mirror of
https://github.com/wez/wezterm.git
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245 lines
7.1 KiB
Rust
245 lines
7.1 KiB
Rust
#[cfg(windows)]
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use crate::os::windows::event::EventHandle;
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#[cfg(target_os = "macos")]
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use core_foundation::runloop::*;
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use promise::spawn::{Runnable, SpawnFunc};
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use std::collections::VecDeque;
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use std::sync::{Arc, Mutex};
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use std::time::Instant;
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#[cfg(all(unix, not(target_os = "macos")))]
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use {
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filedescriptor::{FileDescriptor, Pipe},
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std::os::unix::io::AsRawFd,
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};
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lazy_static::lazy_static! {
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pub(crate) static ref SPAWN_QUEUE: Arc<SpawnQueue> = Arc::new(SpawnQueue::new().expect("failed to create SpawnQueue"));
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}
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struct InstrumentedSpawnFunc {
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func: SpawnFunc,
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at: Instant,
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}
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pub(crate) struct SpawnQueue {
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spawned_funcs: Mutex<VecDeque<InstrumentedSpawnFunc>>,
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spawned_funcs_low_pri: Mutex<VecDeque<InstrumentedSpawnFunc>>,
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#[cfg(windows)]
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pub event_handle: EventHandle,
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#[cfg(all(unix, not(target_os = "macos")))]
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write: Mutex<FileDescriptor>,
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#[cfg(all(unix, not(target_os = "macos")))]
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read: Mutex<FileDescriptor>,
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}
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fn schedule_with_pri(runnable: Runnable, high_pri: bool) {
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SPAWN_QUEUE.spawn_impl(
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Box::new(move || {
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runnable.run();
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}),
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high_pri,
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);
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}
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impl SpawnQueue {
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pub fn new() -> anyhow::Result<Self> {
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Self::new_impl()
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}
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pub fn register_promise_schedulers(&self) {
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promise::spawn::set_schedulers(
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Box::new(|runnable| {
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schedule_with_pri(runnable, true);
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}),
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Box::new(|runnable| {
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schedule_with_pri(runnable, false);
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}),
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);
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}
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pub fn run(&self) -> bool {
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self.run_impl()
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}
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// This needs to be a separate function from the loop in `run`
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// in order for the lock to be released before we call the
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// returned function
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fn pop_func(&self) -> Option<SpawnFunc> {
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if let Some(func) = self.spawned_funcs.lock().unwrap().pop_front() {
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metrics::histogram!("executor.spawn_delay", func.at.elapsed());
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Some(func.func)
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} else if let Some(func) = self.spawned_funcs_low_pri.lock().unwrap().pop_front() {
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metrics::histogram!("executor.spawn_delay.low_pri", func.at.elapsed());
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Some(func.func)
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} else {
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None
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}
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}
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fn queue_func(&self, f: SpawnFunc, high_pri: bool) {
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let f = InstrumentedSpawnFunc {
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func: f,
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at: Instant::now(),
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};
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if high_pri {
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self.spawned_funcs.lock().unwrap()
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} else {
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self.spawned_funcs_low_pri.lock().unwrap()
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}
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.push_back(f);
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}
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fn has_any_queued(&self) -> bool {
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!self.spawned_funcs.lock().unwrap().is_empty()
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|| !self.spawned_funcs_low_pri.lock().unwrap().is_empty()
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}
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}
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#[cfg(windows)]
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impl SpawnQueue {
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fn new_impl() -> anyhow::Result<Self> {
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let spawned_funcs = Mutex::new(VecDeque::new());
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let spawned_funcs_low_pri = Mutex::new(VecDeque::new());
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let event_handle = EventHandle::new_manual_reset().expect("EventHandle creation failed");
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Ok(Self {
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spawned_funcs,
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spawned_funcs_low_pri,
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event_handle,
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})
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}
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fn spawn_impl(&self, f: SpawnFunc, high_pri: bool) {
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self.queue_func(f, high_pri);
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self.event_handle.set_event();
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}
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fn run_impl(&self) -> bool {
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self.event_handle.reset_event();
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while let Some(func) = self.pop_func() {
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func();
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}
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self.has_any_queued()
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}
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}
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#[cfg(all(unix, not(target_os = "macos")))]
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impl SpawnQueue {
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fn new_impl() -> anyhow::Result<Self> {
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// On linux we have a slightly sloppy wakeup mechanism;
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// we have a non-blocking pipe that we can use to get
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// woken up after some number of enqueues. We don't
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// guarantee a 1:1 enqueue to wakeup with this mechanism
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// but in practical terms it does guarantee a wakeup
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// if the main thread is asleep and we enqueue some
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// number of items.
