use crate::lua::{format_as_escapes, FormatItem}; use crate::*; use luahelper::impl_lua_conversion; use termwiz::cell::CellAttributes; pub use termwiz::color::{ColorSpec, RgbColor}; #[derive(Debug, Copy, Deserialize, Serialize, Clone)] pub struct HsbTransform { #[serde(default = "default_one_point_oh")] pub hue: f32, #[serde(default = "default_one_point_oh")] pub saturation: f32, #[serde(default = "default_one_point_oh")] pub brightness: f32, } impl Default for HsbTransform { fn default() -> Self { Self { hue: 1., saturation: 1., brightness: 1., } } } #[derive(Default, Debug, Deserialize, Serialize, Clone)] pub struct Palette { /// The text color to use when the attributes are reset to default pub foreground: Option, /// The background color to use when the attributes are reset to default pub background: Option, /// The color of the cursor pub cursor_fg: Option, pub cursor_bg: Option, pub cursor_border: Option, /// The color of selected text pub selection_fg: Option, pub selection_bg: Option, /// A list of 8 colors corresponding to the basic ANSI palette pub ansi: Option<[RgbColor; 8]>, /// A list of 8 colors corresponding to bright versions of the /// ANSI palette pub brights: Option<[RgbColor; 8]>, /// Configure the colors and styling of the tab bar pub tab_bar: Option, /// The color of the "thumb" of the scrollbar; the segment that /// represents the current viewable area pub scrollbar_thumb: Option, /// The color of the split line between panes pub split: Option, } impl_lua_conversion!(Palette); impl From for wezterm_term::color::ColorPalette { fn from(cfg: Palette) -> wezterm_term::color::ColorPalette { let mut p = wezterm_term::color::ColorPalette::default(); macro_rules! apply_color { ($name:ident) => { if let Some($name) = cfg.$name { p.$name = $name; } }; } apply_color!(foreground); apply_color!(background); apply_color!(cursor_fg); apply_color!(cursor_bg); apply_color!(cursor_border); apply_color!(selection_fg); apply_color!(selection_bg); apply_color!(scrollbar_thumb); apply_color!(split); if let Some(ansi) = cfg.ansi { for (idx, col) in ansi.iter().enumerate() { p.colors.0[idx] = *col; } } if let Some(brights) = cfg.brights { for (idx, col) in brights.iter().enumerate() { p.colors.0[idx + 8] = *col; } } p } } /// Specify the text styling for a tab in the tab bar #[derive(Debug, Deserialize, Serialize, Clone, Default)] pub struct TabBarColor { /// Specifies the intensity attribute for the tab title text #[serde(default)] pub intensity: wezterm_term::Intensity, /// Specifies the underline attribute for the tab title text #[serde(default)] pub underline: wezterm_term::Underline, /// Specifies the italic attribute for the tab title text #[serde(default)] pub italic: bool, /// Specifies the strikethrough attribute for the tab title text #[serde(default)] pub strikethrough: bool, /// The background color for the tab pub bg_color: RgbColor, /// The forgeground/text color for the tab pub fg_color: RgbColor, } impl_lua_conversion!(TabBarColor); impl TabBarColor { pub fn as_cell_attributes(&self) -> CellAttributes { let mut attr = CellAttributes::default(); attr.set_intensity(self.intensity) .set_underline(self.underline) .set_italic(self.italic) .set_strikethrough(self.strikethrough) .set_background(ColorSpec::TrueColor(self.bg_color)) .set_foreground(ColorSpec::TrueColor(self.fg_color)); attr } } /// Specifies the colors to use for the tab bar portion of the UI. /// These are not part of the terminal model and cannot be updated /// in the same way that the dynamic color schemes are. #[derive(Debug, Deserialize, Serialize, Clone)] pub struct TabBarColors { /// The background color for the tab bar #[serde(default = "default_background")] pub background: RgbColor, /// Styling for the active tab #[serde(default = "default_active_tab")] pub active_tab: TabBarColor, /// Styling for other inactive tabs #[serde(default = "default_inactive_tab")] pub inactive_tab: TabBarColor, /// Styling for an inactive tab with a mouse hovering #[serde(default = "default_inactive_tab_hover")] pub inactive_tab_hover: TabBarColor, /// Styling for the new tab button #[serde(default = "default_inactive_tab")] pub new_tab: TabBarColor, /// Styling for the new tab button with a mouse hovering #[serde(default = "default_inactive_tab_hover")] pub new_tab_hover: TabBarColor, } impl_lua_conversion!