1
1
mirror of https://github.com/wez/wezterm.git synced 2024-12-25 14:22:37 +03:00
Commit Graph

951 Commits

Author SHA1 Message Date
Wez Furlong
dd6d2e1971 search: debounce searches by ~350ms
In order to avoid searching for "c", "ca", "cat" when typing "cat",
this commit introduces a hard-coded 350ms debounce.

refs: https://github.com/wez/wezterm/issues/1569
2022-07-24 13:30:08 -07:00
Wez Furlong
6d61ceac47 search: fix incorrect highlight in search results
If you typed "cat" in the search, the chances are that wezterm
would kick off a search for "c" before you finished typing,
then "ca" and then finally "cat".

There was a race:

clear by_line highlights,
queue search for "c"
clear by_line highlights,
queue search for "ca"
clear by_line highlights,
queue search for "cat"
accumulate highlights for "c" into by_line
accumulate highlights for "ca" into by_line
accumulate highlights for "cat" into by_line

so the final result was a superposition of all of those results,
which was weird!

The fix is simple: clear by_line when we get the results of
an async search.
2022-07-24 13:15:09 -07:00
Wez Furlong
565b03b1c5 localpane: revise search method implementation
Avoids allocating strings for the non-wrapped line case,
has bounded memory usage compared to prior implementation.
2022-07-24 11:38:06 -07:00
Wez Furlong
c2dfba27f3 termwiz: don't claim that visible_cells is double-ended
It's not; there's important state that only works in forward iteration.
2022-07-24 08:11:11 -07:00
Wez Furlong
d5d161b510 termwiz: add clustered line storage for line
Adds the option to use an alternative clusted line storage for
the cells component of the line.

This structure is not optimal for mutation, but is better structured
for:

* matching/extracting textual content
* using less memory than the prior simple vector

For some contrast: the line "hello" occupies 5 Cells in the cell based
storage; that 5 discrete Cells each with their own tiny string
and a copy of their attributes.

The clustered version of the line stores one copy of the cell
attributes, the string "hello" and some small (almost constant size)
overhead for some metadata.  For simple lines of ascii text, the
clustered version is smaller as there are fewer copies of the cell
attributes.  Over the span of a large scrollback and typical terminal
display composition, this saving is anticipated to be significant.

The clustered version is also cheaper to search as it doesn't require
building a copy of the search text for each line (provided the line is
already in clustered form).

This commit introduces the capability: none of the internals request the
new form yet, and there are likely a few call sites that need to be
tweaked to avoid coersion from clustered to vector form.
2022-07-23 12:03:00 -07:00
Wez Furlong
614900f85c line: introduce possibility of alternate cell backing
Uses an enum as a way to use an alternative to Vec<Cell>, but
doesn't provide that alternative in this commit.
2022-07-23 08:18:34 -07:00
Wez Furlong
e26d634da1 termwiz: refactor Line::visible_cells()
Don't promise that we iterate Cell directly, but things that smell
like Cell.  That makes it easier to adjust internal storage in
a later commit.
2022-07-23 07:03:34 -07:00
Wez Furlong
355f3d3975 fix reloading the global config when the appearance changes
We didn't actually update the global config, just the per-window
configs, which led to weird stale throwbacks to earlier versions
of the config when spawning windows or new panes.

Fix that up by explicitly reloading the global config when the
window appearance is changed.  That isn't ideal as we will reload
once per window, but it's "OK".

While poking at this, I noticed that the get/set config methods
on the termwiztermtab overlay weren't hooked up, and also made
a point of calling those for any overlays during a window config
reload event, so that per-window overrides are more likely to get
picked up and respected.

refs: https://github.com/wez/wezterm/issues/2295
2022-07-22 20:23:04 -07:00
Wez Furlong
67ae0e021f fix tab x button being obscured by tab title text
Need to explicitly pop it in front of the tab text layer so that
the button is physically rendered on top of the tab title.

refs: https://github.com/wez/wezterm/issues/2269
2022-07-21 18:51:21 -07:00
Wez Furlong
badfae7d23 gui-startup event now accepts SpawnCommand
This allows the hook to choose how to handle eg: `wezterm start -- top`.
Previously, if you had implemented this event you would essentially lose
the ability to specify a command that you wanted to launch.

