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mirror of https://github.com/wez/wezterm.git synced 2024-12-25 22:33:52 +03:00
Commit Graph

261 Commits

Author SHA1 Message Date
Wez Furlong
3750337b30 window: wayland: improve handling of initial scale notification
1f81a064ed added support for noticing
that the dpi scale was not 1 on startup, but the timing of this
signal was different between the opengl and software renderers.

When using the software renderer, we'd end up computing a scaling
change with a pre-change pixel size but adjusted by a post-post
scaling factor, and that effectively caused the window to halve
its size on startup.

This commit improves things by also tracking the dpi in our locally
stored dimensions.
2019-12-21 22:35:23 -08:00
Wez Furlong
1f81a064ed wayland: avoid appearing blurry on startup on scaled displays
@sunshowers mentioned to me that the window appeared blurry on a hidpi
display on startup, and was fixed by changing focus in a tiling window
manager.

I could replicate this using weston with scaling set to 2; the issue was
that the initial scale factor change event wasn't fully propagated and
bubbled up as a resize event to the terminal layer.

This commit taps into the dpi change event and forces it to be
interpreted as a window configuration change, resulting in more crisp
text.
2019-12-19 23:05:17 -08:00
Wez Furlong
ff4f0add98 clippy 2019-12-15 08:50:12 -08:00
Wez Furlong
52dfce6c4e more mac + windows build tweaks 2019-12-14 22:38:24 -08:00
Wez Furlong
c6e4d31e47 maybe fix mac build for real 2019-12-14 22:20:50 -08:00
Wez Furlong
c87a1c3b03 maybe fixup compilation on macos and windows 2019-12-14 22:10:08 -08:00
Wez Furlong
9a2c7a1485 failure -> anyhow + thiserror 2019-12-14 21:43:05 -08:00
Wez Furlong
51c2646eee fonts: remove some unused code and fixup some warnings 2019-12-14 12:29:38 -08:00
Wez Furlong
a9b0197075 fonts: add an Allsorts shaper
Adds the ability to specify `--font-shaper Allsorts` and use that
for metrics and shaping.

It is sufficient to expand things like ligatures, but there's something
slightly off about how the metrics are computed and they differ slightly
from the freetype renderer, which leads to some artifacts when rendering
with opengl.

One of my tests is to `grep message src/main.rs` to pull out the line
that has a selection of emoji.  The heart emoji is missing from that
line currently.

Refs: https://github.com/wez/wezterm/issues/66
2019-12-14 08:46:06 -08:00
Jeremy Fitzhardinge
0558662813 Convert chit-chat into info
I assume it was being printed as error from a mass conversion to the logging framework.
2019-12-06 15:11:42 -08:00
Wez Furlong
d4ab211190 PendingMouse and CopyAndPaste now impl Debug 2019-12-04 19:45:13 -08:00
Wez Furlong
fc53b3969a rustfmt 2019-12-01 15:24:03 -08:00
Wez Furlong
b3f23bbf4a fixup some build and test warnings 2019-12-01 13:35:34 -08:00
Wez Furlong
0edceea972 fix compilation on macos 2019-12-01 10:16:14 -08:00
Wez Furlong
3059488753 window: wayland: round up for pixel->surface conversion 2019-12-01 09:32:35 -08:00
Wez Furlong
d53553491a window: wayland: tidy up some scaling code 2019-12-01 09:26:46 -08:00
Wez Furlong
f15f556054 wayland: add config option to avoid using it
Just in case!
2019-12-01 07:56:41 -08:00
Wez Furlong
70f09ef1b4 fix window size calculation when scaling changes
I noticed that we were relatively undersized for newly created
windows; there were two problems:

