While adding gif support I let this become unbounded.
This commit resolves that by categorizing images as either
single frame or animations.
Single frame images are decoded and held entirely in the texture
atlas, so occupy no additional space beyond the image file contents
and their sprite region in the texture atlas.
Animations are decoded into a set of frame bitmaps. There can be
up to 16 animations (each with their full set of frames) cached.
The individual frames may also exist within the texture atlas
if space permits.
refs: #534
https://i.giphy.com/media/3owvKqP4VSydZE4pvq/200w.gif cannot
be decoded as an animated gif due to this error: `No end code in lzw stream`
Ensure that we don't completely fail to process the render phase
as a result.
Previously, invalidation for animation was driven by the cursor
blink rate, which meant that animated gifs/pngs could not play
faster than 5fps (default blink interval is 200ms).
This commit calculates the next invalidation time based on the
closes next frame time of all animated cells in the viewport.
This is first draft; the animation rate is currently tied
to the cursor_blink_rate setting, so if the gif has frames that
are intended to display more frequently than that, they will
animate more slowly.
Animation is only carried out while the window has focus.
Animation increases the load on the GPU and thus uses more power.
It's kinda fun to stick one of these animated pixel gifs in the background:
https://imgur.com/gallery/F9DAH
During a live resize, we could queue up a lot of `window-resized`
events, which is undesirable.
This commit introduces a simple but effective mechanism to manage this;
a given event can have at most one executing and one pending copy.
So if we get a burst of resize events (eg: during a live window resize)
that might have previously queued hundreds of discrete events, we now
get a more manageable situation with 1 executing and 1 queued.
With this change, a given event can only have 1 executing instance at a
time (with the exception that the open-uri event doesn't go through this
mechanism).
refs: https://github.com/wez/wezterm/issues/291
The previous behavior was to always treat ctrl-alt as altgr on Windows,
this has been done to better support altgr through a VNC session,
but this is very unintuitive when you don't need this behavior.
ref: #472
This is to support <https://github.com/wez/wezterm/issues/291>.
The window resized event happens asynchronously wrt. processing
a window resize, triggering at the end of the normal window
resize handling.
This commit introduces the notion of whether we are in full screen
mode or not in the underlying event callback, which is useful to
gate the desired feature, which is: when in full screen mode,
increase the padding for the window to center its content.
While poking around at this, I noticed that we weren't passing
the per-window config down to the code that computes the quad
locations for the window.
This commit also changes the font size increase/decrease behavior
so that in full screen mode it doesn't try to resize the window.
```lua
local wezterm = require 'wezterm';
wezterm.on("window-resized", function(window, pane)
local window_dims = window:get_dimensions();
local pane_dims = pane:get_dimensions();
local overrides = window:get_config_overrides() or {}
if not window_dims.is_full_screen then
if not overrides.window_padding then
-- not changing anything
return;
end
overrides.window_padding = nil;
else
-- Use only the middle 33%
local third = math.floor(window_dims.pixel_width / 3)
local new_padding = {
left = third,
right = third,
top = 0,
bottom = 0
};
if overrides.window_padding and new_padding.left == overrides.window_padding.left then
-- padding is same, avoid triggering further changes
return
end
overrides.window_padding = new_padding
end
window:set_config_overrides(overrides)
end);
return {
}
```