use ::window::*; use std::any::Any; struct MyWindow { allow_close: bool, cursor_pos: (u16, u16), } impl WindowCallbacks for MyWindow { fn destroy(&mut self) { Connection::get().unwrap().terminate_message_loop(); } fn paint(&mut self, context: &mut dyn PaintContext) { // Window contents are black in software mode context.clear(Color::rgb(0x0, 0x0, 0x0)); } #[cfg(feature = "opengl")] fn paint_opengl(&mut self, frame: &mut glium::Frame) { // Window contents are gray in opengl mode use glium::Surface; frame.clear_color(0.15, 0.15, 0.15, 1.0); } fn as_any(&mut self) -> &mut dyn Any { self } } fn spawn_window() -> anyhow::Result<()> { let win = Window::new_window( "myclass", "the title", 800, 600, Box::new(MyWindow { allow_close: false, cursor_pos: (100, 200), }), )?; #[cfg(feature = "opengl")] win.enable_opengl(|_any, _window, maybe_ctx| { match maybe_ctx { Ok(_ctx) => eprintln!("opengl enabled!"), Err(err) => eprintln!("opengl fail: {}", err), }; Ok(()) }); #[cfg(not(feature = "opengl"))] eprintln!( "opengl not enabled at compile time: cargo run --feature opengl --example basic_opengl" ); win.show(); win.apply(|myself, _win| { if let Some(myself) = myself.downcast_ref::() { eprintln!( "got myself; allow_close={}, cursor_pos:{:?}", myself.allow_close, myself.cursor_pos ); } Ok(()) }); Ok(()) } fn main() -> anyhow::Result<()> { pretty_env_logger::init(); let conn = Connection::init()?; spawn_window()?; conn.run_message_loop() }