1. We weren't propagating the old rows and cols counts through
   to the speculative resize.
2. The speculative resize wasn't implemented on wayland, and
   needs a surprising amout of work to actually make the resize
   take effect.
2019-11-30 21:27:03 -08:00
Wez Furlong
1960655915 window: wayland: fix segfault on shutdown 2019-11-30 17:35:58 -08:00
Wez Furlong
c1fc335115 window: wayland: implement mouse cursor changing 2019-11-30 17:08:53 -08:00
Wez Furlong
fb54329f6b window: wayland: tidy up some debugging 2019-11-30 13:32:45 -08:00
Wez Furlong
18d9fabe9f window: wayland: don't lose keystrokes after clicking titlebar 2019-11-30 13:30:37 -08:00
Wez Furlong
317d3105bc window: wayland: fix routing of point and data events
Like the keyboard, the point and data related events are seat
centric and we need to manage our own routing to windows.
2019-11-30 13:05:19 -08:00
Wez Furlong
29a6c62b6c window: wayland: fix routing of keyboard events
The seat is a global thing, so we need to track the active
surface and route events to the appropriate window.
2019-11-30 10:00:34 -08:00
Wez Furlong
2d6d54bfab window: wayland: scale scroll values by dpi factor
Otherwise it feels eg: twice as hard to scroll when the factor is
set to 2x.
2019-11-30 07:52:00 -08:00
Wez Furlong
718b1fb535 window: wayland: make dpi values for sw and gl the same
Make the numbers consistent with each other
2019-11-30 07:29:24 -08:00
Wez Furlong
9d1b253379 window: wayland: more clearly distinguish inactive titlebar 2019-11-29 22:18:16 -08:00
Wez Furlong
1f11c82751 window: wayland: improve mouse event processing latency
Use a similar queueing technique as with the window size events
2019-11-29 22:03:36 -08:00
Wez Furlong
9085f118d5 window: tidy up some debug prints around selection 2019-11-29 19:16:37 -08:00
Wez Furlong
c3447930b7 window: wayland: queue Configure/Resize/Close events
This makes eg: window resizing a bit more smooth and responsive
2019-11-29 18:51:47 -08:00
Wez Furlong
2475969eca window: enable egl support for wayland 2019-11-29 18:05:09 -08:00
Wez Furlong
c03eda1279 window: fixup clipboard on macos 2019-11-29 12:47:56 -08:00
Wez Furlong
2b795aa08d window: fix build and clipboard on Windows 2019-11-29 12:32:30 -08:00
Wez Furlong
478d1f53bc window: bring back our own x11 clipboard handling
revives the guts of the x11 clipboard code from back in
d69c718a73
2019-11-29 12:18:52 -08:00
Wez Furlong
4ef20480c5 wayland: implement clipboard
This was honestly a PITA because of its complexity.  The `clipboard`
crate (now dropped as a dep) didn't support wayland, so I looked at
the `smithay-clipboard` crate, which caused all of my input to become
laggy just by enabling it--even without actually copying or pasting!

Both of those crates try to hide a number of details of working with
the clipboard from the embedding application, but that works against
our window crate implementation, so I decided to integrate it into
the window crate using Futures so that the underlying IPC timing and
potential for the peer to flake out are not completely hidden.

This first commit removes the SystemClipboard type from wezterm
and instead bridges the window crate clipboard to the term crate
Clipboard concept.

The clipboard must be associated with a window in order to function
at all on Wayland, to we place the get/set operations in WindowOps.

This commit effectively breaks the keyboard on the other window
environments; will fix those up in follow on commits.
2019-11-29 12:17:52 -08:00
Wez Furlong
c84a3f6c4c window: wayland: refresh decorations more proactively 2019-11-28 09:56:25 -08:00
Wez Furlong
00b9f188f3 window: improve avx bounds check 2019-11-28 09:00:13 -08:00
Wez Furlong
21284ce6d5 window: allow wayland and x11 to co-exist
This is a pretty gross and coarse "smash them together" commit.
There is some redundancy between the two connection and window
impls that I'd like to unify later, but this lets us build with
support for both systems for now.
2019-11-28 08:55:14 -08:00
Wez Furlong
edbdda697a window: wayland: clean up window lifecycle and shutdown 2019-11-28 00:46:42 -08:00
Wez Furlong
eb953a511c window: wayland: improve keyboard mapping 2019-11-28 00:22:56 -08:00
Wez Furlong
c63766ffe2 window: wayland: input mostly working, and hidpi output
Some key mappings are not done yet (arrows!) and need to make
opengl work, but this can run a basic wezterm with the software
renderer under wayland.
2019-11-27 22:00:44 -08:00
Wez Furlong
51ada155df window: initial wayland render support 2019-11-27 16:39:00 -08:00
Wez Furlong
517084ff2f clippy 2019-11-24 07:20:41 -08:00
Wez Furlong
10a0006eaf window: fix build for examples post mouse coords changes 2019-11-23 16:46:46 -08:00
Wez Furlong
bbe9c6e14b window: Windows: allow dragging by the tab bar 2019-11-23 16:43:25 -08:00
Wez Furlong
ef0f53ab7b window: Windows: fix mouse screen coordinates 2019-11-23 16:00:27 -08:00
Wez Furlong
a28e4c0e1e allow dragging by the tab bar on macOS 2019-11-23 14:05:39 -08:00
Wez Furlong
349a24ccd9 allow dragging by tab bar on linux
This works with X11 on fedora, but the window movement is ignored
by the xwayland machinery on chromeos.
2019-11-23 11:46:03 -08:00
Wez Furlong
01eaa7db08 window: adopt Point for mouse coordinates
and allow them to be signed again
2019-11-23 08:48:09 -08:00
Wez Furlong
14fbf43485 promise: more properly implement Future::poll
The future won't ever complete if you don't connect the waker
from the context!