(TabBarColors); fn default_background() -> RgbColor { RgbColor::new_8bpc(0x0b, 0x00, 0x22) } fn default_inactive_tab() -> TabBarColor { TabBarColor { bg_color: RgbColor::new_8bpc(0x1b, 0x10, 0x32), fg_color: RgbColor::new_8bpc(0x80, 0x80, 0x80), ..TabBarColor::default() } } fn default_inactive_tab_hover() -> TabBarColor { TabBarColor { bg_color: RgbColor::new_8bpc(0x3b, 0x30, 0x52), fg_color: RgbColor::new_8bpc(0x90, 0x90, 0x90), italic: true, ..TabBarColor::default() } } fn default_active_tab() -> TabBarColor { TabBarColor { bg_color: RgbColor::new_8bpc(0x2b, 0x20, 0x42), fg_color: RgbColor::new_8bpc(0xc0, 0xc0, 0xc0), ..TabBarColor::default() } } impl Default for TabBarColors { fn default() -> Self { Self { background: default_background(), inactive_tab: default_inactive_tab(), inactive_tab_hover: default_inactive_tab_hover(), active_tab: default_active_tab(), new_tab: default_inactive_tab(), new_tab_hover: default_inactive_tab_hover(), } } } #[derive(Debug, Deserialize, Serialize, Clone)] pub struct TabBarStyle { #[serde(default = "default_new_tab")] pub new_tab: String, #[serde(default = "default_new_tab")] pub new_tab_hover: String, } impl Default for TabBarStyle { fn default() -> Self { Self { new_tab: default_new_tab(), new_tab_hover: default_new_tab(), } } } fn default_new_tab() -> String { format_as_escapes(vec![FormatItem::Text(" + ".to_string())]).unwrap() } #[derive(Debug, Deserialize, Serialize, Clone)] pub struct WindowFrameConfig { #[serde(default = "default_inactive_titlebar_bg")] pub inactive_titlebar_bg: RgbColor, #[serde(default = "default_active_titlebar_bg")] pub active_titlebar_bg: RgbColor, #[serde(default = "default_inactive_titlebar_fg")] pub inactive_titlebar_fg: RgbColor, #[serde(default = "default_active_titlebar_fg")] pub active_titlebar_fg: RgbColor, #[serde(default = "default_inactive_titlebar_border_bottom")] pub inactive_titlebar_border_bottom: RgbColor, #[serde(default = "default_active_titlebar_border_bottom")] pub active_titlebar_border_bottom: RgbColor, #[serde(default = "default_button_fg")] pub button_fg: RgbColor, #[serde(default = "default_button_bg")] pub button_bg: RgbColor, #[serde(default = "default_button_hover_fg")] pub button_hover_fg: RgbColor, #[serde(default = "default_button_hover_bg")] pub button_hover_bg: RgbColor, #[serde(default = "default_title_font")] pub font: TextStyle, #[serde(default = "default_title_font_size", deserialize_with = "de_number")] pub font_size: f64, } fn default_title_font_size() -> f64 { 10. } fn default_title_font() -> TextStyle { TextStyle { foreground: None, font: vec![FontAttributes::new("DejaVu Sans")], } } impl Default for WindowFrameConfig { fn default() -> Self { Self { inactive_titlebar_bg: default_inactive_titlebar_bg(), active_titlebar_bg: default_active_titlebar_bg(), inactive_titlebar_fg: default_inactive_titlebar_fg(), active_titlebar_fg: default_active_titlebar_fg(), inactive_titlebar_border_bottom: default_inactive_titlebar_border_bottom(), active_titlebar_border_bottom: default_active_titlebar_border_bottom(), button_fg: default_button_fg(), button_bg: default_button_bg(), button_hover_fg: default_button_hover_fg(), button_hover_bg: default_button_hover_bg(), font: default_title_font(), font_size: default_font_size(), } } } fn default_inactive_titlebar_bg() -> RgbColor { RgbColor::new_8bpc(0x35, 0x35, 0x35) } fn default_active_titlebar_bg() -> RgbColor { RgbColor::new_8bpc(0x2b, 0x20, 0x42) } fn default_inactive_titlebar_fg() -> RgbColor { RgbColor::new_8bpc(0xcc, 0xcc, 0xcc) } fn default_active_titlebar_fg() -> RgbColor { RgbColor::new_8bpc(0xff, 0xff, 0xff) } fn default_inactive_titlebar_border_bottom() -> RgbColor { RgbColor::new_8bpc(0x2b, 0x20, 0x42) } fn default_active_titlebar_border_bottom() -> RgbColor { RgbColor::new_8bpc(0x2b, 0x20, 0x42) } fn default_button_hover_fg() -> RgbColor { RgbColor::new_8bpc(0xff, 0xff, 0xff) } fn default_button_fg() -> RgbColor { RgbColor::new_8bpc(0xcc, 0xcc, 0xcc) } fn default_button_hover_bg() -> RgbColor { RgbColor::new_8bpc(0x3b, 0x30, 0x52) } fn default_button_bg() -> RgbColor { RgbColor::new_8bpc(0x2b, 0x20, 0x42) } #[derive(Debug, Deserialize, Serialize, Clone)] pub struct ColorSchemeFile { /// The color palette pub colors: Palette, } impl_lua_conversion!(ColorSchemeFile);