- Removes closures and function calls for types that implement default:
```rust
// Change
let _my_str = get_str().unwrap_or(String::new);
// To
let _my_str = get_str().unwrap_or_default();
```
- Uses the `.cloned()/.copied()` methods where possible
- Use function pointer instead of simple closure
May improve performace, as closures generate more code, and this might
unlock some inlining opportunities.
- Use `find` instead of `position(..).next()`
- Use `any` instead of `position(..).next().is_some()/.is_none()`
- Use `first/next` instead of `get(0)/nth(0)`
- Prefer `for` loops over `while let` loops on iterators
May improve performance.
A user reported this:
08:47:13.372 DEBUG window::os::x11::connection > Unable to
resolve appearance using xdg-desktop-portal: Read:
org.freedesktop.DBus.Error.TimedOut: Failed to activate service
'org.freedesktop.portal.Desktop': timed out
(service_start_timeout=120000ms)
which is an issue with their xdg-portal service.
Rather than have wezterm block for 2 minutes on startup, we give it
1 second, and log the issue as a warning.
If there are no windows, clicking on the dock icon will spawn a new
window.
Requires that `quit_when_all_windows_are_closed=false`
refs: https://github.com/wez/wezterm/issues/3057
The recently added app delegate was telling cocoa that we'd decide
to quit later in response to termination requests, blocking
shutdown/logout/restart.
This commit introduces a macos native modal alert to let the user
decide whether to quit or not.
While testing this, I noticed that in some cases, our internal choice
to quit had no effect. Reading the fine print of NSApp::stop, it sounds
like calling it from a modal context will only stop a modal rather then
exit out of NSApp::run, so we explicitly bounce through an event
callback to try to make it exit from the right place.
I'm not 100% convinced by this. I've left some debug prints in for
now to see if those give some insight in the future.
refs: https://github.com/wez/wezterm/issues/2944
This is moderately painful to do, because of some objc/cocoa lifetime
concern that causes a crash when attempting to simply replace the
entire menubar, so we try to find/update items instead.
refs: https://github.com/wez/wezterm/issues/1485
This commit safely registers key equivalents with the menubar. Safe in
this context means "doesn't override a key assignment from a key table".
For example, it would suck to define an application-wide key assignment
for a key combination that has a different assignment in a key table
that may be activated conditionally by some user-defined state/mode.
refs: https://github.com/wez/wezterm/issues/1485
This allows defining those help actions that open URLs in the main
commands list, and not just for the macOS Help menu.
refs: https://github.com/wez/wezterm/issues/1485
This took a decent amount of effort to thread through with context;
wrappers around NSMenu and NSMenuItem are added to reduce some of
the objc usability warts, and an additional NSObject wrapper is
added to help copy the KeyAssignment from the existing list
of command palette commands and associate it with the menu item.
When a menu item is selected, macOS will walk through the responder
chain and look for a responder that responds to the selector associated
with the menu item. In practice that means that our window/view class
will be tried first, and then later, our app delegate will be tried.
This commit implements routing from both of these: the window case
routes to the associated TermWindow and drops into the existing
perform_key_assignment method.
In case there is no window (not currently possible, but will be
in the future), the app delegate also has a placeholder for dispatching
key assignments, although it will only be able to perform a subset
of the possible actions.
A couple of things to note:
* Items aren't smart enough to disable themselves or adjust their
caption based on the context. To make that work, we either need
to recreate the entire menubar when any possible context changes
(doable, but feels heavy), or we need to assign a target to each
menu item and implement a validation handler on that target.
That seemed to mess with the responder chain when I briefly
experimented with it.
* There's some disabled code to add a Services menu. It is disabled
because when it is enabled, accessing either Services or Help
from the menu bar sends the process into a busy loop somewhere
in macOS's internals. It's unclear what it is unhappy with.
* No keyboard accelerators are associated with the menubar yet.
That needs some thought, as they would essentially become global
keyboard shortcuts and take precedence over the shortcuts defined
for other keys in the config. This feels like it should be something
that the user has control over, so there needs to be something to
allow that before we go ahead and wire those up.
refs: https://github.com/wez/wezterm/issues/162
refs: https://github.com/wez/wezterm/issues/1485
Implement an app delegate to receive a callback when the system
requests that we open `.command` files, and then ask the mux
layer to spawn a window for it and execute it via the shell.
Also allow handling `.sh`, `.zsh`, `.bash`, `.fish` and `.tool`,
per kitty.
refs: https://github.com/wez/wezterm/issues/2741
refs: https://github.com/wez/wezterm/issues/2871