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// We can't affort to use a blocking pipe for the wakeup
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// because the write needs to hold a mutex and that
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// can block reads as well as other writers.
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let mut pipe = Pipe::new()?;
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pipe.write.set_non_blocking(true)?;
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pipe.read.set_non_blocking(true)?;
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Ok(Self {
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spawned_funcs: Mutex::new(VecDeque::new()),
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spawned_funcs_low_pri: Mutex::new(VecDeque::new()),
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write: Mutex::new(pipe.write),
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read: Mutex::new(pipe.read),
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})
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}
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fn spawn_impl(&self, f: SpawnFunc, high_pri: bool) {
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use std::io::Write;
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self.queue_func(f, high_pri);
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while let Err(err) = self.write.lock().unwrap().write(b"x") {
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if err.kind() == std::io::ErrorKind::Interrupted {
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continue;
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}
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log::warn!("Failed to signal spawn queue pipe: {:#}", err);
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break;
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}
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}
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fn run_impl(&self) -> bool {
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// On linux we only ever process one at at time, so that
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// we can return to the main loop and process messages
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// from the X server
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if let Some(func) = self.pop_func() {
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func();
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}
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// try to drain the pipe.
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// We do this regardless of whether we popped an item
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// so that we avoid being in a perpetually signalled state.
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// It is ok if we completely drain the pipe because the
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// main loop uses the return value to set the sleep
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// interval and will unconditionally call us on each
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// iteration.
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let mut byte = [0u8; 64];
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use std::io::Read;
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self.read.lock().unwrap().read(&mut byte).ok();
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self.has_any_queued()
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}
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pub(crate) fn raw_fd(&self) -> std::os::unix::io::RawFd {
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self.read.lock().unwrap().as_raw_fd()
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}
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}
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#[cfg(target_os = "macos")]
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impl SpawnQueue {
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fn new_impl() -> anyhow::Result<Self> {
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let spawned_funcs = Mutex::new(VecDeque::new());
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let spawned_funcs_low_pri = Mutex::new(VecDeque::new());
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let observer = unsafe {
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CFRunLoopObserverCreate(
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std::ptr::null(),
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kCFRunLoopAllActivities,
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1,
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0,
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SpawnQueue::trigger,
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std::ptr::null_mut(),
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)
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};
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unsafe {
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CFRunLoopAddObserver(CFRunLoopGetMain(), observer, kCFRunLoopCommonModes);
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}
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Ok(Self {
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spawned_funcs,
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spawned_funcs_low_pri,
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})
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}
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extern "C" fn trigger(
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_observer: *mut __CFRunLoopObserver,
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_: CFRunLoopActivity,
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_: *mut std::ffi::c_void,
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) {
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if SPAWN_QUEUE.run() {
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Self::queue_wakeup();
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}
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}
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fn queue_wakeup() {
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unsafe {
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CFRunLoopWakeUp(CFRunLoopGetMain());
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}
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}
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fn spawn_impl(&self, f: SpawnFunc, high_pri: bool) {
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self.queue_func(f, high_pri);
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Self::queue_wakeup();
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}
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fn run_impl(&self) -> bool {
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if let Some(func) = self.pop_func() {
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func();
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}
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self.has_any_queued()
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}
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}
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