Prove this out by making the windowops functions async and
verifying them in the async example
2019-11-23 08:16:12 -08:00
Wez Furlong
152874dd23 window: fixup the async example for stable async 2019-11-23 08:16:12 -08:00
Wez Furlong
4e1cfe01a8 linux: fix potentially busy loop
I introduced this issue with the recent rate limiting changes.  If we
generated sufficient events to fill the pipe buffer and trigger an
EAGAIN on the write side of the pipe, we'd end up in a state where epoll
would continually wake us up to deal with it, but because we gated
reading from the pipe on having entries in the queue we could decide
that there was nothing to do and leave the pipe unread.

This commit adjusts things so that we always try to read some data from
it.

This is OK because we're using the pipe to knock the main thread out of
a sleep rather than as the definitive count of events.
2019-11-22 14:06:17 -08:00
Wez Furlong
95900dc0a5 add some debug to SpawnQueue::has_any_queued
I'm seeing occasional 100% cpu usage on my linux system and I'm
not sure if its just because I'm running a stale binary.
I added this (commented out in this commit, but live on my local
system) debug print to help understand it.
2019-11-22 07:08:22 -08:00
Wez Furlong
a5ece82d69 fix compilation on macos
refs: https://github.com/wez/wezterm/issues/65
2019-11-21 18:31:02 -08:00
Wez Furlong
6787512d62 avoid busy looping over the spawn queue
Refs: https://github.com/wez/wezterm/issues/65
2019-11-21 18:20:59 -08:00
Wez Furlong
06da330087 add low pri spawn queue
Refs: https://github.com/wez/wezterm/issues/65
2019-11-21 18:20:17 -08:00
Wez Furlong
b3032f8a5a window: macos: yes starvation fix
Similar to b83a63126c, this helps
to avoid starving the gui events.

Refs: Refs: https://github.com/wez/wezterm/issues/65
2019-11-21 17:34:01 -08:00
Wez Furlong
b83a63126c fix a starvation issue on linux/x11 systems
The `SpawnQueue::run_impl` would loop until it had exhausted
all queued items.  This prevents returning to the main loop
and resulted in the UI hanging while eg: `yes` was running,
and could also block accepting keyboard input, which is
pretty bad.

In addition, the queue implementation could fill up a pipe
and block the write side while it held a lock, which in
turn would prevent the read side from making room for the
write to succeed!

This commit changes the behavior on linux to change the wakeup
behavior of the queue from having a 1:1 relationship between
enqueue:wakeup to n:m where n and m are both >= 1.  This is
sufficient to wake a sleeping gui thread.  The gui thread
can then pop and process a single item at a time, interleaved
with dispatching the gui events.

The result is a bit more responsive, however, there is no
backpressure from the gui to the read side, so if the read
side is eating 2MB/s of data and the GUI side is processing
less than this, then an interrupt signal may still take a
few seconds to take effect.

I have mixed feelings about adding backpressure, because
I'm not sure that it is worth actually rendering all of
the parsed output text when there is a lot of it.

I need to follow up and verify these changes on macOS
and Windows too.

Refs: https://github.com/wez/wezterm/issues/65
2019-11-21 16:53:01 -08:00
Wez Furlong
6289c08a4e Adopt CSI u modifier encoding for keypresses
See http://www.leonerd.org.uk/hacks/fixterms/ for the specification.

Refs: https://github.com/wez/wezterm/issues/63
2019-11-16 13:38:03 -08:00
Wez Furlong
58d4a0a020 remove local workaround for core-foundation UB issue
My fixes landed upstream in 0a3ac83c1b
and are released already to crates.io
2019-11-13 00:05:55 -08:00
Wez Furlong
3ec3caf8f4 fix type in callback definition 2019-11-11 20:23:38 -08:00
Wez Furlong
398f333c32 macos: workaround UB and undefined instruction issue
The compiler emitted `ud2` right around this code, effectively
breaking wezterm on startup.

