### Color Scheme WezTerm ships with the full set of over 200 color schemes available from [iTerm2-Color-Schemes](https://github.com/mbadolato/iTerm2-Color-Schemes#screenshots). You can select a color scheme with a line like this: ```lua return { color_scheme = "Batman", } ``` You can find a list of available color schemes and screenshots in [The Color Schemes Section](../colorschemes/index.md). The `color_scheme` option takes precedence over the `colors` section below. ### Defining your own colors Rather than using a color scheme, you can specify the color palette using the `colors` configuration section. Note that `color_scheme` takes precedence over this section. You can configure colors with a section like this. In addition to specifying [SVG/CSS3 color names](https://docs.rs/palette/0.4.1/palette/named/index.html#constants), you can use `#RRGGBB` to specify a color code using the usual hex notation; eg: `#000000` is equivalent to `black`: ```lua return { colors = { -- The default text color foreground = "silver", -- The default background color background = "black", -- Overrides the cell background color when the current cell is occupied by the -- cursor and the cursor style is set to Block cursor_bg = "#52ad70", -- Overrides the text color when the current cell is occupied by the cursor cursor_fg = "black", -- Specifies the border color of the cursor when the cursor style is set to Block, -- or the color of the vertical or horizontal bar when the cursor style is set to -- Bar or Underline. cursor_border = "#52ad70", -- the foreground color of selected text selection_fg = "black", -- the background color of selected text selection_bg = "#fffacd", -- The color of the scrollbar "thumb"; the portion that represents the current viewport scrollbar_thumb = "#222222", -- The color of the split lines between panes split = "#444444", ansi = {"black", "maroon", "green", "olive", "navy", "purple", "teal", "silver"}, brights = {"grey", "red", "lime", "yellow", "blue", "fuchsia", "aqua", "white"}, -- Arbitrary colors of the palette in the range from 16 to 255 indexed = {[136] = "#af8700"}, } } ``` *Since: nightly builds only* You may specify colors in the HSL color space, if you prefer that over RGB, by using: ```lua return { colors = { -- the first number is the hue measured in degrees with a range -- of 0-360. -- The second number is the saturation measured in percentage with -- a range of 0-100. -- The third number is the lightness measured in percentage with -- a range of 0-100. foreground = "hsl:235 100 50", } } ``` ### Defining a Color Scheme in your `.wezterm.lua` If you'd like to keep a couple of color schemes handy in your configuration file, rather than filling out the `colors` section, place it in a `color_schemes` section as shown below; you can then reference it using the `color_scheme` setting. Color schemes names that you define in your `wezterm.lua` take precedence over all other color schemes. All of the settings available from the `colors` section are available to use in the `color_schemes` sections. ```lua return { color_scheme = "Red Scheme", color_schemes = { ["Red Scheme"] = { background = "red", } ["Blue Scheme"] = { background = "blue", } }, } ``` ### Defining a Color Scheme in a separate file If you'd like to factor your color schemes out into separate files, you can create a file with a `[colors]` section; take a look at [one of the available color schemes for an example](https://github.com/wez/wezterm/blob/main/assets/colors/Builtin%20Dark.toml). It is recommended that you place your custom scheme in a directory named `$HOME/.config/wezterm/colors` if you're on a POSIX system. On a Windows system, `wezterm` will search for schemes in a directory named `colors` that is in the same directory as the `wezterm.exe`. If you wish to place your color scheme files in some other location, then you will need to instruct wezterm where to look for your scheme files; the `color_scheme_dirs` setting specifies a list of directories to be searched: ```lua return { color_scheme_dirs = {"/some/path/to/my/color/schemes"}, } ``` Color scheme names that are defined in files in your `color_scheme_dirs` list take precedence over the built-in color schemes. ### Dynamic Color Escape Sequences Wezterm supports dynamically changing its color palette via escape sequences. [The dynamic-colors directory](https://github.com/mbadolato/iTerm2-Color-Schemes/tree/master/dynamic-colors) of the color scheme repo contains shell scripts that can change the color scheme immediately on the fly. This can be used in your own scripts to alter the terminal appearance programmatically: ```bash $ git clone https://github.com/mbadolato/iTerm2-Color-Schemes.git $ cd iTerm2-Color-Schemes/dynamic-colors $ for scheme in *.sh ; do ; echo $scheme ; \ bash "$scheme" ; ../tools/screenshotTable.sh; sleep 0.5; done ``` ### Tab Bar Appearance & Colors The following options control the appearance of the tab bar: ```lua return { -- set to false to disable the tab bar completely enable_tab_bar = true, -- set to true to hide the tab bar when there is only -- a single tab in the window hide_tab_bar_if_only_one_tab = false, colors = { tab_bar = { -- The color of the strip that goes along the top of the window background = "#0b0022", -- The active tab is the one that has focus in the window active_tab = { -- The color of the background area for the tab bg_color = "#2b2042", -- The color of the text for the tab fg_color = "#c0c0c0", -- Specify whether you want "Half", "Normal" or "Bold" intensity for the -- label shown for this tab. -- The default is "Normal" intensity = "Normal", -- Specify whether you want "None", "Single" or "Double" underline for -- label shown for this tab. -- The