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mirror of https://github.com/wez/wezterm.git synced 2024-12-26 14:54:16 +03:00
wezterm/window/src/spawn.rs
2022-05-04 20:16:41 -07:00

245 lines
7.1 KiB
Rust

#[cfg(windows)]
use crate::os::windows::event::EventHandle;
#[cfg(target_os = "macos")]
use core_foundation::runloop::*;
use promise::spawn::{Runnable, SpawnFunc};
use std::collections::VecDeque;
use std::sync::{Arc, Mutex};
use std::time::Instant;
#[cfg(all(unix, not(target_os = "macos")))]
use {
filedescriptor::{FileDescriptor, Pipe},
std::os::unix::io::AsRawFd,
};
lazy_static::lazy_static! {
pub(crate) static ref SPAWN_QUEUE: Arc<SpawnQueue> = Arc::new(SpawnQueue::new().expect("failed to create SpawnQueue"));
}
struct InstrumentedSpawnFunc {
func: SpawnFunc,
at: Instant,
}
pub(crate) struct SpawnQueue {
spawned_funcs: Mutex<VecDeque<InstrumentedSpawnFunc>>,
spawned_funcs_low_pri: Mutex<VecDeque<InstrumentedSpawnFunc>>,
#[cfg(windows)]
pub event_handle: EventHandle,
#[cfg(all(unix, not(target_os = "macos")))]
write: Mutex<FileDescriptor>,
#[cfg(all(unix, not(target_os = "macos")))]
read: Mutex<FileDescriptor>,
}
fn schedule_with_pri(runnable: Runnable, high_pri: bool) {
SPAWN_QUEUE.spawn_impl(
Box::new(move || {
runnable.run();
}),
high_pri,
);
}
impl SpawnQueue {
pub fn new() -> anyhow::Result<Self> {
Self::new_impl()
}
pub fn register_promise_schedulers(&self) {
promise::spawn::set_schedulers(
Box::new(|runnable| {
schedule_with_pri(runnable, true);
}),
Box::new(|runnable| {
schedule_with_pri(runnable, false);
}),
);
}
pub fn run(&self) -> bool {
self.run_impl()
}
// This needs to be a separate function from the loop in `run`
// in order for the lock to be released before we call the
// returned function
fn pop_func(&self) -> Option<SpawnFunc> {
if let Some(func) = self.spawned_funcs.lock().unwrap().pop_front() {
metrics::histogram!("executor.spawn_delay", func.at.elapsed());
Some(func.func)
} else if let Some(func) = self.spawned_funcs_low_pri.lock().unwrap().pop_front() {
metrics::histogram!("executor.spawn_delay.low_pri", func.at.elapsed());
Some(func.func)
} else {
None
}
}
fn queue_func(&self, f: SpawnFunc, high_pri: bool) {
let f = InstrumentedSpawnFunc {
func: f,
at: Instant::now(),
};
if high_pri {
self.spawned_funcs.lock().unwrap()
} else {
self.spawned_funcs_low_pri.lock().unwrap()
}
.push_back(f);
}
fn has_any_queued(&self) -> bool {
!self.spawned_funcs.lock().unwrap().is_empty()
|| !self.spawned_funcs_low_pri.lock().unwrap().is_empty()
}
}
#[cfg(windows)]
impl SpawnQueue {
fn new_impl() -> anyhow::Result<Self> {
let spawned_funcs = Mutex::new(VecDeque::new());
let spawned_funcs_low_pri = Mutex::new(VecDeque::new());
let event_handle = EventHandle::new_manual_reset().expect("EventHandle creation failed");
Ok(Self {
spawned_funcs,
spawned_funcs_low_pri,
event_handle,
})
}
fn spawn_impl(&self, f: SpawnFunc, high_pri: bool) {
self.queue_func(f, high_pri);
self.event_handle.set_event();
}
fn run_impl(&self) -> bool {
self.event_handle.reset_event();
while let Some(func) = self.pop_func() {
func();
}
self.has_any_queued()
}
}
#[cfg(all(unix, not(target_os = "macos")))]
impl SpawnQueue {
fn new_impl() -> anyhow::Result<Self> {
// On linux we have a slightly sloppy wakeup mechanism;
// we have a non-blocking pipe that we can use to get
// woken up after some number of enqueues. We don't
// guarantee a 1:1 enqueue to wakeup with this mechanism
// but in practical terms it does guarantee a wakeup
// if the main thread is asleep and we enqueue some
// number of items.
// We can't affort to use a blocking pipe for the wakeup
// because the write needs to hold a mutex and that
// can block reads as well as other writers.
let mut pipe = Pipe::new()?;
pipe.write.set_non_blocking(true)?;
pipe.read.set_non_blocking(true)?;
Ok(Self {
spawned_funcs: Mutex::new(VecDeque::new()),
spawned_funcs_low_pri: Mutex::new(VecDeque::new()),
write: Mutex::new(pipe.write),
read: Mutex::new(pipe.read),
})
}
fn spawn_impl(&self, f: SpawnFunc, high_pri: bool) {
use std::io::Write;
self.queue_func(f, high_pri);
while let Err(err) = self.write.lock().unwrap().write(b"x") {
if err.kind() == std::io::ErrorKind::Interrupted {
continue;
}
log::warn!("Failed to signal spawn queue pipe: {:#}", err);
break;
}
}
fn run_impl(&self) -> bool {
// On linux we only ever process one at at time, so that
// we can return to the main loop and process messages
// from the X server
if let Some(func) = self.pop_func() {
func();
}
// try to drain the pipe.
// We do this regardless of whether we popped an item
// so that we avoid being in a perpetually signalled state.
// It is ok if we completely drain the pipe because the
// main loop uses the return value to set the sleep
// interval and will unconditionally call us on each
// iteration.
let mut byte = [0u8; 64];
use std::io::Read;
self.read.lock().unwrap().read(&mut byte).ok();
self.has_any_queued()
}
pub(crate) fn raw_fd(&self) -> std::os::unix::io::RawFd {
self.read.lock().unwrap().as_raw_fd()
}
}
#[cfg(target_os = "macos")]
impl SpawnQueue {
fn new_impl() -> anyhow::Result<Self> {
let spawned_funcs = Mutex::new(VecDeque::new());
let spawned_funcs_low_pri = Mutex::new(VecDeque::new());
let observer = unsafe {
CFRunLoopObserverCreate(
std::ptr::null(),
kCFRunLoopAllActivities,
1,
0,
SpawnQueue::trigger,
std::ptr::null_mut(),
)
};
unsafe {
CFRunLoopAddObserver(CFRunLoopGetMain(), observer, kCFRunLoopCommonModes);
}
Ok(Self {
spawned_funcs,
spawned_funcs_low_pri,
})
}
extern "C" fn trigger(
_observer: *mut __CFRunLoopObserver,
_: CFRunLoopActivity,
_: *mut std::ffi::c_void,
) {
if SPAWN_QUEUE.run() {
Self::queue_wakeup();
}
}
fn queue_wakeup() {
unsafe {
CFRunLoopWakeUp(CFRunLoopGetMain());
}
}
fn spawn_impl(&self, f: SpawnFunc, high_pri: bool) {
self.queue_func(f, high_pri);
Self::queue_wakeup();
}
fn run_impl(&self) -> bool {
if let Some(func) = self.pop_func() {
func();
}
self.has_any_queued()
}
}