* ctrl-R to find a line and then hit enter would cause the search
text rather than the match text to be returned and run!
* When exiting the editor, clear to end of screen to make sure
that we clean up any UI from the incremental search status
This helps us keep track of the extent and cursor position that
we render for the line editor, making it easier to make the editor
rendering more fancy.
This restructures the LineEditor to allow the hosting application to
override key presses and apply custom edits to the editor buffer.
Methods for performing predefined actions and for accessing the line
buffer and cursor position have been provided/exposed to support this.
One consequence of this change is that the editor instance needs to be
passed through to the host trait impl and that means that the LineEditor
can no longer be generic over `Terminal`. Instead we now take `&mut dyn
Terminal` which was how the majority of non-example code was using it in
any case. This simplifies a bit of boilerplate in wezterm but adds an
extra line to the most basic examples.
On Windows, if you run `wsl.exe` from the terminal and start zsh
(maybe bash also?) and it enables application cursor key mode,
exiting zsh doesn't clear application cursor key mode and when we
return to the shell and are using virtual terminal input rather
than the native windows console input, we'll continue to receive
application cursor key sequences instead of regular cursor key
input sequences.
This commit recognizes both flavors as arrow movement
in the line editor to make this feel less broken.
Without this, `wzsh` will keep the terminal in raw mode between
line editor invocations, resulting in staggered/stairway output
for any spawned commands.
With the revised native windows console renderer using the various
console APIs more deeply, I've seen a couple of cases where those
API calls fail inside eg: wezterm running via the new pty machinery.
Using the virtual terminal APIs and the terminfo renderer is the
right thing to do in that case.
This commit probes for virtual terminal support and uses the builtin
xterm terminfo, unless the environment has
`TERMWIZ_BYPASS_VIRTUAL_TERMINAL=1` set. This allows forcing the
use of the windows console layer.
Some windows APIs have inclusive dimensions and some exclusive;
we were off by one for the height of the display which led to some
weirdness with eg: `sp` and the line editor.
When it comes to scrolling: if the scroll request is for the entire
viewport then we simply adjust the viewport; this is desirable because
it allows data to scroll back into the history in the native console.
This fixes the math around cursor positioning for the edge case where
the width of text and the cursor position are close to the width of
the terminal.
This reduces flickering updates in the native windows console;
it works by taking a copy of the screen buffer, applying the
Change's to that buffer and then copying back to the console.
This is unfortunately a bit of a muddy commit and I'm too lazy to split
it up.
* Removed `Position::NoChange`; use `Position::Relative(0)` instead
* Added missing cursor positioning cases in the terminfo renderer
* Taught line editor about the cursor position when the line spans
multiple physical lines
* Taught the Windows input layer to process escape sequences for eg:
the arrow keys when running with virtual terminal enabled.
* Removed the hack that under-reported the terminal width; the hack
was present to make some aspects of rendering with the native windows
console logic easier, but it was getting in the way of the line
editor. This may well break something, but it fixed up the line
editor :-/
cc: @markbt
This commit changes the behavior on Windows:
* If $TERM is set and the `terminfo` crate is able to
successfully initialize and locate a terminfo database (this also
requires that $TERMINFO be set in the environment), then we'll
use the `TerminfoRenderer` instead of the `WindowsConsoleRenderer`
* If $TERM is set to `xterm-256color` and no terminfo database was
found, use our modern compiled-in copy (look in the `termwiz/data/`
directory for the source and compiled version of this) and use
the `TerminfoRenderer`.
* Otherwise use the `WindowsConsoleRenderer`.
In practice, this allows termwiz apps to opt in to features such as
true color support on Windows 10 build 1903 an later by setting their
`TERM=xterm-256color`. This happens to be the default behavior when
`ssh`ing in to a windows host via `wezterm`.
You can see the truecolor mode get applied by running this example:
```
cargo run --example widgets_basic --features widgets
```
with TERM set as above the background region that is painted by the app
will be a blueish/purplish color, but with it unset or set to something
invalid, it will fall back to black.
I'd like to eventually make termwiz assume the equivalent configuration
to `TERM=xterm-256color` by default on Windows 10 build 1903 and later,
but it's worth getting some feedback on how this works for clients such
as `streampager`.
cc: @quark-zju and @markbt
Add an update indicator to the top right of client tabs; this is
overlaid on top of the surface when the last update from the server was
more than ~3s ago and if we expected it sooner than that.
While making this work, I noticed that the exponential poll backoff
had gotten broken in an earlier refactor; instead of a series of polls
backing off slowly, we were aggressively running the backoff up to the
max 30 second interval over the span of a few ms. This commit fixes
up the backoff computation to only happen when we are ready to send
a poll.
refs: https://github.com/wez/wezterm/issues/127
derive_builder has some extra dependencies that take a while to compile.
The builder feature can be expressed via a 30-line macro. So let's do
that to make termwiz compile faster.
The palette crate has a codegen step that translates svg_colors.txt to named.rs.
That makes it hard to build using buck.
Remove the palette dependency so termwiz is easier to build using buck.
I made sure the following code:
fn main() {
use termwiz::color::RgbColor;
let r = RgbColor::from_rgb_str("#02abcd").unwrap();
let r1 = r.to_tuple_rgba();
let r2 = r.to_linear_tuple_rgba();
println!("r1 = {:?}", r1);
println!("r2 = {:?}", r2);
}
prints
r1 = (0.007843138, 0.67058825, 0.8039216, 1.0)
r2 = (0.000607054, 0.4072403, 0.6104956, 1.0)
before and after the change.
Embed rgb.txt and parse it on the fly to produce the list of colors.
This list is a superset of palette's SVG color list.
refs: https://github.com/wez/wezterm/pull/144
This makes the input behavior consistent with posix: if SHIFT is held
and a letter key is pressed, make sure that we treat that as the ascii
uppercase version of that key and that the SHIFT modifier is cleared.
Adds logic to resize handling that will consider the original logical
line length when the width of the terminal is changed.
The intent is that this will cause the text to be re-flowed as if it had
been printed into the terminal at the new width. Lines that were
wrapped due to hittin the margin will be un-wrapped and made into a
single logical line, and then split into chunks of the new width.
This can cause new lines to be generated in the scrollback when
making the terminal narrower. To avoid losing the top of the buffer
in that case, the rewrapping logic will prune blank lines off the
bottom.
This is a pretty simplistic brute force algorithm: each of the lines
will be visited and split, and for large scrollback buffers this could
be relatively costly with a busy live resize. We don't have much choice
in the current implementation.
refs: https://github.com/wez/wezterm/issues/14