In talking this through with @dtolnay, the definition of the
structs in the core_foundation crate makes it undefined behavior
to pass a null pointer to its fields, despite that being a valid
and documented way to use the struct.

This commit works around this by defining our own local versions
of the types and functions with the safe signature.

I'll follow up with the owners of the core_foundation crate
to submit an equivalent patch upstream.
2019-11-11 19:10:20 -08:00
Wez Furlong
86ec66bb6c macos: transmute -> MaybeUninit 2019-11-08 20:35:23 -08:00
Wez Furlong
ea75474650 macos: place windows in the center of the screen
previously we'd place relative to the top left of the screen,
but that looks ridiculous on a 49" ultrawide monitor.
2019-11-08 20:24:26 -08:00
Wez Furlong
fda9671197 rustfmt 1.39 2019-11-08 18:51:37 -08:00
Wez Furlong
7afd77976a macos: when scheduling timer, schedule first call for later
we were running it immediately which is too soon: the empty
mux check would fire before some of the scheduled jobs would
have run and registered tabs/windows.
2019-11-08 18:50:12 -08:00
Wez Furlong
3af9a6e626 macos: allow reporting Alt-Backspace
The IME was mapping this to Delete (equivalent to Fn-Delete).
Special casing this allows Alt-Backspace to delete a word in
the shell.
2019-11-06 00:51:12 -08:00
Wez Furlong
b651d8bd61 macos: add missing deleteForward: action
on mac the `Delete` key is really `Backspace` and should generate the
`BS` sequence.

`Fn-Delete` is equivalent to the `Delete` key on other keyboards and
should generate the `DEL` sequence.

BS maps to deleteBackward
DEL maps to deleteForward

heads up to @fanzeyi: this partially reverses 8c26b77057
2019-11-06 00:34:31 -08:00
Wez Furlong
fea35978c4 macos: add un-shifted keycode for raw_key
The NSEvent::charactersIgnoringModifiers method ignores modifiers
except for shift, which is unfortunate because it produces eg: `!`
instead of `1`.

This commit adds a mapping from the underlying `keyCode` to the
corresponding letter position.
2019-11-06 00:18:55 -08:00
Wez Furlong
eb1bc7f736 allow binding opt + key based on pre-composed key presses
This diff adds some plumbing to track the `raw_key` in the KeyEvent;
this is the key prior to composing or eg: mapping dead keys.

With that field in place, we can teach the termwindow layer to attempt
looking up that key mapping from the user defined key bindings.

If we get a match then we can stop further key processing.
2019-11-05 21:32:23 -08:00
Wez Furlong
8c26b77057 macos: fixup IME generated enter and backspace sequences
Rather than \n and bs these need to be \r and del respectively otherwise
we can end up triggering the wrong ctrl based key mappings in a remote
tmux session.
2019-11-04 18:54:41 -08:00
Wez Furlong
44d1b031e2 windows: fix ambiguous module import for tests 2019-11-04 09:40:27 -08:00
Wez Furlong
c8f34aa81b windows: use application icon in window title bar 2019-11-04 08:09:52 -08:00
Wez Furlong
fdacb4b7bc windows: set the ime position to the cursor position
leveraging the plumbing from the prior commit, this sets the
IME window to the current terminal cursor position.
2019-11-04 00:19:53 -08:00
Wez Furlong
cb5e351187 macos: try to set the IME cursor position a bit better
Use the current terminal cursor position as the basis for the position
of the IME.
2019-11-04 00:11:27 -08:00
Wez Furlong
e3f6375551 fix brightness/color of emoji in the opengl renderer 2019-11-03 22:01:35 -08:00
Wez Furlong
405cd3be36 fix key repeat with IME 2019-11-03 22:01:35 -08:00
Wez Furlong
40386b964c only print unhandled IME commands 2019-11-03 22:01:35 -08:00
Wez Furlong
ea25055d42 add a couple of missing IME operations -> KeyCode 2019-11-03 22:01:35 -08:00
Wez Furlong
8d32bbf49e remove some key debug prints on macos 2019-11-03 22:01:35 -08:00
Wez Furlong
c99e2989ef Fix ctrl-J processing
The front-end was treating both \r and \n as Enter and passing
that through to the terminal.