default is "None" underline = "None", -- Specify whether you want the text to be italic (true) or not (false) -- for this tab. The default is false. italic = false, -- Specify whether you want the text to be rendered with strikethrough (true) -- or not for this tab. The default is false. strikethrough = false, }, -- Inactive tabs are the tabs that do not have focus inactive_tab = { bg_color = "#1b1032", fg_color = "#808080", -- The same options that were listed under the `active_tab` section above -- can also be used for `inactive_tab`. }, -- You can configure some alternate styling when the mouse pointer -- moves over inactive tabs inactive_tab_hover = { bg_color = "#3b3052", fg_color = "#909090", italic = true, -- The same options that were listed under the `active_tab` section above -- can also be used for `inactive_tab_hover`. }, -- The new tab button that let you create new tabs new_tab = { bg_color = "#1b1032", fg_color = "#808080", -- The same options that were listed under the `active_tab` section above -- can also be used for `new_tab`. }, -- You can configure some alternate styling when the mouse pointer -- moves over the new tab button new_tab_hover = { bg_color = "#3b3052", fg_color = "#909090", italic = true, -- The same options that were listed under the `active_tab` section above -- can also be used for `new_tab_hover`. } } } } ``` ### Window Padding You may add padding around the edges of the terminal area. [See the window_padding docs for more info](lua/config/window_padding.md) ## Styling Inactive Panes *since: 20201031-154415-9614e117* To make it easier to see which pane is active, the inactive panes are dimmed and de-saturated slightly. You can specify your own transformation to the pane colors with a hue, saturation, brightness (HSB) multipler. In this example, inactive panes will be slightly de-saturated and dimmed; this is the default configuration: ```lua return { inactive_pane_hsb = { saturation = 0.9, brightness = 0.8, } } ``` The transform works by converting the RGB colors to HSV values and then multiplying the HSV by the numbers specified in `inactive_pane_hsb`. Modifying the hue changes the hue of the color by rotating it through the color wheel. It is not as useful as the other components, but is available "for free" as part of the colorspace conversion. Modifying the saturation can add or reduce the amount of "colorfulness". Making the value smaller can make it appear more washed out. Modifying the brightness can be used to dim or increase the perceived amount of light. The range of these values is 0.0 and up; they are used to multiply the existing values, so the default of 1.0 preserves the existing component, whilst 0.5 will reduce it by half, and 2.0 will double the value. ## Window Background Image Screenshot *since: 20201031-154415-9614e117* You can attach an image to the background of the wezterm window: ```lua return { window_background_image = "/path/to/wallpaper.jpg" } ``` If the path is a relative path then it will be expanded relative to the directory containing your `wezterm.lua` config file. PNG, JPEG, GIF, BMP, ICO, TIFF, PNM, DDS, TGA and farbfeld files can be loaded. Animated GIF and PNG files will animate while the window has focus. The image will be scaled to fit the window contents. Very large images may decrease render performance and take up VRAM from the GPU, so you may wish to resize the image file before using it. You can optionally transform the background image by specifying a hue, saturation, brightness multiplier: ```lua return { window_background_image = "/path/to/wallpaper.jpg", window_background_image_hsb = { -- Darken the background image by reducing it to 1/3rd brightness = 0.3, -- You can adjust the hue by scaling its value. -- a multiplier of 1.0 leaves the value unchanged. hue = 1.0, -- You can adjust the saturation also. saturation = 1.0, }, } ``` See [Styling Inactive Panes](#style-inactive-panes) for more information on hue, saturation, brigthness transformations. ## Window Background Gradient *Since: 20210814-124438-54e29167* See [window_background_gradient](lua/config/window_background_gradient.md) for configuration information on gradients. ## Window Background Opacity *since: 20201031-154415-9614e117* If your Operating System provides Compositing support then WezTerm is able to specify the alpha channel value for the background content, rendering the window background translucent (some refer to this as transparent rather than translucent) and causing the windows/desktop behind it to show through the window. macOS, Windows and Wayland support compositing out of the box. X11 may require installing or configuring a compositing window manager. XWayland under Mutter/Wayland also works without any additional configuration. `window_background_opacity` specifies the alpha channel value with floating point numbers in the range `0.0` (meaning completely translucent/transparent) through to `1.0` (meaning completely opaque). Setting this to a value other than the default `1.0` may impact render performance. ```lua return { window_background_opacity = 1.0, } ``` ## Text Background Opacity *since: 20201031-154415-9614e117* When using a background image or background opacity, the image content can have relatively low contrast with respect to the text you are trying to read in your terminal. The `text_background_opacity` setting specifies the alpha channel value to use for the background color of cells other than the default background color. The default for this setting is `1.0`, which means that the background color is fully opaque. The range of values permitted are `0.0` (completely translucent) through to `1.0` (completely opaque). ```lua return { text_background_opacity = 0.3, } ```