use ::window::*; use failure::Fallible; struct MyWindow { allow_close: bool, } impl Drop for MyWindow { fn drop(&mut self) { eprintln!("MyWindow dropped"); } } impl WindowCallbacks for MyWindow { fn can_close(&mut self) -> bool { eprintln!("can I close?"); if self.allow_close { true } else { self.allow_close = true; false } } fn destroy(&mut self) { eprintln!("destroy was called!"); Connection::get().unwrap().terminate_message_loop(); } fn paint(&mut self, context: &mut dyn PaintContext) { context.clear(Color::rgb(0x40, 0x20, 0x60)); } fn resize(&mut self, dims: Dimensions) { eprintln!("resize {:?}", dims); } } fn main() -> Fallible<()> { let conn = Connection::init()?; let win = Window::new_window( "myclass", "the title", 800, 600, Box::new(MyWindow { allow_close: false }), )?; win.show(); drop(win); conn.run_message_loop() }