This makes the comparison in https://github.com/wez/wezterm/issues/544
work for me on mac, linux (x11, wayland) and also on Windows but
only using WGL.
It looks like we can use the proper colorspace on all targets
except for ANGLE EGL. For whatever reason, the combination of
glium and ANGLE EGL on windows over-gamma corrects.
AFAICT, the framebuffer and perhaps the surfaces it creates
don't indicate srgb support, and whatever combination of status
they return tickles glium's srgb stuff the wrong way.
I think the "solution" is just to directly use WGL by default.
EGL was on by default because it tended to be more survivable
when graphics card drivers were updated, but the last couple
of times I updated mine it still killed wezterm anyway.
refs: #544
This size seems to be ~sweet spot for `time cat bigfile`, cutting the
time in half from the prior value. Making the buffer smaller doesn't
improve things, nor does making it bigger; this is balancing the latency
of applying the update to the model with the back-pressured parsing
latency.
I'm not sure if this is needed now that we have a single draw call, but
based on the history and the nuance of different gl/driver/os quirks it
feels like a good idea to keep this option in the back pocket.
Previously, we'd use a 1MB buffer both to read the output from the
associated pty (blocking), and the same size buffer again to do the
non-blocking read on top of that.
For pathological cases (eg: cat 100MB+ files), we could build a
resulting `Vec<Action>` with over 1mm entries and it could take as much
as 100ms to apply those actions to the terminal model.
This meant that the output could stutter/lag and appear to be processed
more slowly.
This commit introduces a configuration value for the buffer size for the
second stage, and makes it 10KB in size. This helps to constrain the
size of the Action vec and keeps the incremental processing costs down,
while still managing the same throughput.
This commit causes a window-config-reloaded event to trigger
when the appearance (dark/light mode) is changed on macos.
It also arranges to propagate the window level config to newly
spawned panes and tabs, created both via the gui and via the
CLI/mux interface.
refs: https://github.com/wez/wezterm/issues/894
refs: https://github.com/wez/wezterm/issues/806
This allows window-level config overrides to apply
to panes contained within the window.
For instance, this allows setting a window-level
color scheme.
I added this originally thinking that it would make it easier to resolve
https://github.com/wez/wezterm/issues/695 and to integrate wgpu support,
but it's the cause of https://github.com/wez/wezterm/issues/922 so let's
take it out and more directly connect the window events to those in the
terminal.
This commit likely breaks mac and windows; pushing it so that I can
check it out and verify on those systems.
opentype allows a font to have a weight in the range 0-1000.
MacOS has its own concept of symbolic weight names and opentype
values that is a slightly different scale of boldness to Windows
and Linux.
That means that Medium could be a different range of opentype
weight values depending on the system.
To further complicate things, the font designer can name their
variant with any name they like and assign it an arbitrary
opentype weight value.
For the Operator Mono font, it has Book variant with opentype
weight 325 and a Light variant with an opentype weight of 300.
wezterm was considering these both to have `FontWeight::Light` because
that's how those values were bucketed, which results in amibiguity in
resolve the font and frustration in not being able to access one of the
variants.
This commit changes the `FontWeight` type to now hold the unambiguous
opentype weight value, and to define some symbolic aliases for
some specified weights.
When serializing, if the weight matches a symbolic alias, then that
name will be used in the canonical name (eg: as listed via ls-fonts).
Otherwise, the numeric value will be used.
When parsing the font configuration, wezterm will allow both symbolic
and numeric values.
This allows all of the Operator Mono variants to be referenced
unambiguously, although some variants have to be specified via the
numeric weight:
```
wezterm.font("Operator Mono", {weight=275, stretch="Normal", italic=false}) -- /Users/wez/.fonts/OperatorMono-XLight.otf, FontDirs
wezterm.font("Operator Mono", {weight="Light", stretch="Normal", italic=false}) -- /Users/wez/.fonts/OperatorMono-Light.otf, FontDirs
wezterm.font("Operator Mono", {weight=325, stretch="Normal", italic=false}) -- /Users/wez/.fonts/OperatorMono-Book.otf, FontDirs
wezterm.font("Operator Mono", {weight="DemiLight", stretch="Normal", italic=false}) -- /Users/wez/.fonts/OperatorMono-Medium.otf, FontDirs
wezterm.font("Operator Mono", {weight="Regular", stretch="Normal", italic=false}) -- /Users/wez/.fonts/OperatorMono-Bold.otf, FontDirs
```
https://github.com/wez/wezterm/issues/849#issuecomment-873454483
This simplifies it a bit and exposes the config via the config file;
the following options are possible, each one specifies a color
```lua
return {
window_frame = {
inactive_titlebar_bg = "",
active_titlebar_bg = "",
inactive_titlebar_fg = "",
active_titlebar_fg = "",
inactive_titlebar_border_bottom = "",
active_titlebar_border_bottom = "",
button_fg = "",
button_bg = "",
button_hover_fg = "",
button_hover_bg = "",
}
}
```
refs: https://github.com/wez/wezterm/issues/761
Adds a `ShowDebugOverlay` key assignment that will create a tab
overlay that shows a limited number of recently logged events.
refs: https://github.com/wez/wezterm/issues/641
This commit introduces the knowledge about whether a font is
scalable or was using bitmap strikes (eg: color emoji bitmaps).
Then that information is used to help figure out whether and
how to scale a glyph.
refs: https://github.com/wez/wezterm/issues/685
Previously, we used `git describe --tags` to produce a version number
for non-released builds derived from the most recent tag + some info
such as the number of commits since that tag and then `g{HASH}`.
That always confuses people because the date portion at the front
looks old (it is typically the previous release) and the hash at
the end has that `g` in it.
This commit simplifies both the tag name used when making a release
and the computed version number take the date/time from the current
commit, and then append the hash. That way the version number always
corresponds to a commit.
This scheme doesn't help detect situations where the commit is
dirty, but I don't think the old one would have helped with that
either.