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mirror of https://github.com/wez/wezterm.git synced 2024-12-30 17:11:55 +03:00
Commit Graph

58 Commits

Author SHA1 Message Date
Wez Furlong
31f35554a4 Add text color, improve resize render performance 2018-01-21 17:14:56 -08:00
Wez Furlong
306414baa9 Add double buffering to eliminate flicker
Actually, the flicker was caused by the back pixel setting on the
window; I spent a long time running this down and finally got the
clue from this crusade against flicker:
http://www.ruska.it/michal/flicker.html
2018-01-21 10:25:40 -08:00
Wez Furlong
aa18b273f9 remove sdl. use cairo + xcb
The spacing between glyphs seems too wide.  Need to figure this out.
A bunch of the integer vs float changes in this diff were a result
of trying to run this down, but success has been limited, and in fact
the spacing has increased as a result of making this more correct(!)
2018-01-21 01:32:59 -08:00
Wez Furlong
144d8cc3eb start pulling in cairo 2018-01-18 07:20:29 -08:00
Wez Furlong
df64bce18a add some docs, make slightly more efficient when computing cluster size vec 2018-01-17 00:17:22 -08:00
Wez Furlong
93c10590ca println -> debug build only logging 2018-01-17 00:07:31 -08:00
Wez Furlong
06b47bfc58 move FontHolder -> Font
Also change the constructor to pass in a fontconfig pattern
2018-01-17 00:01:34 -08:00
Wez Furlong
79bf022f68 move font code into main source
Initially I wanted to make the font code separate from
the main wterm executable in the hope that it would be
reusable.  However, we do need to be able to reach in
to both the font implementation and the SDL texture
implementation in order to capture the glyph data
into textures, so let's just embrace it all being
in the same crate.
2018-01-16 23:32:23 -08:00