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Commit Graph

3419 Commits

Author SHA1 Message Date
Wez Furlong
a5f4803b0b fix panic when egl doesn't have OPENGL_API
refs: #566
2021-03-21 20:51:02 -07:00
Wez Furlong
a7c9d9123b window: fix compilation warning when wayland feature disabled 2021-03-21 20:20:24 -07:00
Wez Furlong
8dbcb3e00c cargo update 2021-03-21 20:18:02 -07:00
Wez Furlong
510580bc48 docs: changelog updates
closes: https://github.com/wez/wezterm/issues/506
Refs: https://github.com/wez/wezterm/issues/546
2021-03-21 20:12:46 -07:00
Wez Furlong
70d2351b7d docs: changelog for https://github.com/wez/wezterm/issues/542
closes: https://github.com/wez/wezterm/issues/542
2021-03-21 20:05:48 -07:00
Wez Furlong
a0d39989df simplify Color data type
There's something fishy with colorspaces and blending.
This commit removes the `window::Color` type and replaces
it and the confusing array of color types exposed by the
`palette` crate with a pair of much simpler types:

`LinearRgb` - a tuple of f32 linear color components
`SrgbaPixel` - the u32 sRGBA pixel representation

This doesn't change anything about rendering, it just
makes it a bit simpler and makes the SrgbaPixel -> LinearRgb
conversion happen slightly earlier which shaves off some
ad-hoc conversions.

Refs: https://github.com/wez/wezterm/issues/544
2021-03-21 16:54:22 -07:00
Wez Furlong
59ec969a26 gui: micro-optimize some aspects of rendering
hoist the underlyine glyph retrieval out of the loop.
Precompute some color conversions (less effective until
the gamma branch is merged).

refs: https://github.com/wez/wezterm/issues/546
2021-03-21 13:40:24 -07:00
Wez Furlong
20e3d4d982 gui: use triple-buffering of vertexbuffers
The internet says that this is a recommended way to avoid stalling
when updating the vertex data.

refs: https://github.com/wez/wezterm/issues/546
2021-03-21 12:01:30 -07:00
Wez Furlong
1994a2ea2d gui: improve vertex buffer map/write/release performance
Switches from using a dynamic vertex buffer to an immutable
vertex buffer.  This feels counter-intuitive to me; the purpose
of dynamic is to sustain frequent updates, but mapping the buffer
needs to synchronize with the GPU, and if we are rapidly invalidating
the window that can stall painting by tens of milliseconds.

Switching to an immutable buffer avoids the stall and makes
quad mapping more consistently < 10ms, but its still not
ideal.

refs: https://github.com/wez/wezterm/issues/546
2021-03-21 10:28:17 -07:00
Wez Furlong
4767fcc28c windows: some minor performance improvements
* Make window invalidation more efficient by avoiding spawning a call
  that spawns a call to invalidate the window.  Just directly mark as
  invalidated.

* Suppress default background erase

* hoist the bg_color calc for quads that don't have Cells outside of
  its loop.

refs: https://github.com/wez/wezterm/issues/546
2021-03-21 10:06:43 -07:00
Wez Furlong
08797e77b5 docs: changelog for https://github.com/wez/wezterm/issues/558 2021-03-21 08:30:57 -07:00
Wez Furlong
af84d1ee7f fonts: prefer dwrote over gdi so that we can get OnDisk handles
The dwrote crate offers functions that can extract the underlying
font file name(s) from the system, so let's use those to get
OnDisk font handles and save some memory.

refs: https://github.com/wez/wezterm/issues/559
2021-03-21 01:44:41 -07:00
Wez Furlong
f3d01c4d19 windows: fix window_background_opacity
I'm not sure what exactly changed (perhaps it was a Windows updated?)
but window_background_opacity was only taking effect for windows
with no title bar.

