1
1
mirror of https://github.com/wez/wezterm.git synced 2024-12-24 13:52:55 +03:00
Commit Graph

341 Commits

Author SHA1 Message Date
Wez Furlong
99579bfca2 make it possible to build async example on stable rust
This should make the CI a bit happier
2019-09-28 22:00:07 -07:00
Wez Furlong
1c5f20f5e5 window: impl close for Windows 2019-09-28 21:16:08 -07:00
Wez Furlong
d44f380a82 window: impl close method on x11 2019-09-28 21:01:18 -07:00
Wez Furlong
950a7d2b22 cargo fix dyn 2019-09-28 20:29:48 -07:00
Wez Furlong
7e09492606 Add close operation on macos 2019-09-28 17:46:43 -07:00
Wez Furlong
dd1621e693 window: fixup mouse coords on macos hidpi display 2019-09-28 10:29:47 -07:00
Wez Furlong
389c477b16 software: ligatures now render, but scaled emoji need work 2019-09-28 10:06:47 -07:00
Wez Furlong
a9621170f7 window: on macos, query the dpi and improve resize/scaling handling 2019-09-28 09:01:14 -07:00
Wez Furlong
3a49b79ec6 basic timer list for x11 in software front end 2019-09-24 09:29:28 -07:00
Wez Furlong
67d6e7fd1a window: cache window bitmap between paint calls
Without this, apps that only render invalidated portions of the screen
will render blank areas for the rest of the screen!
2019-09-23 08:03:23 -07:00
Wez Furlong
b0dd3a3803 fixup basic example for Point changes 2019-09-23 08:01:27 -07:00
Wez Furlong
c1c61974f8 implement timers for windows 2019-09-23 07:36:59 -07:00
Wez Furlong
4a742ea56b (almost) fixup compilation for windows 2019-09-23 06:48:47 -07:00
Wez Furlong
8e38f34b6d fix a couple of warnings 2019-09-22 21:02:02 -07:00
Wez Furlong
ed90a1487d scroll wheel events on macos 2019-09-22 15:51:33 -07:00
Wez Furlong
ec280a54f8 incomplete but functional key input for software frontend 2019-09-22 10:25:31 -07:00
Wez Furlong
68f81e23f7 software render can now render basic glyphs 2019-09-22 08:12:52 -07:00
Wez Furlong
f17824994f window: add basic timer functionality
We need this to poll the model and invalidate the gui so that it
can repaint as the child process emits output
2019-09-21 22:16:27 -07:00
Wez Furlong
0d7d438270 separate Sprite and SpriteSlice impls 2019-09-21 14:25:12 -07:00
Wez Furlong
fb5cbb5827 fixup x11 build for euclid point/rect changes 2019-09-21 13:33:21 -07:00
Wez Furlong
709990b9e7 use euclid crate for point/rect 2019-09-21 13:05:50 -07:00
Wez Furlong
c7c25025ed upgrade euclid dep 2019-09-21 12:32:21 -07:00
Wez Furlong
3dce78bd9c copy and adapt our opengl texture atlas code for the window crate 2019-09-21 09:00:08 -07:00
Wez Furlong
1950843de4 these rect methods should have been public 2019-09-21 08:03:14 -07:00
Wez Furlong
4e62b59628 rediscover the Rect type for x11 and consolidate 2019-09-21 08:01:31 -07:00
Wez Furlong
050dde6b4f clean up draw_image api 2019-09-21 07:44:28 -07:00
Wez Furlong
896586809f add Rect::bottom_right 2019-09-21 07:31:44 -07:00
Wez Furlong
6d902d8a39 introduce a Rect type 2019-09-21 00:19:31 -07:00
Wez Furlong
1c8ba615f3 fix build on macos 2019-09-15 19:09:08 -07:00
Wez Furlong
ce102d36b3 improve conditional use statements 2019-09-15 19:09:08 -07:00
Wez Furlong
fa54f02b27 fixup macos compilation 2019-09-15 19:09:08 -07:00
Wez Furlong
96c9633539 on windows, the windows map Mutex -> RefCell 2019-09-15 19:09:08 -07:00
Wez Furlong
f793b36ff0 spawning async tasks now impl on all platforms 2019-09-15 19:09:08 -07:00
Wez Furlong
3d379791c8 refactor SpawnQueue on macos 2019-09-15 19:09:08 -07:00
Wez Furlong
6e8424a92d refactor SpawnQueue on windows and x11 2019-09-15 19:09:08 -07:00
Wez Furlong
7128e3e7cc compile on windows again 2019-09-15 19:09:08 -07:00
Wez Furlong
d4cafefb87 make the basic example build again on x11 2019-09-15 19:09:08 -07:00
Wez Furlong
cabb9d155c see if we can DRY around some cross platform stuff, baby step 2019-09-15 19:09:08 -07:00
Wez Furlong
9a2037e846 fix some warnings 2019-09-15 19:09:08 -07:00
Wez Furlong
bdc634276d plumbing for polling std::future::futures on macos 2019-09-15 19:09:08 -07:00
Wez Furlong
6d23be0164 use Image to generate underline glyphs 2019-09-15 19:09:08 -07:00
Wez Furlong
e98b29aec6 add apply function to safely access inner data 2019-09-15 19:09:08 -07:00
Wez Furlong
d69938701c macos: cache the bitmap buffer across draw_rect calls 2019-09-15 19:09:08 -07:00
Wez Furlong
a4405ba60d macos: plumb changing the cursor 2019-09-15 19:09:08 -07:00
Wez Furlong
5f547b6972 macos: allow changing window title 2019-09-15 19:09:08 -07:00