To verify behavior, pay attention to your termios configuration:

```
$ stty -icrnl
$ od -c
<CTRL-J><CTRL-D>
0000000   \n
0000001
$ od -c
<CTRL-M><CTRL-D><Enter>
0000000   \r  \n
0000002
```

Closes https://github.com/wez/wezterm/issues/56
2019-11-03 22:01:35 -08:00
Wez Furlong
bb637e9884 improve coverage of macos function key -> KeyCode 2019-11-03 22:01:35 -08:00
Wez Furlong
61f4a8d32a Add basic support for IME on macOS
Similar to the windows IME support, the placement needs refinement, but
this is sufficient for pinyin input and insertion of emoji via the emoji
palette.
2019-11-03 22:01:35 -08:00
Wez Furlong
81ec2a8a26 find a better way to decide that the IME is active on windows
wparam is set to VK_PROCESSKEY so gate on that; this helps to prevent
emitting the initial character of a composition sequence to the
terminal.
2019-11-02 18:08:18 -07:00
Wez Furlong
f88fed9dfb don't swallow things like ctrl+ 2019-11-02 13:42:10 -07:00
Wez Furlong
da58b36881 Improve? IME on Windows
This isn't perfect, but is sufficient to allow using the IME to enter
eg: the heart emoji with cmd.exe.

We have some issues locating and rendering chinese characters that
make it difficult to prove/disprove that the IME is working 100%
because we just can't see the glyphs.

In addition, there appears to be something a bit wonky with conpty and
emoji.  If we use eg: `wezterm ssh HOST` to log in to a remote system,
and use the IME to pick eg: the pig face emoji, this renders correctly.
In that scenario we don't use conpty at all.

The IME window is always placed in the top left corner of the window
at the moment, which isn't great, but is better than the system default
which is outside of the window.  I need to introduce a way to set the
IME position in the window layer so that the front end gui can set it
to the current cursor position.
2019-11-02 12:39:05 -07:00
Wez Furlong
30c6ac7831 fix formatting 2019-10-28 07:37:10 -07:00
Wez Furlong
e8dbf18bb6 avoid ambiguous resolution in cargo test --all 2019-10-28 00:18:46 -07:00
Wez Furlong
d80169ceff Avoid accidental application mode delete output in key processing
I thought that I'd broken something with the DEL processing in vim with
the new frontend but it turned out that the other frontend was emitting
BS always and that I'd actuall unbroken passing DEL through and that
other layers were translating DEL into an application cursor mode output
for DEL that emits a totally different sequence.

This diff preserves DEL and disables that other sequence.

Will follow up with some explicit configuration to control this
behavior, but in the short term, the default behavior should be much
closer to what people actually want and expect!

refs: https://github.com/wez/wezterm/issues/52
2019-10-27 23:59:15 -07:00
Wez Furlong
66f5f6842d implement window size changing when the font scaling is changed on windows 2019-10-27 18:13:02 -07:00
Wez Furlong
c5d9766d50 x11: implement window resizing when font scaling changes 2019-10-27 17:58:37 -07:00
Wez Furlong
4e01dec636 font scaling now also resizes the window for opengl+software frontend 2019-10-27 17:48:02 -07:00
Wez Furlong
fd8738ea0e window: macos: rewrite Del to Backspace
this is more appropriate for vim
2019-10-27 16:33:48 -07:00
Wez Furlong
4116d7d523 remove byte-swapping workaround for opengl
We handle this with a temporary buffer for the upload, which is
a little gross but avoids leaking that implementation aspect
out to the rest of the code.
2019-10-27 10:07:14 -07:00
Wez Furlong
3a7f4cdff2 explicitly select a 24-bit visual on x11 2019-10-27 09:07:52 -07:00
Wez Furlong
04d6fed848 fixup tests for recent api changes 2019-10-27 09:04:42 -07:00
Wez Furlong
d97a84f984 render iterm2 image protocol in the software renderer
This is still a bit rough because the terminal parser doesn't
understand the pixel sizes, so it relies on the hard coded
cell dimensions being accurate.
2019-10-26 23:30:39 -07:00
Wez Furlong
71b4f52e5e clippy 2019-10-26 13:22:16 -07:00
Wez Furlong
f2fce18586 window: use wgl for opengl on windows 2019-10-24 19:12:18 -07:00
Wez Furlong
5135c724e6 window: fixup windows build for egl changes 2019-10-24 17:48:49 -07:00