mirror of
https://github.com/wez/wezterm.git
synced 2024-11-23 23:21:08 +03:00
145b7695c7
This commit: * Fixes up the alpha blending draw parameters as discussed in https://github.com/glium/glium/issues/1844 and https://github.com/PistonDevelopers/conrod/issues/1347 * Introduces `colorize` and `colorize_hsv` functions to the shader. comments in the code explain those functions in detail. As of this commit, `colorize_hsv` is what is used now. To my eye on this mac, it produces blended glyphs with less noticeable dark antialiasing fringes. refs: #470 |
||
---|---|---|
.. | ||
src | ||
build.rs | ||
Cargo.toml |