Wez Furlong
d8b143776d plumb WindowOps for macos 2019-09-15 19:09:08 -07:00
Wez Furlong
0f25545014 decode key inputs 2019-09-15 19:09:08 -07:00
Wez Furlong
5f7d2f5ccc basic plumbing for mouse input on macos 2019-09-15 19:09:08 -07:00
Wez Furlong
57992c0570 add resize handler for macos 2019-09-15 19:09:08 -07:00
Wez Furlong
8ae35f5b01 Arc -> Rc for macos 2019-09-15 19:09:08 -07:00
Wez Furlong
da90ad7ec6 fix byteorder for bitmaps on macos 2019-09-15 19:09:08 -07:00
Wez Furlong
0b7556893d bunch of plumbing to allow using new window layer as software rendered frontend 2019-09-15 19:09:08 -07:00
Wez Furlong
9e63038391 propagate errors from set_cursor 2019-09-15 19:09:08 -07:00
Wez Furlong
c54d3b55be prove that spawning additional windows works 2019-09-15 19:09:08 -07:00
Wez Furlong
dff8e1e652 introduce WindowContext for manipulating the window in a callback 2019-09-15 19:09:08 -07:00
Wez Furlong
e6265c93a4 add arbitrary line drawing with anti-aliasing 2019-09-15 19:09:08 -07:00
Wez Furlong
5d40733d8c implement basic rendering for macos 2019-09-15 19:09:08 -07:00
Wez Furlong
e371e0385d x11: mouse cursors 2019-09-15 19:09:08 -07:00
Wez Furlong
cc4a089c41 remove some debug prints 2019-09-15 19:09:08 -07:00
Wez Furlong
6902de9da4 mouse events for x11 2019-09-15 19:09:08 -07:00
Wez Furlong
f8f470ab1d add mouse event processing for windows 2019-09-15 19:09:08 -07:00
Wez Furlong
05a60e6e8b plumb keyboard events for x11 2019-09-15 19:09:08 -07:00
Wez Furlong
93f4008719 add keyboard support for windows 2019-09-15 19:09:08 -07:00
Wez Furlong
bed8664617 borrow input types from termwiz 2019-09-15 19:09:08 -07:00
Wez Furlong
7cd92a92c8 introduce Connection::executor() -> impl BasicExecutor
This can be called from any thread
2019-09-15 19:09:08 -07:00
Wez Furlong
cab062118b promise: split execute out to BasicExecutor
This makes it easier to implement just the scheduling portion
without imposing other restrictions on the executor type.
2019-09-15 19:09:08 -07:00
Wez Furlong
7761b76d3c almost impl Executor for x11 Connection 2019-09-15 19:09:08 -07:00
Wez Furlong
0ce4a0fb0d impl Executor for win32 Connection 2019-09-15 19:09:08 -07:00
Wez Furlong
37541eef96 fixup probing for SHM support 2019-09-15 19:09:08 -07:00
Wez Furlong
95cc66e9c0 x11: maintain the image buffer across paint calls 2019-09-15 19:09:08 -07:00
Wez Furlong
ff0d079737 use shm when available 2019-09-15 19:09:08 -07:00
Wez Furlong
3a2493dc9e fixup build on linux 2019-09-15 19:09:08 -07:00
Wez Furlong
b9b94aa516 add resize callback 2019-09-15 19:09:08 -07:00
Wez Furlong
56dc24a1ee hook up paint method for x11 2019-09-15 19:09:08 -07:00
Wez Furlong
1de4165152 x11: plumb destroy notification more correctly 2019-09-15 19:09:08 -07:00
Wez Furlong
ee203b0b76 improve lifecycle management on macos
I'm not totally convinced that the refcounting is right
because I've not seen `dealloc` get triggered, but the
important thing is that closing the window does cause the
rust level objects to be dropped.
2019-09-15 19:09:08 -07:00
Wez Furlong
645f4f6315 really basic macos window 2019-09-15 19:09:08 -07:00
Wez Furlong
dc6ef6c55d basic xcb windows too 2019-09-15 19:09:08 -07:00
Wez Furlong
ddd323464b refactor traits to top level 2019-09-15 19:09:08 -07:00
Wez Furlong
29e3dce2c6 query the dpi for the context 2019-09-15 19:09:08 -07:00
Wez Furlong
cf586cd1d3 use BeginPaint 2019-09-15 19:09:08 -07:00
Wez Furlong
311760df90 introduce a paint context trait 2019-09-15 19:09:08 -07:00
Wez Furlong
a88f0f1beb improve performance for clear operations 2019-09-15 19:09:08 -07:00
Wez Furlong
de7446b172 add beginnings of painting 2019-09-15 19:09:08 -07:00
Wez Furlong
f2928053aa resurrect bitmap render code from 236960e1a8
Earlier in the life of wezterm we had software rendering in src/xgfx.rs.
This is the bitmap portion of that code from rev
236960e1a8, tweaked slightly for more
recent changes to the palette crate.
2019-09-15 19:09:08 -07:00
Wez Furlong
f8e36b22eb window: tidy up crate deps 2019-09-15 19:09:08 -07:00
Wez Furlong
723b76a5ea DRY: use Option so we only call DefWindowProc once 2019-09-15 19:09:08 -07:00
Wez Furlong
f908d6aad3 add destroy callback 2019-09-15 19:09:08 -07:00
Wez Furlong
f678d02193 use dark mode 2019-09-15 19:09:08 -07:00
Wez Furlong
3b572cb35e add window callback trait 2019-09-15 19:09:08 -07:00
Wez Furlong
276041a1db add very basic win32 window creation 2019-09-15 19:09:08 -07:00