I found that explicitly configuring a region makes transparency
work again.

refs: #553
2021-03-21 00:57:09 -07:00
Wez Furlong
2c37d2eeb5 fonts: fixup win32 build
refs: https://github.com/wez/wezterm/issues/559
2021-03-20 23:32:19 -07:00
Wez Furlong
70c4cd1a53 fonts: use Cow instead of making a Vec copy for Memory handles
This doesn't change much, just makes things slightly tidier.

refs: https://github.com/wez/wezterm/issues/559
2021-03-20 23:15:33 -07:00
Wez Furlong
eafe01e946 fonts: avoid making an in-memory copy of OnDisk font handles
In an earlier incarnation of both wezterm and freetype, FT_New_Face
would lead file descriptors into child processes because it didn't
set O_CLOEXEC.  That led to the slightly pessimistic approach of
loading the font into memory for the lifetime of the wezterm process.

With the improved fallback handling on macos, this can result in
hundreds of MB of font data being loaded, in some cases multiple
times.

Since those days, freetype now sets O_CLOEXEC and wezterm has some
logic to close other random fds, so the descriptor leaking problem
is gone and we can now let freetype manage a file handle instead
of a memory-baked font.

This reduces the memory utilization by at least 1GB in the case
that a glyphs need to be resolved from the system fallback fonts.

refs: https://github.com/wez/wezterm/issues/559
2021-03-20 23:00:53 -07:00
Wez Furlong
72f2ff850f fonts: avoid making copies of Memory font handles
refs: https://github.com/wez/wezterm/issues/559
2021-03-20 22:49:27 -07:00
Wez Furlong
5eb6a15312 macos: reduce memory utilization in font fallback case
refs: https://github.com/wez/wezterm/issues/559
2021-03-20 22:27:08 -07:00
Wez Furlong
f4a8b14a2c tidy up the error message when no fallback is found
on macos there's no guarantee that the fallback set has glyphs
for the requested range.
2021-03-20 22:09:23 -07:00
Wez Furlong
1e6754b65d fixup wt-record on darwin 2021-03-20 20:14:17 -07:00
Wez Furlong
8015791dd0 fixup initial pty dimensions to account for font/dpi size
refs: https://github.com/wez/wezterm/issues/563
2021-03-20 13:17:32 -07:00
Wez Furlong
1cf335cb45 fonts: handle bitmap-only fonts better
terminus-bold.otb reports 0 height!

Detect and force that case to go through the bitmap strike loading
code path.

Improve the size selection heuristic for bitmap strikes: previously,
we would just pick the largest bitmap and allow it to be scaled down,
which was OK for emoji fonts that just had 128px square glyphs, but
is not ok for pre-rendered pixel strikes like terminus.

Note that IncreaseFontSize works in terms of percentages only,
so using a font like this may have "gaps" when ctrl-+ or - to change
the font size.

refs: https://github.com/wez/wezterm/issues/560
2021-03-20 12:52:20 -07:00
Wez Furlong
d62d2a5133 avoid blocking forever in LocalPane::drop
I don't understand how fish ends up blocking forever in the related
issue, but it shouldn't block us too!  The price of this situation
is likely a lingering zombie child process but that seems fine.

refs: https://github.com/wez/wezterm/issues/558
2021-03-20 12:16:56 -07:00
Daniel Lemm
5805928081 docs: fix typo 2021-03-20 09:27:21 -07:00
Wez Furlong
9e6abce963 mux: adjust pty output buffering/reading
I've had a few people comment that the screen repaints stutter
more since the most recent release.

One of the main changes in that area was to increase throughput
for timg case, where a lot of data was being pumped through.

I think that, ironically, the decreased latency results in more
frequent repaints where not all of the updated screen is visible
in a full screen redraw, so it appears more janky.

This commit introduces a small 1ms delay to see if additional
output is forthcoming when parsing the data.  It will keep
delaying and accumulating until there's at least one parsed
output action to process, so there is a small constant latency
overhead added to a single character output (thread context
switch + 1ms delay).

This small delay is counter-balanced with raising the priority
of dispatching the render actions; previously we'd spawn them
at lower-than-input priority.  With the batching potential,
I think spawning them at the same priority is OK; the main
reason for the lower priority was to ensure timely ctrl-c
processing when a lot of output is being dumped to the terminal.

