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mirror of https://github.com/wez/wezterm.git synced 2024-12-21 12:21:32 +03:00
Commit Graph

1115 Commits

Author SHA1 Message Date
Wez Furlong
bc1e12e0f5 wezterm: fix scaling of color emoji
If you have a primary font whose height is a bit more than double the
width then a double-wide emoji would be scaled to a bit more than two
cells in width.

This commit adjust the glyph scaling to check both the x and y scaling
to ensure that they glyph fits within the appropriate number of cells.

This has the consequence of rendering eg: the heart emoji smaller than
in previous versions; the heart glyph is typically square but the
broadly used concept of width for the heart unicode character is a
single cell.  Previously we'd incorrectly render this double wide.
I'm not sure of a way to do better than we are right now because
freetype doesn't provide much help for scaling this kind of bitmap
font AFAICS.

refs: #320
2020-11-14 13:43:30 -08:00
Wez Furlong
ab87752269 wezterm: add --class option to specify window class
The class name is process-global; all windows created by that
instance of wezterm will have the same class name.

closes: #325
2020-11-13 08:15:35 -08:00
Wez Furlong
c3c9ed881c wezterm: fix SpawnWindow not using cwd from current pane
There were two problems:

* It was using an old code path that didn't even try to resolve the cwd
* The NewWindow code path would "forget" the originating window and then
  fail to resolve the current pane + path from the new, empty window
  that it is building.

closes: https://github.com/wez/wezterm/issues/322
2020-11-12 08:26:35 -08:00
Wez Furlong
37a3f7db5f wezterm: add ScrollToPrompt key assignment
Adds some supporting methods for computing the `SemanticZone`s
in the display and a key assignment that allows scrolling the
viewport to jump to the next/prev Prompt zone.
2020-11-08 09:58:02 -08:00
Jeremy Fitzhardinge
81d5a92b66 Build fix for no implementation for &[u8] == std::vec::Vec<u8>`
Full error
```
error[E0277]: can't compare `&[u8]` with `std::vec::Vec<u8>`
   --> wezterm-gui/src/gui/termwindow.rs:817:40
    |
817 |                     if existing.data() == data {
    |                                        ^^ no implementation for `&[u8] == std::vec::Vec<u8>`
    |
    = help: the trait `std::cmp::PartialEq<std::vec::Vec<u8>>` is not implemented for `&[u8]`

error: aborting due to previous error
```
2020-11-07 07:48:21 -08:00
Wez Furlong
cfef4fd0ca wezterm: adjust pixel width and height when dragging splits
The drag would update the cell dimensions but not the pixel dimensions,
which results in weird image scaling.

refs: #312
2020-11-02 19:56:46 -08:00
Wez Furlong
b239801085 wezterm: fixup wezterm ssh host
Needed to re-order a couple of things to match recent changes.

Also: don't hard fail if the ssh server rejects a setenv request,
just log the error instead.
2020-10-31 11:45:30 -07:00
Wez Furlong
5619eb718c wezterm: default inactive_pane_hsb to dim/desaturate
Let's make the suggested config in the docs the default
and dim/desaturate inactive panes slightly.
2020-10-30 23:12:35 -07:00
Wez Furlong
3808cf3f58 wezterm: fixup overall background color
When padding was set, it was being overwritten by black whitespace
unconditionally.  This fixes that.

refs: #309
2020-10-27 22:09:03 -07:00
Wez Furlong
42aeb6f11b wezterm: retry initial texture allocation
A consequence of reducing the initial texture size is that for
larger starting font sizes it isn't big enough.  We need to make
a couple of passes to determine the required size, so that's
what this commit does.

refs: #307
2020-10-25 16:09:47 -07:00
Wez Furlong
198c40103b wezterm: fix iterm2/sixel images rendering in wrong pane
The quad selected for the image cells didn't account for
the pane origin.
2020-10-25 10:30:15 -07:00
Wez Furlong
f8c35f191b wezterm: add env bootstrap to mux server, too 2020-10-24 23:33:31 -07:00
Wez Furlong
21dbeb6f83 wezterm: fixup APPIMAGE environment consistently
Need to apply the same logic in wezterm-gui as we do
in the wezterm-cli.
2020-10-24 23:21:03 -07:00
Wez Furlong
442c9a26d1 wezterm-gui: partial revert of 91ce0b77ea
Apparently macOS/ANGLE doesn't like the shader changes, so
roll them back.

refs: #292
2020-10-24 16:47:38 -07:00
Wez Furlong
7e8c5a06bb split gui into wezterm-gui executable
This commit moves a bunch of stuff around such that `wezterm` is now a
lighter-weight executable that knows how to spawn the gui, talk to
the mux or emit some escape sequences for imgcat.

The gui portion has been moved into `wezterm-gui`, a separate executable
that doesn't know about the CLI or imgcat functionality.

Importantly, `wezterm.exe` is no longer a window subsystem executable
on windows, which makes interactions such as `wezterm -h` feel more
natural when spawned from `cmd`, and should allow
`type foo.png | wezterm imgcat` to work as expected.

That said, I've only tested this on linux so far, and there's a good
chance that something mac or windows specific is broken by this
change and will need fixing up.

refs: #301
2020-10-24 16:40:15 -07:00