refs: https://github.com/wez/wezterm/issues/284
2022-07-19 19:45:27 -07:00
Wez Furlong
aee66daccb key table activation timeout is now reset on matching key presses
refs: https://github.com/wez/wezterm/issues/1129
2022-07-19 06:18:26 -07:00
Wez Furlong
112feb3374 add MuxTab:set_zoomed and SetPaneZoomState keyassignment
refs: #2284
2022-07-19 05:52:38 -07:00
Wez Furlong
1c32ac95bf cargo update
and address deprecation warnings for csscolorparser
2022-07-17 21:14:47 -07:00
Wez Furlong
ec65b64f30 lua: add tostring impls for window, tab and pane objects 2022-07-16 08:22:10 -07:00
Wez Furlong
910879642f retro tab bar: use resolved palette for colors
This allows tab bar colors to be defined in the toml file and
take effect on the fancy tab bar!

an example can be found at: https://github.com/catppuccin/wezterm/blob/main/dist/catppuccin-frappe.toml

refs: https://github.com/catppuccin/wezterm/issues/6
2022-07-16 06:20:26 -07:00
Wez Furlong
2450fed071 fix padding to the right of retro tab bar
refs: https://github.com/wez/wezterm/issues/2210
2022-07-15 18:40:43 -07:00
Wez Furlong
e277183cb9 overlays: handle resize better
We need to actually tell them that the pane has been resized
so now we do.
2022-07-15 16:32:26 -07:00
Wez Furlong
dba7932e3e add wezterm.gui.get_appearance to retrieve dark mode
This simplifies the "change scheme based on dark mode" example
a lot.  This was previously impossible to do because we didn't
have a lua module associated with the gui until recently, so
the only way to reference a gui-related object was via an
event callback.

refs: https://github.com/wez/wezterm/issues/2258
2022-07-14 16:46:18 -07:00
Wez Furlong
49ab340a92 debug overlay: remember last log line globally
It can be confusing to see the same log lines when re-opening
the debug overlay, so this commit remembers the last line
in a global to make that feel more natural.

Because that causes the initial `OpenGL Initialized!` log to
show only in the first instance of the overlay, that log line
is now changed to debug level and the overlay will now
explicitly log the version information, along with some
brief usage text:

```
Debug Overlay
wezterm version: 20220714-001416-810512c2
OpenGL version: AMD BEIGE_GOBY (LLVM 14.0.0, DRM 3.46, 5.18.10-200.fc36.x86_64) 4.6 (Compatibility Profile) Mesa 22.1.3
Enter lua statements or expressions and hit Enter.
Press ESC or CTRL-D to exit
```
2022-07-14 06:53:41 -07:00
Funami580
cfa95db0cc lua: add pane:is_alt_screen_active() 2022-07-12 17:06:16 -07:00
Wez Furlong
179ec9faaf wezterm.mux.set_active_workspace now updates the gui
Attach the mux events to the frontend workspace reconciliation function
so that the window is updated to match the new workspace.

Ensure that we correctly clear out any overlay panes as part of the
switch: we need to remove them from the mux so that the mux will
correctly identify that the mux is empty when the main panes from
the workspace are closed.  The problem case was that the debug overlay
state was forgotten by the gui when activating the new workspace, but
we didn't tell the mux to kill it off, so subsequently CTRL-D'ing
the windows closed the windows but left the wezterm process running with
no head.

refs: #2248
2022-07-12 09:15:38 -07:00
Wez Furlong
79d2f8197b quickselect: select bottom-most match
We don't really know which of the on-screen matches the user was
looking at when they selected the text, but assume that the one
nearest the bottom of the viewport is the one they want to select,
rather than the one closest to the top.

refs: https://github.com/wez/wezterm/issues/2250
2022-07-12 08:17:14 -07:00
Wez Furlong
8e9546fb04 repl: suppress "nil" results
When evaluating an assignment expression like `foo = "bar"` the result
of the expression is nil and we'd print nil on the next line,
which often startles me as I'm used to other languages where the
result of such an expression is the rvalue that was just assigned.

Let's just suppress nil when it is the result of an evaluation
in the repl for a cleaner look.
2022-07-12 07:45:08 -07:00
Wez Furlong
870ffdf59a ensure that we spawn open calls on a background thread
Otherwise we can block the gui waiting for eg: a freshly opened firefox to
terminate.

See also comment worrying about this in
75066cb522.
That fear was realized but now resolved!

refs: https://github.com/wez/wezterm/issues/2245
2022-07-11 08:03:37 -07:00
Wez Furlong
7a5440694d add distro-defaults feature
The intent is that when set, it changes defaults to something
more suitable for distributions.