It's hard for me to gauge whether this fixes the reported issue,
as I've been unable to reproduce it for myself.

refs: https://github.com/wez/wezterm/issues/559
refs: https://github.com/wez/wezterm/issues/546
2021-03-19 22:12:29 -07:00
Wez Furlong
e5ae1d4769 docs: changelog for #556
refs: https://github.com/wez/wezterm/discussions/556
2021-03-19 09:29:58 -07:00
Wez Furlong
56f3e40d56 docs: changelog for #557 2021-03-19 09:21:46 -07:00
Wez Furlong
7def5f07e3 more thorough ctrl key mapping
I didn't realize that xterm inherited some additional mappings from
the X server, so this commit should make us more comformant with
xterms behavior.

Verified this by comparing `showkey -a` under both xterm and wezterm:

```
wezterm -n --config disable_default_key_bindings=true --config debug_key_events=true start -- showkey -a
```

refs: https://github.com/wez/wezterm/issues/236
refs: https://github.com/wez/wezterm/discussions/556
2021-03-19 09:18:19 -07:00
Wez Furlong
3d0f3eaeec gui: avoid doing work when WM sends spurious resize events
refs: #557
2021-03-19 08:11:39 -07:00
volgar1x
cd23515852 openSUSE support (tested on Tumbleweed 20210317) 2021-03-19 08:00:08 -07:00
Wez Furlong
c6922c001d cargo update 2021-03-18 22:08:40 -07:00
Wez Furlong
1ee4d52a1c deps: update ttf_parser 0.9 -> 0.12 2021-03-18 22:08:07 -07:00
Wez Furlong
1441462624 fonts: add explicit fallback to Apple Symbols font
This is a bit unfortunate, but necessary, because the system fallback
list contains a handful of special fonts that apple doesn't ship on
disk in ttf/otf files.

One of those is `.AppleSymbolsFB` which would normally satisfy
the symbol lookup.

This commit hard codes the "Apple Symbols" font to use instead,
which is a disk based font.  I don't know what the difference
is between it and `.AppleSymbolsFB`, but this is sufficient
to satisfy the glyph in question from the referenced issue.

refs: https://github.com/wez/wezterm/issues/506
2021-03-17 21:56:14 -07:00
Wez Furlong
57f1aa2785 fixup build to not consider termwiz tags as wezterm tags
CI got broken by the termwiz release.  This commit teaches the
various `git describe --tags` calls to filter to the wezterm
tags which all start with the year.  We're match `20*` which should
be good for the next 79 years.

I've removed the vergen dependency as there was no way to teach it
to do the equivalent matching, and it wasn't a terrible burden
to just inline the git describe call anyway.
2021-03-17 21:02:03 -07:00
Wez Furlong
ba7add140e Attach gui window invalidation to pty output event
I'm not convinced that this is 100% good, but @fanzeyi reported
some latency when using tmux to mirror two sessions.  The session
that was accepting interactive input responded quickly, but the
mirroring session was laggy.

This change connects the mux pane output event to window invalidation,
which should cause repaints to happen more often.

I couldn't reproduce the scenario above on my M1 mac, but that may
just be because M1 has dark magicks.
2021-03-17 20:20:08 -07:00
Wez Furlong
86a0f0939c x11: preserve SHIFT modifier for control characters
Basically the same thing as #516, but preserve the SHIFT
modifier for backspace and delete.

refs: #516
refs: #545
2021-03-16 18:32:49 -07:00
Wez Furlong
2ea093170c mux: avoid panic if prune_dead_windows is called indirectly
refs: #542
2021-03-15 06:38:17 -07:00
Wez Furlong
045c3d05a4 cargo update 2021-03-15 06:32:14 -07:00
Wez Furlong
5681cd9b64 gui: update windows dep to 0.4 2021-03-14 15:25:33 -07:00
Wez Furlong
90e8e6e105 toast: hook up action/event handling on Windows
refs: #489
2021-03-14 15:23:42 -07:00
Wez Furlong
46227a741f docs: update for version 20210314-114017-04b7cedd 2021-03-14 11:55:12 -07:00
Wez Furlong
04b7cedd02 fix animated gif playback
A casualty of b8dcfba9a4 was that
the decoded gif would get reset each time the texture filled up.

