The upstream open crate keeps making stuff async/blocking/not-working on
windows, so this is a step towards removing this dependency.
refs: https://github.com/wez/wezterm/issues/3288
I spent a few hours in heap profilers. What I found was:
* Inefficient use of heap when building up runs of
`Action::Print(char)`.
-> Solve by adding `Action::PrintString(String)`
and accumulating utf8 bytes rather than u32 codepoints.
* Inefficient use of heap when building Quad buffers: the default
exponential growth of `Vec` tended to waste 40%-75% of the allocated
capacity, and since we could keep ~1024 of these in cache, there's
a lot of potential for waste.
-> Solve by bounding the growth to 64 at a time. This has similar
characteristics to exponential growth at the default 80x24 terminal
size. May need to add a config option for this step size for users
with very large terminals.
* Lazy eviction from the LFU caches. The underlying cache advisor is
somewhat probabilistic and has a minimum cache size of 256, making
it difficult to maintain low heap utilization.
-> Solve by replacing it with a very simple LFU algorithm. It doesn't
seem to hurt much at the default terminal size with the default
cache sizes. If we make the cache sizes smaller, its overhead is
reduced.
Some further experimentation is needed to adjust defaults, but this
should help reduce heap usage.
refs: https://github.com/wez/wezterm/issues/2626
This commit expands the toml file definition to include
metadata for the origin url, author and name.
A new sync utility fills out that metadata when it pulls from the iterm2
color schemes repo.
The utility also pulls down the scheme data json maintained by
the Gogh project: https://gogh-co.github.io/Gogh/ and converts
it to wezterm's format.
About 50% of Gogh overlaps with iterm2; we take the iterm2 versions
of those schemes by default because the iterm2 data has more info
about things like cursor and selection colors.
The sync utility is responsible for compiling the de-duplicated
set of scheme data into a form that is used by wezterm and its
docs.
In order to support RTL/BIDI, wezterm needs a bidi implementation. I
don't think a well-conforming rust implementation exists today; what I
found were implementations that didn't pass 100% of the conformance
tests.
So I decided to port "bidiref", the reference implementation of the UBA
described in http://unicode.org/reports/tr9/ to Rust.
This implementation focuses on conformance: no special measures have
been taken to optimize it so far, with my focus having been to ensure
that all of the approx 780,000 test cases in the unicode data for
unicode 14 pass. Having the tests passing 100% allows for making
performance improvements with confidence in the future.
The API isn't completely designed/fully baked. Until I get to hooking
it up to wezterm's shaper, I'm not 100% sure exactly what I'll need.
There's a good discussion on API in
https://github.com/open-i18n/rust-unic/issues/273 that suggests omitting
"legacy" operations such as reordering. I suspect that wezterm may
actually need that function to support monospace text layout in some
terminal scenarios, but regardless: reordering is part of the
conformance test suite so it remains a part of the API.
That said: the API does model the major operations as separate
phases, so you should be able to pay for just what you use:
* Resolving the embedding levels from a paragraph
* Returning paragraph runs of those levels (and their directions)
* Returning the whitespace-level-reset runs for a line-slice within the
paragraph
* Returning the reordered indices + levels for a line-slice within the
paragraph.
refs: https://github.com/wez/wezterm/issues/784
refs: https://github.com/kas-gui/kas-text/issues/20
The wincng based build doesn't recognize newer keys which makes it
impossible to connect to a reasonably up to date Fedora installation.
This commit points to my branch of ssh2-rs that has some changes to
build ssh2 against the vendored openssl that is already part of
the dependency graph for wezterm.
refs: https://github.com/wez/wezterm/issues/507
Rust 1.51 allows addressesing a long-standing TODO which was that we
shouldn't need to build a vendored copy of openssl on most sensible unix
systems.
We do require a vendored copy on macOS and Windows, but due to the way
that Cargo's feature resolver worked, it wasn't possible for this
requirement to be respected.
Rust 1.51 introduces `resolver="2"` which can deal with this feature
resolution!
https://doc.rust-lang.org/nightly/cargo/reference/features.html#feature-resolver-version-2
The upshot of this is that building wezterm on real unix systems that
are not macos will now link against the system libssl, resulting in both
a shorter compile time and less headaches arising from having a slightly
different openssl used by wezterm than the rest of the system.
cc: @jsgf
This persuades the CI to install both the arm and intel flavors
of the rust toolchain on macOS, and the deploy script to generate
a universal binary.
* need big sur to build for M1
* Use cross-compilation compatible mlua from my fork for now
Profiling showed that set_font_size was a hotspot. While there was
caching of the size info at the shaper layer, it was also needed in
the raster layer, so move it into the raster layer from the shaper
layer.
refs: #353
This causes `tmux -CC attach` to enter control mode and patch
into the terminal, printing out parsed event messages.
refs: https://github.com/wez/wezterm/issues/336
This commit moves a bunch of stuff around such that `wezterm` is now a
lighter-weight executable that knows how to spawn the gui, talk to
the mux or emit some escape sequences for imgcat.
The gui portion has been moved into `wezterm-gui`, a separate executable
that doesn't know about the CLI or imgcat functionality.
Importantly, `wezterm.exe` is no longer a window subsystem executable
on windows, which makes interactions such as `wezterm -h` feel more
natural when spawned from `cmd`, and should allow
`type foo.png | wezterm imgcat` to work as expected.
That said, I've only tested this on linux so far, and there's a good
chance that something mac or windows specific is broken by this
change and will need fixing up.
refs: #301
This is a bit of a switch-up, see this comment for more background:
refs: https://github.com/wez/wezterm/issues/265#issuecomment-701882933
This commit:
* Adds a pre-compiled mesa3d opengl32.dll replacement
* The mesa dll is deployed to `<appdir>/mesa/opengl32.dll` which by
default is ignored.
* When the frontend is set to `Software` then the `mesa` directory
is added to the dll search path, causing the llvmpipe renderer
to be enabled.
* The old software renderer implementation is available using the
`OldSoftware` frontend name
I'm not a huge fan of the subdirectory for the opengl32.dll, but
I couldn't get it to work under a different dll name; the code
thought that everything was initialized, but the window just rendered
a white rectangle.
This commit doesn't do anything specific to scrollback though!
It moves the implementation of the TermWizTermTab away from
a directly manipulated Surface and over to using the term::Terminal,
making the renderer look more like the one used by the local tab
and domain implementation.
As a side effect of doing this, we get scrollback management
for free.
refs: https://github.com/wez/wezterm/issues/201