I believe that this was obsoleted long ago by the ThreadedWriter
logic that is present in the terminal implementation so we no
longer need to limit the write chunk size.
refs: #3683
Arrow keys have ENHANCED_KEY set in the mods, and shifted keys had
positional mods in things like quickselect.
Strip them out.
I think I got all the cases, but it's possible that one slipped
through.
refs: https://github.com/wez/wezterm/issues/3617
If you haven't registered an augment-command-palette event,
you'd see:
```
16:29:02.641 WARN wezterm_gui::termwindow::palette >
augment-command-palette: error converting Lua nil to Rust Type (Cannot
convert `Null` to `Vec`)
```
refs: https://github.com/wez/wezterm/issues/3595
When trying to display a 4k image there is a high chance that
we'll run out of texture space and then render with no images
displayed.
This commit changes the binary yes/no allow-images into a a series
of attempts: display at natural size, scale down by 2, 4, then 8,
then give up on images.
While looking at this, I noticed that we had a TOCTOU in the blob lease
stuff in the case where we might very quickly try the handle the same
image in succession, and end up deleting a file out from under a live
lease.
I've put in place a simple bandaid for that, but it's probably worth
revisiting the concurrency model for that.
This is a regression caused by recent work such as 27fbff4ae1
This config wouldn't set the background color to red because we'd never
consider the frame to be loaded:
```lua
local wezterm = require 'wezterm'
local config = wezterm.config_builder()
config.background = {
{ source = { Color = '#FF0000' }, width = '100%', height = '100%' },
}
return config
```
Avoid a "flash" of a single black but likely overly stretched and
awkwardly interpolated frame while we wait for big/animated/complex
images to load and decode.
For corrupt images, or images with an incorrect or typo'd filename in
the config, this prevents us from punting and just showing a transparent
background instead of something reasonable.
There were a couple of layers of issue here:
* In the ImageDataType::decode method, we didn't detect and do something
reasonable when the decoded image had 0 frames, later leading to
a panic in glyphcache when trying to index frame 0 of an empty vec.
* We shouldn't have been using ImageDataType::decode for window
background images
* Make the fallback/placeholder black rather than fully transparent
in the more modern decoder thread routine that we use for image
decoding at the gui layer.
refs: #3614
Attempting to run when SURFACE_VIEW_FORMATS isn't successful,
so the alternative approach is to more gracefully report the
error.
refs: https://github.com/wez/wezterm/issues/3565
Further constrain the hiding logic for key-down events, so that
we are less likely to hide for things ctrl-shift-c when the user
is mousing around and copy/pasting.
Also, consider CapsLock to be a modifier for this and other
similar purposes.
refs: #3570
refs: #3306
The main part of the problem is that NSWindow::isZoomed lies to us
sometimes.
This is a relatively gross workaround.
Add missing invalidation after setting the content size; that prevents
janky when dragging the window between monitors.
Removed some redundant Dimensions computation from that method; nothing
ever read it.
refs: https://github.com/wez/wezterm/issues/3503
It's a little limited in the scope of its detection: we have a built-in
list of tiling WM environments and if the current one is on the list
then we set an appropriate value for this option.
The list currently has just a single entry.
We need access to the underlying raw/physical key in order
to correctly encode in some modes, so we need the full KeyEvent
struct for that.
Move the encoder up so it sits alongside the win32 input mode
encoder.
This should give us better results for both shifted/unshifted
and the "base layout" (US english) representations of a number
of keys.
Note that this is still not 100% technically correct: the unshifted
keys require knowledge of the keyboard layout that we don't have
at this OS-independent layer.
Right now we're assuming a US layout to unshift punctuation, which
is not right if you're not using that layout. To resolve that,
more work is needed on each OS to be able to extract that information
and then to store it in the KeyEvent.
refs: https://github.com/wez/wezterm/issues/3479
refs: https://github.com/wez/wezterm/issues/2546