```
printf "\x1b[4m\x1b[58;2;255;0;0mred underline\x1b[0m"
```
prints "red underline" in the foreground color, with an
underline that is bright red `rgb(255, 0, 0)`.
refs: https://github.com/wez/wezterm/issues/415
These aren't currently rendered, but the parser and model now support
recognizing expanded underline sequences:
```
CSI 24 m -> No underline
CSI 4 m -> Single underline
CSI 21 m -> Double underline
CSI 60 m -> Curly underline
CSI 61 m -> Dotted underline
CSI 62 m -> Dashed underline
CSI 58 ; 2 ; R ; G ; B m -> set underline color to specified true color RGB
CSI 58 ; 5 ; I m -> set underline color to palette index I (0-255)
CSI 59 -> restore underline color to default
```
The Curly, Dotted and Dashed CSI codes are a wezterm assignment in the
SGR space. This is by no means official; I just picked some numbers
that were not used based on the xterm ctrl sequences.
The color assignment codes 58 and 59 are prior art from Kitty.
refs: https://github.com/wez/wezterm/issues/415
When running the GUI, we generate a unix domain socket path for
the current process and start up a mux server for that path.
This allows `wezterm cli list` and `wezterm cli split-pane` to
work implicitly inside the GUI session.
When started in this way, the mux server is not persistent;
when the GUI process is terminated, all of its windows, tabs
and panes are terminated.
refs: https://github.com/wez/wezterm/issues/230
Following on from 8649056ac0,
this commit should make it harder to make a similar mistake
in the future, by introducing a new TerminalSize struct for
that purpose.
I've seen a number of people copy and paste the example that runs
`top` and be confused by it, so try to make it a bit clearer how
to get a regular split with a shell inside it.
If a font doesn't have any latin glyphs then we'd compute 0 as the
average width. Later, during rendering, we'd compute an `inf` scaling
factor and then subsequently fail to allocate texture space.
This commit takes the average width from a "random" selection of glyphs
(whatever the first few glyphs in the font may be) to avoid that
situation.
refs: https://github.com/wez/wezterm/issues/404
This adopts a similar technique to that used to pass the wezterm
config to the term crate, but this time it is for passing it to
the window crate.
The use_ime option has been ported over to this new mechanism.
Hooks up toggling fullscreen mode on macos, with plumbing for
other systems.
I prefer not to use the "modern fullscreen" mode because I find
the transition animations in macOS are horrendously slow.
I'll make an option to allow selecting whether that is used or not
in a follow-on diff.
refs: https://github.com/wez/wezterm/issues/177
The new banner is less intrusive; it doesn't steal focus
and for users that have multiple wezterm processes, doesn't show
one per process.
So let's turn off the updater window. I'm considering moving the
"smart" upgrade links into a helper subcommand, but that's for
another diff.
This commit keeps the content from the last release check in a local
file and reads from that file on startup to set a two-line release
info banner in each new pane.
* Allow injecting some initial output to new panes
* Have the update checker set this new-pane-banner to a short
upsell to let the user know there is an update.
* Refactor toast notifications into their own crate
* Have the update checker call a new stub function that triggers
a toast notification with an URL... but it does nothing because
the rust ecosystem doesn't support this on macos yet and I'm
writing this code there
Converts the svg font to a path so that rendering doesn't
require the full Operator Mono font locally.
Adjust the update script to add 10% padding around the icon
on macOS as @erf suggests that the increased padding looks
better/more consistent with other macOS apps.
Tidies up the plumbing around pixel dimensions so that ImageData
can be rendered via the termwiztermtab bits.
I put this together to play with sticking the wezterm logo in
the close confirmation dialogs. I didn't end up using that though,
but have preserved the commented code for use in future hacking.