I've also added a readme for distro maintainers.

refs: https://github.com/wez/wezterm/issues/1795
2022-07-10 16:34:43 -07:00
Wez Furlong
af5938d414 gui: fix padding color when there are splits
refs: https://github.com/wez/wezterm/issues/2210
2022-07-09 14:53:21 -07:00
Wez Furlong
39e727db58 tab bar: invalidate on resize to avoid gaps on the RHS 2022-07-09 10:45:43 -07:00
Wez Furlong
5913783d1e wayland: fix transparent gap under tab bar
Not sure why this only really showed up with Wayland, because the
issue was that the computed tab bar height ended up being 1 or 2
pixels shorter than the area we had allotted.

This commit resolves it by forcing the height to match, and
then aligning the content to the bottom of that region to avoid
having an undesirable line under the tab.

refs: #1256
2022-07-09 10:29:46 -07:00
Wez Furlong
520a8e306f invalid tab bar on scaling changes
refs: #2208
2022-07-09 07:17:03 -07:00
Wez Furlong
61f01f6ed7 allow parsing attributes from launcher labels 2022-07-08 19:28:33 -07:00
Wez Furlong
8f44dc46d9 exec_domains: allow async callbacks. can now also set label for launcher
The fixup callback can now by async, which makes it possible to use
other async functions in the callback.

There is an additional parameter to wezterm.exec_domain that allows
setting the label that is shown in the launcher menu.
It accepts either a string value or an async callback function
that can be used to compute the label dynamically.
2022-07-08 18:46:09 -07:00
Wez Furlong
d78cc6edb8 new: exec_domains
An ExecDomain is a variation on WslDomain with the key difference
being that you can control how to map the command that would be
executed.

The idea is that the user can define eg: a domain for a docker
container, or a domain that chooses to run every command in its
own cgroup.

The example below shows a really crappy implementation as a
demonstration:

```
local wezterm = require 'wezterm'

return {
  exec_domains = {
    -- Commands executed in the woot domain have "WOOT" echoed
    -- first and are then run via bash.
    -- `cmd` is a SpawnCommand
    wezterm.exec_domain("woot", function(cmd)
      if cmd.args then
        cmd.args = {
          "bash",
          "-c",
          "echo WOOT && " .. wezterm.shell_join_args(cmd.args)
        }
      end
      -- you must return the SpawnCommand that will be run
      return cmd
    end),
  },
  default_domain = "woot",
}
```

This commit unfortunately does more than should go into a single
commit, but I'm a bit too lazy to wrangle splitting it up.

* Reverts the nil/null stuff from #2177 and makes the
  `ExtendSelectionToMouseCursor` parameter mandatory to dodge
  a whole load of urgh around nil in table values. That is
  necessary because SpawnCommand uses optional fields and the
  userdata proxy was making that a PITA.
* Adds some shell quoting helper functions
* Adds ExecDomain itself, which is really just a way to
  to run a callback to fixup the command that will be run.
  That command is converted to a SpawnCommand for the callback
  to process in lua and return an adjusted version of it,
  then converted back to a command builder for execution.

refs: https://github.com/wez/wezterm/issues/1776
2022-07-07 16:38:14 -07:00
Wez Furlong
dbc2c85361 add window:toggle_fullscreen()
You can start a window in full screen mode using something like:

```lua
local wezterm = require 'wezterm'

local mux = wezterm.mux

wezterm.on("gui-startup", function()
  local tab, pane, window = mux.spawn_window{}
  window:gui_window():toggle_fullscreen()
end)

return {
}
```

refs: #177
refs: #284
2022-07-06 23:57:32 -07:00
Wez Furlong
8853df02ca lua: add window:maximize() and window:restore() methods
Implemented on macOS only for the moment.

refs: https://github.com/wez/wezterm/issues/284
2022-07-06 23:11:02 -07:00
Wez Furlong
533e52c589 lua: make gui_window() reconcile workspace
reconciling causes gui windows to be created and allows for stuff like
this, that would otherwise fail because the gui window hadn't been
created yet.

```lua
local wezterm = require 'wezterm'

local mux = wezterm.mux

wezterm.on("gui-startup", function()
  local tab, pane, window = mux.spawn_window{}
  window:gui_window():set_inner_size(1200, 1200)
end)

return {
}
```
2022-07-06 18:52:14 -07:00
Wez Furlong
3e01d44ece add window:set_position window:set_inner_size 2022-07-06 18:49:39 -07:00
Wez Furlong
87ce88b924 lua: add wezterm.gui.gui_window_for_mux_window()
This is the inverse of wezterm.mux.get_window()
2022-07-06 15:39:43 -07:00
Wez Furlong
a6cf13e1e2 lua: add wezterm.window.screens()
Currently implemented on X11 only, this function returns information
about the geometry of the screen(s).

