fn main() { println!("cargo:rerun-if-changed=build.rs"); #[cfg(feature = "opengl")] { use gl_generator::{Api, Fallbacks, Profile, Registry}; use std::env; use std::fs::File; use std::path::PathBuf; let dest = PathBuf::from(&env::var("OUT_DIR").unwrap()); let target = env::var("TARGET").unwrap(); if !target.contains("macos") { let mut file = File::create(&dest.join("egl_bindings.rs")).unwrap(); let reg = Registry::new( Api::Egl, (1, 5), Profile::Core, Fallbacks::All, [ "EGL_KHR_create_context", "EGL_EXT_create_context_robustness", "EGL_KHR_create_context_no_error", "EGL_KHR_platform_x11", "EGL_KHR_platform_android", "EGL_KHR_platform_wayland", "EGL_KHR_platform_gbm", "EGL_EXT_platform_base", "EGL_EXT_platform_x11", "EGL_MESA_platform_gbm", "EGL_EXT_platform_wayland", "EGL_EXT_platform_device", "EGL_KHR_swap_buffers_with_damage", ], ); if target.contains("android") || target.contains("ios") { reg.write_bindings(gl_generator::StaticStructGenerator, &mut file) } else { reg.write_bindings(gl_generator::StructGenerator, &mut file) } .unwrap() } if target.contains("windows") { let mut file = File::create(&dest.join("wgl_bindings.rs")).unwrap(); let reg = Registry::new(Api::Wgl, (1, 0), Profile::Core, Fallbacks::All, []); reg.write_bindings(gl_generator::StructGenerator, &mut file) .unwrap() } } }