Take care to move that cached into the newly minted glyphcache.
2021-03-14 10:29:02 -07:00
Wez Furlong
09081d2189 improve texture upload performance, part 2
Continuing along the same lines as the prior commit, the goal
of this commit is to remove the buffer transformation that was
part of uploading the texture to the GPU provided surface.

In order to do so:

* The sense of our local textures needs to change from bgra32 to rgba32.
  bgra32 was a hangover from earlier versions of our window crate that
  allowed direct-to-fb writes in software mode.  We had to pick bgra32
  for that for the broadest OS compatibility.  I believe that that
  constraint has been totally removed, although there is a chance that
  this will flip the colors on macos.
* There was an additional linear-to-srgb conversion inlined in that
  buffer transformation.  I have no idea where that is needed because
  the source data is carefully constructed as SRGB.  I don't yet know
  how to signal that, but for now I've moved that gamma correction
  into the shader when we sample the texture.

With this change, timg playback now has vtparse as the hottest
region of code.

refs: #537
2021-03-14 09:14:30 -07:00
Wez Furlong
b8dcfba9a4 improve texture upload performance
Two issues highlighted by profiling:

* Clearing the texture takes a non-trivial percentage of the profile.
  The docs suggest that it is better to create a new texture than
  to update large portions of a texture, so add some plumbing so
  that we can do that in the first texture-full case.

* Next on the list is the code that translates from linear BGRA to
  SRGBA.  This is present for reasons that I believe are now legacy,
  but for the moment: those two primitives now have faster and
  easier implementations, so simplify to those.

This improves the timg video playback performance by ~10% for me.

refs: #537
2021-03-13 23:18:15 -08:00
Wez Furlong
693a717db2 improve output parsing performance and throughput
I've been meaning to do this for a while; this commit moves
the escape sequence parsing into the thread that reads the
pty output which achieves two goals:

* Large escape sequences (eg: image protocols) that span multiple
  4k buffers can be processed without ping-ponging between the
  reader thread and the main gui thread
* That parsing can happen in the reader thread, keeping the gui
  thread more responsive.

These changes free up the CPU during intensive operations such
as timg video playback.

This is a slight layering violation, in that this processing
really belongs to local pane (or any pane that embeds Terminal),
rather than generically at the Mux layer, but it's not any
worse a violation than `advance_bytes` already was.

refs: https://github.com/wez/wezterm/issues/537
2021-03-13 19:19:05 -08:00
Wez Furlong
c898250141 docs: changelog to summarize timg related changes
refs https://github.com/wez/wezterm/issues/537
2021-03-13 16:32:14 -08:00
Wez Furlong
fa7aa3a427 improve downscaling for single frame images
The default downscaling provided by the GPU can result in noisy
artifacts on highly detailed images.

This commit employs a cubic Catmull-Rom sampling filter for the
case where we have a single frame image that is being reduced
in size.  This isn't the highest quality filter but strikes
a good balance with speed vs appearance and is strictly better
than the GPU texture sampling options that I could try.
2021-03-13 16:22:44 -08:00
Wez Furlong
5fa5aef7f3 Disable newline splitting in output processing
In a couple of quick tests, this doesn't seem to break cat'ing
the emoji test data so it seems like it isn't needed anymore.

In addition, it removes a bottleneck from processing image
streams produced by timg, which tend to be very large with
new newlines.

With this change, I'm able to view a 25fps source video at
about 60fps.

refs: https://github.com/wez/wezterm/issues/537
2021-03-13 14:23:36 -08:00
Wez Furlong
6133f88d6a term: avoid full image decode when parsing iterm2 protocol
Just decode the size

refs: https://github.com/wez/wezterm/issues/537
2021-03-13 13:34:44 -08:00
Wez Furlong
e5974ad86f iterm2 image protocol: make image fit to terminal dimensions
when the size is set to auto, we'd essentially take the image as-is
and overflow the terminal.

This commit makes auto scale down the image to fit the terminal dimensions
if it is too big.
2021-03-13 13:14:46 -08:00