use ::window::*; use anyhow::Context; use promise::spawn::spawn; #[cfg(target_os = "macos")] use raw_window_handle::{HasRawWindowHandle, RawWindowHandle}; pub struct GpuContext { pub swap_chain: wgpu::SwapChain, pub sc_desc: wgpu::SwapChainDescriptor, pub adapter: wgpu::Adapter, pub device: wgpu::Device, pub queue: wgpu::Queue, pub surface: wgpu::Surface, } struct MyWindow { allow_close: bool, cursor_pos: Point, dims: Dimensions, gpu: Option, render_pipeline: Option, } impl Drop for MyWindow { fn drop(&mut self) { eprintln!("MyWindow dropped"); } } impl MyWindow { async fn enable_wgpu(&mut self, win: &Window) -> anyhow::Result<()> { let instance = wgpu::Instance::new(if cfg!(target_os = "macos") { wgpu::BackendBit::METAL } else if cfg!(windows) { // Vulkan supports window opacity, but DX12 doesn't wgpu::BackendBit::PRIMARY // wgpu::BackendBit::DX12 } else { wgpu::BackendBit::PRIMARY }); let surface = unsafe { instance.create_surface(win) }; let adapter = instance .request_adapter(&wgpu::RequestAdapterOptions { power_preference: wgpu::PowerPreference::LowPower, compatible_surface: Some(&surface), }) .await .ok_or_else(|| anyhow::anyhow!("No suitable GPU adapters found on the system!"))?; let adapter_info = adapter.get_info(); log::info!("wgpu adapter: {:?}", adapter_info); let (device, queue) = adapter .request_device( &wgpu::DeviceDescriptor { label: None, features: wgpu::Features::empty(), limits: wgpu::Limits::default(), }, None, ) .await .context("Unable to find a suitable GPU adapter!")?; log::info!("wgpu device features: {:?}", device.features()); log::info!("wgpu device limits: {:?}", device.limits()); let format = adapter .get_swap_chain_preferred_format(&surface) .ok_or_else(|| anyhow::anyhow!("adapter is not compatible with surface"))?; let sc_desc = wgpu::SwapChainDescriptor { usage: wgpu::TextureUsage::RENDER_ATTACHMENT, format, width: self.dims.pixel_width as u32, height: self.dims.pixel_height as u32, present_mode: wgpu::PresentMode::Mailbox, }; let swap_chain = device.create_swap_chain(&surface, &sc_desc); let gpu = GpuContext { swap_chain, sc_desc, adapter, device, queue, surface, }; let shader = gpu .device .create_shader_module(&wgpu::ShaderModuleDescriptor { label: None, source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(include_str!( "shader.wgsl" ))), flags: wgpu::ShaderFlags::all(), }); let pipeline_layout = gpu .device .create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { label: None, bind_group_layouts: &[], push_constant_ranges: &[], }); self.render_pipeline .replace( gpu.device .create_render_pipeline(&wgpu::RenderPipelineDescriptor { label: None, layout: Some(&pipeline_layout), vertex: wgpu::VertexState { module: &shader, entry_point: "vs_main", buffers: &[], }, fragment: Some(wgpu::FragmentState { module: &shader, entry_point: "fs_main", targets: &[format.into()], }), primitive: wgpu::PrimitiveState::default(), depth_stencil: None, multisample: wgpu::MultisampleState::default(), }), ); self.gpu.replace(gpu); Ok(()) } fn paint(&mut self) -> anyhow::Result<()> { if let Some(gpu) = self.gpu.as_mut() { let frame = match gpu.swap_chain.get_current_frame() { Ok(frame) => frame, Err(err) => { log::info!("get_current_frame: {:#}", err); gpu.swap_chain = gpu.device.create_swap_chain(&gpu.surface, &gpu.sc_desc); gpu.swap_chain .get_current_frame() .expect("Failed to acquire next swap chain texture!") } }; let mut encoder = gpu .device .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None }); { let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor { label: None, color_attachments: &[wgpu::RenderPassColorAttachment { view: &frame.output.view, resolve_target: None, ops: wgpu::Operations { load: wgpu::LoadOp::Clear(wgpu::Color { r: 0., g: 0., b: 0.5, a: 0.5, }), store: true, }, }], depth_stencil_attachment: None, }); rpass.set_pipeline(self.render_pipeline.as_ref().unwrap()); rpass.draw(0..3, 0..1); } gpu.queue.submit(Some(encoder.finish())); } Ok(()) } fn resize(&mut self, dims: Dimensions) { if self.dims == dims { // May just be a move event return; } self.dims = dims; if let Some(gpu) = self.gpu.as_mut() { gpu.sc_desc.width = dims.pixel_width as u32; gpu.sc_desc.height = dims.pixel_height as u32; gpu.swap_chain = gpu.device.create_swap_chain(&gpu.surface, &gpu.sc_desc); } } } async fn spawn_window() -> anyhow::Result<()> { let (win, events) = Window::new_window("myclass", "the title", 800, 600, None).await?; let mut state = MyWindow { allow_close: false, cursor_pos: Point::new(100, 200), dims: Dimensions { pixel_width: 800, pixel_height: 600, dpi: 0, }, gpu: None, render_pipeline: None, }; eprintln!("before show"); win.show().await?; state.enable_wgpu(&win).await?; eprintln!("window is visible, do loop"); while let Ok(event) = events.recv().await { match event { WindowEvent::CloseRequested => { eprintln!("can I close?"); if state.allow_close { win.close(); } else { state.allow_close = true; } } WindowEvent::Destroyed => { eprintln!("destroy was called!"); Connection::get().unwrap().terminate_message_loop(); } WindowEvent::Resized { dimensions, is_full_screen: _, } => { state.resize(dimensions); #[cfg(target_os = "macos")] if let RawWindowHandle::MacOS(h) = win.raw_window_handle() { use cocoa::base::{id, NO}; use objc::*; unsafe { // Allow transparency, as the default for Metal is opaque let layer: id = msg_send![h.ns_view as id, layer]; let () = msg_send![layer, setOpaque: NO]; } state.paint()?; } } WindowEvent::MouseEvent(event) => { state.cursor_pos = event.coords; win.invalidate(); win.set_cursor(Some(MouseCursor::Arrow)); if event.kind == MouseEventKind::Press(MousePress::Left) { eprintln!("{:?}", event); } } WindowEvent::KeyEvent(key) => { eprintln!("{:?}", key); win.set_cursor(Some(MouseCursor::Text)); win.default_key_processing(key); } WindowEvent::NeedRepaint => { state.paint()?; } WindowEvent::Notification(_) | WindowEvent::FocusChanged(_) => {} } } Ok(()) } fn main() -> anyhow::Result<()> { let _ = pretty_env_logger::formatted_builder() .filter(Some("wgpu_core"), log::LevelFilter::Error) .filter(Some("gfx_backend_metal"), log::LevelFilter::Error) .filter_level(log::LevelFilter::Info) .try_init(); let conn = Connection::init()?; spawn(async { eprintln!("running this async block"); dbg!(spawn_window().await).ok(); eprintln!("end of async block"); }) .detach(); conn.run_message_loop() }