This is taken from the same source of information we use for the
`--position` CLI argument to `wezterm start`.

```
> wezterm.window.screens()
{
    "by_name": {
        "DisplayPort-1": {
            "height": 2160,
            "name": "DisplayPort-1",
            "width": 3840,
            "x": 0,
            "y": 0,
        },
    },
    "main": {
        "height": 2160,
        "name": "DisplayPort-1",
        "width": 3840,
        "x": 0,
        "y": 0,
    },
    "origin_x": 0,
    "origin_y": 0,
    "virtual_height": 2160,
    "virtual_width": 3840,
}
```
2022-07-06 08:35:05 -07:00
Wez Furlong
082c61c2c3 ensure that we reset attributes to defaults when producing escapes
refs: https://github.com/wez/wezterm/issues/2223
2022-07-06 07:21:08 -07:00
Wez Furlong
00fb0c58f3 Add window:get_selection_escapes_for_pane()
This method extracts the selected text in a form that includes
escape sequences.

refs: https://github.com/wez/wezterm/issues/2223
2022-07-05 22:01:16 -07:00
Wez Furlong
741cd37bd4 lua: add window:copy_to_clipboard method
refs: https://github.com/wez/wezterm/issues/2223
2022-07-05 21:59:00 -07:00
Wez Furlong
3dbd866b06 deps: tiny-skia -> 0.7
closes: #2219
2022-07-04 06:30:34 -07:00
dependabot[bot]
adc42bd470 build(deps): bump embed-resource from 1.7.2 to 1.7.3
Bumps [embed-resource](https://github.com/nabijaczleweli/rust-embed-resource) from 1.7.2 to 1.7.3.
- [Release notes](https://github.com/nabijaczleweli/rust-embed-resource/releases)
- [Commits](https://github.com/nabijaczleweli/rust-embed-resource/compare/v1.7.2...v1.7.3)

---
updated-dependencies:
- dependency-name: embed-resource
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-07-03 22:48:13 -07:00
Wez Furlong
1e85e79fc7 keys: add ActivateKeyTable::until_unknown=true
This will implicitly pop key table entries if they don't match keys.

refs: https://github.com/wez/wezterm/issues/2178
2022-06-30 07:14:22 -07:00
Wez Furlong
d23414105e allow debug overlay to open even if the config file is busted
refs: https://github.com/wez/wezterm/issues/1174
2022-06-29 14:47:45 -07:00
Wez Furlong
eb50c68228 config: allow reloading after config errors detected
This commit adjusts the config loading code so that we can return
information about the paths the should be watched for a subsequent
reload even in the more common error cases.

refs: #1174
2022-06-29 14:34:28 -07:00
Wez Furlong
d41ed68b1a lua: save and restore debug overlay repl history 2022-06-28 17:48:18 -07:00
Wez Furlong
b5518d5cd9 x11: avoid protocol error around DestroyWindow request
This is a bit of an unsatisfactory commit... the bulk of it is
augmenting our calls into XCB to ensure that we check the status of each
request; the idea was that doing so would highlight the source of the
bad drawable error that is being surfaced in #2198, but after doing
that, it still doesn't highlight the offending call.

My conclusion is that either something in MESA/EGL or the IME is
generating calls that we cannot see into and that one of those is
referencing the window id that we just destroyed.

The resolution then is a bit gross: instead of destroying the window
when we need to close it, we first unmap it to remove it from the
screen, then after 2 seconds we destroy it.

refs: https://github.com/wez/wezterm/issues/2198
2022-06-28 08:30:52 -07:00
Wez Furlong
f1c53495e7 lua: add window:mux_window() and pane:mux_window() methods
These allow converting the gui versions of these objects
to the mux versions.

refs: https://github.com/wez/wezterm/issues/225
2022-06-27 20:28:26 -07:00
Wez Furlong
fb1a659c4c fix wezterm connect sshdomain when password auth is needed
We need the mux window builder to notify in order for the ConnectionUI
to show up, but we wouldn't trigger the notify (which happens on drop)
until we'd awaited the connection ui completing password auth.

Force it to drop earlier to unblock.

refs: https://github.com/wez/wezterm/issues/2194
2022-06-27 16:49:05 -07:00