#!/usr/bin/env python3 import sys import os import glob import re import subprocess class Page(object): def __init__(self, title, filename, children=None): self.title = title self.filename = filename self.children = children or [] def render(self, output, depth=0): indent = " " * depth bullet = "- " if depth > 0 else "" output.write(f"{indent}{bullet}[{self.title}]({self.filename})\n") for kid in self.children: kid.render(output, depth + 1) # autogenerate an index page from the contents of a directory class Gen(object): def __init__(self, title, dirname, index=None): self.title = title self.dirname = dirname self.index = index def render(self, output, depth=0): print(self.dirname) names = sorted(glob.glob(f"{self.dirname}/*.md")) children = [] for filename in names: title = os.path.basename(filename).rsplit(".", 1)[0] if title == "index": continue children.append(Page(title, filename)) index_filename = f"{self.dirname}/index.md" index_page = Page(self.title, index_filename, children=children) index_page.render(output, depth) with open(f"{self.dirname}/index.md", "w") as idx: if self.index: idx.write(self.index) idx.write("\n\n") for page in children: idx.write(f" - [{page.title}]({page.title}.md)\n") def image_dimensions(filename): try: out = subprocess.check_output(["identify", filename]) fields = out.split() while fields[0] != b"PNG": fields = fields[1:] return [int(x) for x in fields[1].split(b"x")] except FileNotFoundError: return [100, 100] class GenColorScheme(object): def __init__(self, title, dirname, index=None): self.title = title self.dirname = dirname self.index = index def render(self, output, depth=0): names = sorted(glob.glob(f"{self.dirname}/*")) children = [] for scheme_prefix in names: title = os.path.basename(scheme_prefix).rsplit(".", 1)[0] if title == "index": continue scheme_filename = f"{scheme_prefix}/index.md" children.append(Page(title, scheme_filename)) with open(scheme_filename, "w") as idx: images = sorted(glob.glob(f"{scheme_prefix}/*.png")) for img in images: width, height = image_dimensions(img) img = os.path.basename(img) title = os.path.basename(img).rsplit(".", 1)[0] idx.write(f"# {title}\n") idx.write( f'{title}\n\n' ) idx.write("To use this scheme, add this to your config:\n") idx.write( f""" ```lua return {{ color_scheme = "{title}", }} ``` """ ) index_filename = f"{self.dirname}/index.md" index_page = Page(self.title, index_filename, children=children) index_page.render(output, depth) with open(f"{self.dirname}/index.md", "w") as idx: idx.write("Color schemes listed by first letter\n\n") for page in children: upper = page.title.upper() idx.write(f" - [{upper}]({page.title}/index.md)\n") TOC = [ Page( "wezterm", "index.md", children=[ Page( "Install", "installation.md", children=[ Page("Windows", "install/windows.md"), Page("macOS", "install/macos.md"), Page("Linux", "install/linux.md"), Page("Build from source", "install/source.md"), ], ), Page("Features", "features.md"), Page("Change Log", "changelog.md"), Page( "Configuration", "config/files.md", children=[ Page("Launching Programs", "config/launch.md"), Page("Fonts", "config/fonts.md"), Page("Font Shaping", "config/font-shaping.md"), Page("Misc", "config/misc.md"), Page("Key Binding", "config/keys.md"), Page("Mouse Binding", "config/mouse.md"), Page("Colors & Appearance", "config/appearance.md"), ], ), Page("Scrollback", "scrollback.md"), Page("Copy Mode", "copymode.md"), Page("Hyperlinks", "hyperlinks.md"), Page("Shell Integration", "shell-integration.md"), Page("iTerm Image Protocol", "imgcat.md"), Page("SSH", "ssh.md"), Page("Serial Ports & Arduino", "serial.md"), Page("Mulitplexing", "multiplexing.md"), Page("Escape Sequences", "escape-sequences.md"), Page("F.A.Q.", "faq.md"), Page("Getting Help", "help.md"), Page("Contributing", "contributing.md"), GenColorScheme("Color Schemes", "colorschemes"), Page( "Lua Reference", "config/lua/general.md", children=[ Gen( "module: wezterm", "config/lua/wezterm", index=""" # `require wezterm` The wezterm module is the primary module that exposes wezterm configuration and control to your config file. You will typically place: ```lua local wezterm = require 'wezterm'; ``` at the top of your configuration file to enable it. ## Available functions, constants """, ), Gen( "struct: Config", "config/lua/config", index=""" # `Config` struct The `return` statement at the end of your `wezterm.lua` file returns a table that is interpreted as the internal `Config` struct type. This section documents the various available fields in the config struct. At the time of writing, it is not a complete list! """, ), Gen( "enum: KeyAssignment", "config/lua/keyassignment", index=""" # `KeyAssignment` enumeration A `KeyAssignment` represents a pre-defined function that can be applied to control the Window, Tab, Pane state typically when a key or mouse event is triggered. Internally, in the underlying Rust code, `KeyAssignment` is an enum type with a variant for each possible action known to wezterm. In Lua, enums get represented as a table with a single key corresponding to the variant name. In most cases the [`wezterm.action`](../wezterm/action.md) function is used to create an instance of `KeyAssignment` and make it a bit more clear and convenient. ## Available Key Assignments """, ), Page("object: SshDomain", "config/lua/SshDomain.md"), Page("object: SpawnCommand", "config/lua/SpawnCommand.md"), Page("object: TlsDomainClient", "config/lua/TlsDomainClient.md"), Page("object: TlsDomainServer", "config/lua/TlsDomainServer.md"), Gen( "object: Pane", "config/lua/pane", index=""" # `Pane` object A Pane object cannot be created in lua code; it is typically passed to your code via an event callback. A Pane object is a handle to a live instance of a Pane that is known to the wezterm process. A Pane object tracks the psuedo terminal (or real serial terminal) and associated process(es) and the parsed screen and scrollback. A Pane object can be used to send input to the associated processes and introspect the state of the terminal emulation for that pane. ## Available methods """, ), Gen( "object: Window", "config/lua/window", index=""" # `Window` object A Window object cannot be created in lua code; it is typically passed to your code via an event callback. A Window object is a handle to a GUI TermWindow running in the wezterm process. ## Available methods """, ), ], ), ], ) ] os.chdir("docs") with open("SUMMARY.md", "w") as f: for page in TOC: page.render(f)