  destination/source.
* Adds `default_clipboard_copy_destination` and `default_paste_source`
  config options that specify the default destination/source for
  existing `Copy` and `Paste` operations (for @bew)
* Deprecating `PastePrimarySelection` in favor of `PasteFrom`.
* Added `CTRL-Insert` -> `Copy` (for @Babar)

Aside from the new key assignment, these changes shouldn't change
the default behavior, but do make it easier to consider changing
that in a later commit.

They should allow for example:

* Set `default_clipboard_copy_destination = "PrimarySelection"` to
  prevent populating the clipboard by default when using the mouse.
* Overriding the CTRL-Insert, CTRL-SHIFT-C to explicitly populate
  the clipboard
* Set `default_paste_source = "PrimarySelection"` for middle click
  to paste the selection.
* Overriding SHIFT-Insert, CTRL-SHIFT-V to explicitly paste from
  the clipboard.

refs: #417
2021-01-27 10:20:17 -08:00